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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-05 18:17:46 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-09-05 18:17:46 +0000
commitd37536edf4660f3c46e4876b6d72e9a200549ffe (patch)
tree637eb5f3e49f4075ecdef97a31f5e8157cee73a2 /TODO
parent4496eacc4ec7406fd694693da5a7f9589933f7fd (diff)
downloadioquake3-aero-d37536edf4660f3c46e4876b6d72e9a200549ffe.tar.gz
ioquake3-aero-d37536edf4660f3c46e4876b6d72e9a200549ffe.zip
* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35 git-svn-id: svn://svn.icculus.org/quake3/trunk@1161 edf5b092-35ff-0310-97b2-ce42778d08ea
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@@ -19,7 +19,6 @@ MacOS X
For 1.35+:
* IPv6 support
-* Replace windows DirectX backend with SDL
* Graphical "ioquake3" watermark in videos, optional, on by default
* Gamma stuff while recording videos.
* Application for OS X at least to launch mods with appropriate hunkmegs, etc.