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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-08-23 17:23:15 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-08-23 17:23:15 +0000 |
commit | 78d87c0cc47dd707ff556e3926c9a32f8a77f5db (patch) | |
tree | 66af44c2d64c26870c61133abf5d0eabc8eb3952 /README | |
parent | 8e1fb371b36936adf40c8cde11bd4e38cb89f114 (diff) | |
download | ioquake3-aero-78d87c0cc47dd707ff556e3926c9a32f8a77f5db.tar.gz ioquake3-aero-78d87c0cc47dd707ff556e3926c9a32f8a77f5db.zip |
* PNG support from Joerg Dietrich <dietrich_joerg@t-online.de>
* Cleanup of tabulation in R_LoadImage
git-svn-id: svn://svn.icculus.org/quake3/trunk@1132 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r-- | README | 31 |
1 files changed, 19 insertions, 12 deletions
@@ -6,7 +6,7 @@ | |_| | | | `---------- http://ioquake3.org --------' - + The intent of this project is to provide a baseline Quake 3 which may be used for further development. Some of the major features currently implemented are: @@ -27,6 +27,7 @@ for further development. Some of the major features currently implemented are: * HTTP/FTP download redirection (using cURL) * Multiuser support on Windows systems (user specific game data is stored in "%APPDATA%\Quake3") + * PNG support * Many, many bug fixes The map editor and associated compiling tools are not included. We suggest you @@ -62,7 +63,7 @@ For Mac OS X, building a Universal Binary XCode 2.2 and newer. 2. Change to the directory containing this README file. 3. Run './make-macosx-ub.sh' - 4. Copy the resulting ioquake3.app in /build/release-darwin-ub to your + 4. Copy the resulting ioquake3.app in /build/release-darwin-ub to your /Applications/ioquake3 folder. Installation, for *nix @@ -154,7 +155,7 @@ New cvars cl_guidServerUniq - makes cl_guid unique for each server cl_cURLLib - filename of cURL library to load sv_dlURL - the base of the HTTP or FTP site that - holds custom pk3 files for your server + holds custom pk3 files for your server New commands video [filename] - start video capture (use with demo command) @@ -215,7 +216,7 @@ cl_guid Support If cl_guidServerUniq is non-zero (the default), then this value is also pseudo-unique for each server a client connects to (based on IP:PORT of - the server). + the server). The purpose of cl_guid is to add an identifier for each player on a server. This value can be reset by the client at any time so it's not @@ -223,7 +224,7 @@ cl_guid Support your mod's game code: 1) improve logging to allow statistical tools to index players by more than just name - 2) granting some weak admin rights to players without requiring passwords + 2) granting some weak admin rights to players without requiring passwords Using HTTP/FTP Download Support (Server) You can enable redirected downloads on your server even if it's not @@ -248,7 +249,7 @@ Using HTTP/FTP Download Support (Server) Server operators who are concerned about potential "leeching" from their HTTP servers from other ioquake3 servers can make use of the HTTP_REFERER that ioquake3 sets which is "ioQ3://{SERVER_IP}:{SERVER_PORT}". For, - example, Apache's mod_rewrite can restrict access based on HTTP_REFERER. + example, Apache's mod_rewrite can restrict access based on HTTP_REFERER. Using HTTP/FTP Download Support (Client) Simply setting cl_allowDownload to 1 will enable HTTP/FTP downloads @@ -261,7 +262,7 @@ Using HTTP/FTP Download Support (Client) When ioquake3 is built with USE_CURL_DLOPEN=1 (default on some platforms), it will use the value of the cvar cl_cURLLib as the filename of the cURL - library to dynamically load. + library to dynamically load. Multiuser Support on Windows systems On Windows, all user specific files such as autogenerated configuration, @@ -271,19 +272,19 @@ Multiuser Support on Windows systems On NT-based such as Windows XP, this is usually a directory named: "C:\Documents and Settings\%USERNAME%\Application Data\Quake3\" - Windows 95, Windows 98, and Windows ME will use a directory like: + Windows 95, Windows 98, and Windows ME will use a directory like: "C:\Windows\Application Data\Quake3" in single-user mode, or: "C:\Windows\Profiles\%USERNAME%\Application Data\Quake3" - if multiple logins have been enabled. + if multiple logins have been enabled. In order to access this directory more easily, the installer may create a Shortcut which has its target set to: "%APPDATA%\Quake3\" This Shortcut would work for all users on the system regardless of the - locale settings. Unfortunately, this environment variable is only + locale settings. Unfortunately, this environment variable is only present on Windows NT based systems. - + You can revert to the old single-user behaviour by setting the fs_homepath cvar to the directory where ioquake3 is installed. For example: ioquake3.exe +set fs_homepath "c:\ioquake3" @@ -294,7 +295,7 @@ SDL Keyboard Differences keyboard behaviour than the original Quake3 clients. * "Caps Lock" and "Num Lock" can not be used as normal binds since they - do not send a KEYUP event until the key is pressed again. + do not send a KEYUP event until the key is pressed again. * SDL > 1.2.9 does not support disabling "Dead Key" recognition. In order to send "Dead Key" characters (e.g. ~, ', `, and ^), you @@ -311,6 +312,12 @@ SDL Keyboard Differences annoying to use on many non-US keyboards. In response, an additional toggleConsole bind has been added on the key combination Shift-Esc. +PNG support + ioquake3 supports the use of PNG (Portable Network Graphic) images as + textures. It should be noted that the use of such images in a maps will + result in missing placeholder textures where the map is used with the id + Quake 3 client or earlier versions of ioquake3. + ------------------------------------------------------------- Contributing ----- Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the |