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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-29 01:53:09 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-29 01:53:09 +0000
commit8ceb35ae193c50bdf11820eb28f5f86b40c2a89c (patch)
tree661d65cbc34ad7f84d095666363a992c7a2e825b /TODO
parent65b817698937b59af8cc1b268a06d7efe2fb4857 (diff)
downloadioquake3-aero-8ceb35ae193c50bdf11820eb28f5f86b40c2a89c.tar.gz
ioquake3-aero-8ceb35ae193c50bdf11820eb28f5f86b40c2a89c.zip
* Added STATUS
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill... git-svn-id: svn://svn.icculus.org/quake3/trunk@196 edf5b092-35ff-0310-97b2-ce42778d08ea
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+* OpenAL patch
+* IPV6 support?
+* Clean platform specific stuff from lcc
+* Merge exotic ports from various kind contributors
+* Try and find a way to remove the DirectX SDK dependancy from the mingw build