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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-11-03 08:22:38 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-11-03 08:22:38 +0000
commit6ece0e5e6e63af93a20af8ca212e160f1cded25a (patch)
tree9a7792705c531aab1607b6437fba7eb74745714b /README
parent209edf554021f5fbfa11043d09286df74e146ecc (diff)
downloadioquake3-aero-6ece0e5e6e63af93a20af8ca212e160f1cded25a.tar.gz
ioquake3-aero-6ece0e5e6e63af93a20af8ca212e160f1cded25a.zip
- Explicitly set distance attenuation model.
- Mute sounds that exceed a certain distance from the listener. git-svn-id: svn://svn.icculus.org/quake3/trunk@957 edf5b092-35ff-0310-97b2-ce42778d08ea
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@@ -116,8 +116,12 @@ New cvars
s_alDopplerSpeed - the value passed to alDopplerVelocity
s_alMinDistance - the value of AL_REFERENCE_DISTANCE for
each source
+ s_alMaxDistance - the maximum distance before sounds start
+ to become inaudible.
s_alRolloff - the value of AL_ROLLOFF_FACTOR for each
source
+ s_alGraceDistance - after having passed MaxDistance, length
+ until sounds are completely inaudible.
s_alMaxSpeakerDistance - ET_SPEAKERS beyond this distance are
culled
s_alDriver - which OpenAL library to use