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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-28 22:05:34 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-28 22:05:34 +0000 |
commit | 02b546e4c58833721921273e8bf482251cd91a98 (patch) | |
tree | a7a8b9a00a14171ba29f9cb615c6d9fa51ec37a6 /README | |
parent | 6ab5f951ce4b57ab2dd53732fc93d72d7bc085c4 (diff) | |
download | ioquake3-aero-02b546e4c58833721921273e8bf482251cd91a98.tar.gz ioquake3-aero-02b546e4c58833721921273e8bf482251cd91a98.zip |
* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
ignoring completely' from r1459; it can't ever work acceptably, especially on
azerty/qwertz layouts
* Make the ordering of the output from in_keyboardDebug more sensible
* Add cl_consoleKeys cvar, a space delimited list of key names or characters
that toggle the console
git-svn-id: svn://svn.icculus.org/quake3/trunk@1461 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r-- | README | 47 |
1 files changed, 34 insertions, 13 deletions
@@ -101,6 +101,10 @@ New cvars cl_autoRecordDemo - record a new demo on each map change cl_aviFrameRate - the framerate to use when capturing video cl_aviMotionJpeg - use the mjpeg codec when capturing video + cl_guidServerUniq - makes cl_guid unique for each server + cl_cURLLib - filename of cURL library to load + cl_consoleKeys - space delimited list of key names or + characters that toggle the console s_useOpenAL - use the OpenAL sound backend if available s_alPrecache - cache OpenAL sounds before use @@ -138,8 +142,6 @@ New cvars in_joystickNo - select which joystick to use in_keyboardDebug - print keyboard debug info r_ext_texture_filter_anisotropic - anisotropic texture filtering - cl_guidServerUniq - makes cl_guid unique for each server - cl_cURLLib - filename of cURL library to load sv_dlURL - the base of the HTTP or FTP site that holds custom pk3 files for your server @@ -379,20 +381,39 @@ SDL Keyboard Differences * "Caps Lock" and "Num Lock" can not be used as normal binds since they do not send a KEYUP event until the key is pressed again. - * SDL > 1.2.9 does not support disabling "Dead Key" recognition. - In order to send "Dead Key" characters (e.g. ~, ', `, and ^), you - must key a Space (or sometimes the same character again) after the - character to send it on many international keyboard layouts. + * SDL > 1.2.9 does not support disabling dead key recognition. In order to + send dead key characters (e.g. ~, ', `, and ^), you must key a Space (or + sometimes the same character again) after the character to send it on + many international keyboard layouts. * The SDL client supports many more keys than the original Quake3 client. For example the keys: "Windows", "SysReq", "ScrollLock", and "Break". - For non-US keyboards, all of the so called "World" keys are now - supported as well as F13, F14, F15, and the country-specific - mode/meta keys. - - SDL's "Dead Key" behaviour makes the hard-coded toggleConsole binds ~ and ` - annoying to use on many non-US keyboards. In response, an additional - toggleConsole bind has been added on the key combination Shift-Esc. + For non-US keyboards, all of the so called "World" keys are now supported + as well as F13, F14, F15, and the country-specific mode/meta keys. + + On many international layouts the default console toggle keys are also dead + keys, meaning that dropping the console potentially results in + unintentionally initiating the keying of a dead key. Futhermore SDL 1.2's + dead key support is broken by design and Q3 doesn't support non-ASCII text + entry, so the chances are you won't get the correct character anyway. + + If you use such a keyboard layout, you can set the cvar cl_consoleKeys. This + is a space delimited list of key names that will toggle the console. The key + names are the usual Q3 names e.g. "BACKSPACE", "PAUSE", "WINDOWS" etc. It's + also possible to use ASCII characters, either by hexadecimal number e.g. + "0x7e" (equivalent to ~) or directly by character. Some example values for + cl_consoleKeys: + + "0x7e 0x60" Toggle on ~ or ` (the default) + "WINDOWS" Toggle on the Windows key + "c" Toggle on the c character + "C" Toggle on the C character (Shift-c) + "PAUSE F1 PGUP" Toggle on the Pause, F1 or Page Up keys + + Note that when you elect a set of console keys or characters, they cannot + then be used for binding, nor will they generate characters when entering + text. Also, in addition to the nominated console keys, Shift-ESC is hard + coded to always toggle the console. Mouse Input On Windows ioq3 uses SDL to abstract away as much as possible from platform specific |