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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-15 08:26:58 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-15 08:26:58 +0000
commit51af4ceebe922d27ee3a93d2c763b5a3aedd5474 (patch)
treecd054e40ecfd55a74484e345950788cbf9f25b6e /README
parentad9c5f5d74c259f883e5051bb936cc2b8c4d0954 (diff)
downloadioquake3-aero-51af4ceebe922d27ee3a93d2c763b5a3aedd5474.tar.gz
ioquake3-aero-51af4ceebe922d27ee3a93d2c763b5a3aedd5474.zip
* Deugly the ugly new ascii banner
* Re-justify some paragraphs dejustified by changing name * Add tjw to contributors list git-svn-id: svn://svn.icculus.org/quake3/trunk@841 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r--README44
1 files changed, 17 insertions, 27 deletions
diff --git a/README b/README
index 16adea5..08aec6b 100644
--- a/README
+++ b/README
@@ -1,22 +1,11 @@
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- `"' `888
- oooo .ooooo. .ooooo oo oooo oooo .oooo. 888 oooo .ooooo.
- `888 d88' `88b d88' `888 `888 `888 `P )88b 888 .8P' d88' `88b
- 888 888 888 888 888 888 888 .oP"888 888888. 888ooo888
- 888 888 888 888 888 888 888 d8( 888 888 `88b. 888 .o
- o888o `Y8bod8P' `V8bod888 `V88V"V8P' `Y888""8o o888o o888o `Y8bod8P'
- 888.
- 8P'
- "
- .oooo.
- .dP""Y88b
- ]8P'
- <88b.
- `88b.
- o. .88P
- `8bd88P'
-
+ ,---------------------------------------.
+ | _ _ ____ |
+ | (_)___ __ _ _ _ __ _| |_____|__ / |
+ | | / _ \/ _` | || / _` | / / -_)|_ \ |
+ | |_\___/\__, |\_,_\__,_|_\_\___|___/ |
+ | |_| |
+ | |
+ `---------- http://icculus.org/quake3 --'
The intent of this project is to provide a baseline Quake 3 which may be used
for further development. Some of the major features currently implemented are:
@@ -203,19 +192,19 @@ URL to the mailing list. If you're too lazy for either method, then it would be
better if you emailed your patches to zakk@icculus.org directly than not at
all.
-The focus for ioquake3 to develop a stable base suitable for further
-development, and provide players with the same Quake 3 experience they've
-had for years. As such ioq3 does not have any significant graphical
-enhancements and none are planned at this time. However, improved graphics
-and sound patches will be accepted as long as they are entirely optional,
-do not require new media and are off by default.
+The focus for ioquake3 to develop a stable base suitable for further
+development, and provide players with the same Quake 3 experience they've had
+for years. As such ioq3 does not have any significant graphical enhancements
+and none are planned at this time. However, improved graphics and sound
+patches will be accepted as long as they are entirely optional, do not
+require new media and are off by default.
--------------------------------------------- Building Official Installers -----
We need help getting automated installers on all the platforms that ioquake3
-supports. We don't neccesarily care about all the installers being
-identical, but we have some general guidelines:
+supports. We don't neccesarily care about all the installers being identical,
+but we have some general guidelines:
* Please include the id patch pk3s in your installer, which are available
from http://icculus.org/quake3/?page=getdata subject to agreement to the id
@@ -257,6 +246,7 @@ Maintainers
Ryan C. Gordon <icculus@icculus.org>
Thilo Schulz <arny@ats.s.bawue.de>
Tim Angus <tim@ngus.net>
+ Tony J. White <tjw@tjw.org>
Zachary J. Slater <zakk@timedoctor.org>
Significant contributions from