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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-01 20:53:28 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-01 20:53:28 +0000
commit83e8a543db55e77ce8519bb93debd546065826c1 (patch)
tree276d7337b68620598f736e42252c14a141d8273f /README
parent7dbeecaccbc4897dd81113aa00448eec8916c8fa (diff)
downloadioquake3-aero-83e8a543db55e77ce8519bb93debd546065826c1.tar.gz
ioquake3-aero-83e8a543db55e77ce8519bb93debd546065826c1.zip
* Updated AL headers
* Added a Makefile option USE_LOCAL_HEADERS which can be disabled to use system headers if desired git-svn-id: svn://svn.icculus.org/quake3/trunk@402 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r--README26
1 files changed, 12 insertions, 14 deletions
diff --git a/README b/README
index 46c8261..d482eb5 100644
--- a/README
+++ b/README
@@ -1,8 +1,8 @@
Name of this project: icculus.org/quake3
URL: http://www.icculus.org/quake3
Hello and welcome to the Quake 3 source repository on icculus.org
-I'll be your maintainer, zakk@icculus.org, please send all your patches to
-the bugzilla: https://bugzilla.icculus.org, or join the mailing list
+I'll be your maintainer, zakk@icculus.org, please send all your patches to
+the bugzilla: https://bugzilla.icculus.org, or join the mailing list
(quake3-subscribe@icculus.org) and submit your patch there.
Best case scenario is you subscribe to the ml, submit your patch to
bugzilla, and then post the url to the mailing list.
@@ -40,10 +40,11 @@ Compiling (Under Linux)
2. Run 'make'
For distribution maintainers, you can set some make variables:
- OPTIMIZE - use this for custom CFLAGS
- DEFAULT_BASEDIR - extra path to search for baseq3 and such
- BUILD_SERVER - build the 'q3ded' server binary (1 = build it, default = 1)
- BUILD_CLIENT - build the 'quake3' client binary (1 = build it, default = 1)
+ OPTIMIZE - use this for custom CFLAGS
+ DEFAULT_BASEDIR - extra path to search for baseq3 and such
+ BUILD_SERVER - build the 'q3ded' server binary (1 = build it, default = 1)
+ BUILD_CLIENT - build the 'quake3' client binary (1 = build it, default = 1)
+ USE_LOCAL_HEADERS - use system headers instead of ones local to ioq3
Installing under Linux
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -109,14 +110,11 @@ follows:
4. If you didn't install the DirectX SDK in C:\DXSDK\, add DXSDK_DIR to
code/unix/Makefile.local to reflect the new location.
-5. If you want OpenAL support, aquire some OpenAL headers and put them in
- /include/AL/ beneath your MinGW dir. If not, add "USE_OPENAL=0" to
- code/unix/Makefile.local.
-6. Perform the usual precompilation sacrificial ritual.
-7. Open an MSys terminal, and follow the instructions for compiling on Linux.
-8. Steal underpants
-9. ?????
-10. Profit!
+5. Perform the usual precompilation sacrificial ritual.
+6. Open an MSys terminal, and follow the instructions for compiling on Linux.
+7. Steal underpants
+8. ?????
+9. Profit!
Creating mods compatible with Q3 1.32b
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~