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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-09 15:19:59 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-09 15:19:59 +0000
commit9d938fe40af32b1a9860b5d814e963834c327047 (patch)
treec913f593f593a52626548756cef8e766d316734c /README
parentf17fe1c63cf55db8a3abd07741ce0a45c65165cf (diff)
downloadioquake3-aero-9d938fe40af32b1a9860b5d814e963834c327047.tar.gz
ioquake3-aero-9d938fe40af32b1a9860b5d814e963834c327047.zip
* Add SDL bug fix patch to misc/ directory
* Add commentary of said patch to README git-svn-id: svn://svn.icculus.org/quake3/trunk@1443 edf5b092-35ff-0310-97b2-ce42778d08ea
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@@ -393,6 +393,26 @@ SDL Keyboard Differences
annoying to use on many non-US keyboards. In response, an additional
toggleConsole bind has been added on the key combination Shift-Esc.
+Mouse Input On Windows
+ ioq3 uses SDL to abstract away as much as possible from platform specific
+ implementation details. Unfortunately, SDL 1.2 suffers from a number of bugs
+ and limitations with respect to mouse input on the Windows platform. We
+ provide a patch against the SDL subversion 1.2 branch which fixes the
+ following problems:
+
+ * DirectX (and thus DirectInput) driver not functional when using an
+ OpenGL SDL_Surface.
+
+ * DirectX (and thus DirectInput) driver not functional in windowed mode.
+
+ * Mouse buttons 4-7 unusable with the DirectX driver due to DirectInput 5
+ not exposing the required functionality. Use DirectInput 7 instead.
+
+ * Low quality mouse input data when using the windib driver due to use of
+ WM_MOUSEMOVE events. Use GetCursorPos API call instead.
+
+ The patch can be found in misc/sdl-win32-mouse-fixes.diff.
+
PNG support
ioquake3 supports the use of PNG (Portable Network Graphic) images as
textures. It should be noted that the use of such images in a map will