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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-09-13 18:57:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-09-13 18:57:27 +0000 |
commit | 224d1edf37216e46d7defd8351c2546d3c85bdfe (patch) | |
tree | 94b43099ae83382c68a2f72b24679516b9cb7bff /TODO | |
parent | 55cb337dd8025f0a21c2b65c024bf33dd89f2071 (diff) | |
download | ioquake3-aero-224d1edf37216e46d7defd8351c2546d3c85bdfe.tar.gz ioquake3-aero-224d1edf37216e46d7defd8351c2546d3c85bdfe.zip |
Quick update ftw
git-svn-id: svn://svn.icculus.org/quake3/trunk@906 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -6,6 +6,9 @@ FOR ANY RELEASE, WE NEED, ON EACH PLATFORM: whatever 4) Installers which include all up-to-date id pak files, require no cd rom, user will have to copy pak0.pk3 themselves. +4a) installers that require no cd-rom can optionally install the data from cd +-roms, just that people can deal with pak0s themselves and not be forced into +locating the disc right then -at install time. For 1.34: See above. @@ -18,6 +21,8 @@ For 1.35+: * IPv6 support * merge unix_net.c and win_net.c * Replace windows DirectX backend with SDL +* Graphical "ioquake3" watermark in videos, optional, on by default +* Gamma stuff while recording videos. For 1.99: * Four player split-screen |