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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-08-28 16:42:13 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-08-28 16:42:13 +0000
commit04fc4656c928d58cdbbc60c605c5036564919ff4 (patch)
treea69fe4300fe993a4983dc57c9aeecd68c23faaf3 /TODO
parentf1ea2218d313ec44da8718529a8603616ae68619 (diff)
downloadioquake3-aero-04fc4656c928d58cdbbc60c605c5036564919ff4.tar.gz
ioquake3-aero-04fc4656c928d58cdbbc60c605c5036564919ff4.zip
* Merge win_net.c and unix_net.c
+ Move win32/win_net.c to qcommon/net_ip.c and make it portable + Remove unix_net.c, but incorporate its revision history into win_net.c + Remove all IPX support -- this remains compatible with existing mods + This change also inadvertently gets us SOCKS support on non-Windows platforms git-svn-id: svn://svn.icculus.org/quake3/trunk@1139 edf5b092-35ff-0310-97b2-ce42778d08ea
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@@ -19,7 +19,6 @@ MacOS X
For 1.35+:
* IPv6 support
-* merge unix_net.c and win_net.c
* Replace windows DirectX backend with SDL
* Graphical "ioquake3" watermark in videos, optional, on by default
* Gamma stuff while recording videos.