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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 19:36:52 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-13 19:36:52 +0000
commit1b2cd6f8f3638832f71cf79c32bd901325e1cf70 (patch)
tree379d3414e964210f499ed5aa323d29c96d228bd3 /TODO
parent68bdc3b4bd804cbd0bacd91c5c804fa284b0a937 (diff)
downloadioquake3-aero-1b2cd6f8f3638832f71cf79c32bd901325e1cf70.tar.gz
ioquake3-aero-1b2cd6f8f3638832f71cf79c32bd901325e1cf70.zip
Removed openal since Timbo is awesome and did it.
Edited the DX for Windows line, since I should be clear. git-svn-id: svn://svn.icculus.org/quake3/trunk@346 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'TODO')
-rw-r--r--TODO3
1 files changed, 1 insertions, 2 deletions
diff --git a/TODO b/TODO
index 2d9166c..8d72fa0 100644
--- a/TODO
+++ b/TODO
@@ -1,5 +1,4 @@
-* OpenAL patch
* IPV6 support?
* Clean platform specific stuff from lcc
* Merge exotic ports from various kind contributors
-* Try and find a way to remove the DirectX SDK dependancy from the mingw build
+* Try and find a way to remove DirectX for windows, and put in SDL.