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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-16 20:35:45 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-16 20:35:45 +0000
commit9da0998e56e35ba9744f275bd4389b4bfc412569 (patch)
tree5e63bd50040a53f6a2a8f9fe31616c380a27b7f2 /README
parent1b0951174be220ffb20b6c2bcc52dcbc1e0072b3 (diff)
downloadioquake3-aero-9da0998e56e35ba9744f275bd4389b4bfc412569.tar.gz
ioquake3-aero-9da0998e56e35ba9744f275bd4389b4bfc412569.zip
Still some info on the impact marks thing
git-svn-id: svn://svn.icculus.org/quake3/trunk@1673 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
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diff --git a/README b/README
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--- a/README
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@@ -180,6 +180,10 @@ New cvars
See also
http://wiki.ioquake3.org/Stereo_Rendering
for more information
+ r_marksOnTriangleMeshes - Support impact marks on md3 models, MOD
+ developers should increase the mark
+ triangle limits in cg_marks.c if they
+ intend to use this.
r_sdlDriver - read only, indicates the SDL driver
backend being used
sv_banFile - Name of the file that is used for storing