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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-01-25 00:53:22 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-01-25 00:53:22 +0000 |
commit | 31b15118a2da9803354ee9b5893c1afc3b360ccc (patch) | |
tree | 1de7ce17a22b7ae5572739011e79e84c4ee15807 /README | |
parent | 147db6f24a38f039ccafd8e1879343058544c745 (diff) | |
download | ioquake3-aero-31b15118a2da9803354ee9b5893c1afc3b360ccc.tar.gz ioquake3-aero-31b15118a2da9803354ee9b5893c1afc3b360ccc.zip |
Minor change to the README.
git-svn-id: svn://svn.icculus.org/quake3/trunk@524 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r-- | README | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -173,13 +173,15 @@ URL to the mailing list. If you're too lazy for either method, then it would be better if you emailed your patches to zakk@icculus.org directly than not at all. -The focus for ioq3 to develop a stable base suitable for further development. +The focus for ioq3 to develop a stable base suitable for further development, +and provide players with the same Quake 3 experience they've had for years. As such ioq3 does not have any significant graphical enhancements and none are planned at this time. However, improved graphics and sound patches will be accepted as long as they are entirely optional, do not require new media and off by default. + ------------------------------------------------------------------ Credits ----- Maintainers |