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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-09 15:19:59 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-09 15:19:59 +0000 |
commit | 9d938fe40af32b1a9860b5d814e963834c327047 (patch) | |
tree | c913f593f593a52626548756cef8e766d316734c /README | |
parent | f17fe1c63cf55db8a3abd07741ce0a45c65165cf (diff) | |
download | ioquake3-aero-9d938fe40af32b1a9860b5d814e963834c327047.tar.gz ioquake3-aero-9d938fe40af32b1a9860b5d814e963834c327047.zip |
* Add SDL bug fix patch to misc/ directory
* Add commentary of said patch to README
git-svn-id: svn://svn.icculus.org/quake3/trunk@1443 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r-- | README | 20 |
1 files changed, 20 insertions, 0 deletions
@@ -393,6 +393,26 @@ SDL Keyboard Differences annoying to use on many non-US keyboards. In response, an additional toggleConsole bind has been added on the key combination Shift-Esc. +Mouse Input On Windows + ioq3 uses SDL to abstract away as much as possible from platform specific + implementation details. Unfortunately, SDL 1.2 suffers from a number of bugs + and limitations with respect to mouse input on the Windows platform. We + provide a patch against the SDL subversion 1.2 branch which fixes the + following problems: + + * DirectX (and thus DirectInput) driver not functional when using an + OpenGL SDL_Surface. + + * DirectX (and thus DirectInput) driver not functional in windowed mode. + + * Mouse buttons 4-7 unusable with the DirectX driver due to DirectInput 5 + not exposing the required functionality. Use DirectInput 7 instead. + + * Low quality mouse input data when using the windib driver due to use of + WM_MOUSEMOVE events. Use GetCursorPos API call instead. + + The patch can be found in misc/sdl-win32-mouse-fixes.diff. + PNG support ioquake3 supports the use of PNG (Portable Network Graphic) images as textures. It should be noted that the use of such images in a map will |