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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-09-13 18:57:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-09-13 18:57:27 +0000
commit224d1edf37216e46d7defd8351c2546d3c85bdfe (patch)
tree94b43099ae83382c68a2f72b24679516b9cb7bff /TODO
parent55cb337dd8025f0a21c2b65c024bf33dd89f2071 (diff)
downloadioquake3-aero-224d1edf37216e46d7defd8351c2546d3c85bdfe.tar.gz
ioquake3-aero-224d1edf37216e46d7defd8351c2546d3c85bdfe.zip
Quick update ftw
git-svn-id: svn://svn.icculus.org/quake3/trunk@906 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'TODO')
-rw-r--r--TODO5
1 files changed, 5 insertions, 0 deletions
diff --git a/TODO b/TODO
index dddc5df..48db115 100644
--- a/TODO
+++ b/TODO
@@ -6,6 +6,9 @@ FOR ANY RELEASE, WE NEED, ON EACH PLATFORM:
whatever
4) Installers which include all up-to-date id pak files, require no cd rom,
user will have to copy pak0.pk3 themselves.
+4a) installers that require no cd-rom can optionally install the data from cd
+-roms, just that people can deal with pak0s themselves and not be forced into
+locating the disc right then -at install time.
For 1.34:
See above.
@@ -18,6 +21,8 @@ For 1.35+:
* IPv6 support
* merge unix_net.c and win_net.c
* Replace windows DirectX backend with SDL
+* Graphical "ioquake3" watermark in videos, optional, on by default
+* Gamma stuff while recording videos.
For 1.99:
* Four player split-screen