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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-03-05 07:08:09 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-03-05 07:08:09 +0000 |
commit | 96dfd0b00fe84289b1583efd927dd4fbe422831f (patch) | |
tree | 3432eaa1ff80797c030cca8e721f25c89ed681eb /README | |
parent | 6aada11343cfef3db5a40f202e3ac96836e0e8d7 (diff) | |
download | ioquake3-aero-96dfd0b00fe84289b1583efd927dd4fbe422831f.tar.gz ioquake3-aero-96dfd0b00fe84289b1583efd927dd4fbe422831f.zip |
More specification on the requirements for binary installers.
git-svn-id: svn://svn.icculus.org/quake3/trunk@622 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r-- | README | 16 |
1 files changed, 14 insertions, 2 deletions
@@ -203,16 +203,28 @@ identical, but we have some general guidelines: * Please don't require pak0.pk3, since not everyone using the engine plans on playing Quake 3 Arena on it. It's fine to (optionally) assist the user in copying the file or telling them how. + + * It is fine to just install the binaries, but without the pak0.pk3, + or patch pk3s, and then not pester the user for the EULA, since it + only applies to the patch pk3s. + + * Please include at least an SDL so/dylib on every platform but + Windows (which doesn't use it yet). + + * Please include an OpenAL so/dylib/dll, since every platform + should be using it by now. * We'll bump the version to 1.34 as soon as we get enough people who can demonstrate a competent build for Windows and Mac. - + * Please contact the mailing list and/or zakk@timedoctor.org after you've made your installer. * Please be prepared to alter your installer on the whim of the maintainers. - + + * Your installer will be mirrored to an "official" directory, thus + making it a done deal. ------------------------------------------------------------------ Credits ----- |