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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-28 22:05:34 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-08-28 22:05:34 +0000
commit02b546e4c58833721921273e8bf482251cd91a98 (patch)
treea7a8b9a00a14171ba29f9cb615c6d9fa51ec37a6 /README
parent6ab5f951ce4b57ab2dd53732fc93d72d7bc085c4 (diff)
downloadioquake3-aero-02b546e4c58833721921273e8bf482251cd91a98.tar.gz
ioquake3-aero-02b546e4c58833721921273e8bf482251cd91a98.zip
* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
ignoring completely' from r1459; it can't ever work acceptably, especially on azerty/qwertz layouts * Make the ordering of the output from in_keyboardDebug more sensible * Add cl_consoleKeys cvar, a space delimited list of key names or characters that toggle the console git-svn-id: svn://svn.icculus.org/quake3/trunk@1461 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r--README47
1 files changed, 34 insertions, 13 deletions
diff --git a/README b/README
index 72e0219..c80faca 100644
--- a/README
+++ b/README
@@ -101,6 +101,10 @@ New cvars
cl_autoRecordDemo - record a new demo on each map change
cl_aviFrameRate - the framerate to use when capturing video
cl_aviMotionJpeg - use the mjpeg codec when capturing video
+ cl_guidServerUniq - makes cl_guid unique for each server
+ cl_cURLLib - filename of cURL library to load
+ cl_consoleKeys - space delimited list of key names or
+ characters that toggle the console
s_useOpenAL - use the OpenAL sound backend if available
s_alPrecache - cache OpenAL sounds before use
@@ -138,8 +142,6 @@ New cvars
in_joystickNo - select which joystick to use
in_keyboardDebug - print keyboard debug info
r_ext_texture_filter_anisotropic - anisotropic texture filtering
- cl_guidServerUniq - makes cl_guid unique for each server
- cl_cURLLib - filename of cURL library to load
sv_dlURL - the base of the HTTP or FTP site that
holds custom pk3 files for your server
@@ -379,20 +381,39 @@ SDL Keyboard Differences
* "Caps Lock" and "Num Lock" can not be used as normal binds since they
do not send a KEYUP event until the key is pressed again.
- * SDL > 1.2.9 does not support disabling "Dead Key" recognition.
- In order to send "Dead Key" characters (e.g. ~, ', `, and ^), you
- must key a Space (or sometimes the same character again) after the
- character to send it on many international keyboard layouts.
+ * SDL > 1.2.9 does not support disabling dead key recognition. In order to
+ send dead key characters (e.g. ~, ', `, and ^), you must key a Space (or
+ sometimes the same character again) after the character to send it on
+ many international keyboard layouts.
* The SDL client supports many more keys than the original Quake3 client.
For example the keys: "Windows", "SysReq", "ScrollLock", and "Break".
- For non-US keyboards, all of the so called "World" keys are now
- supported as well as F13, F14, F15, and the country-specific
- mode/meta keys.
-
- SDL's "Dead Key" behaviour makes the hard-coded toggleConsole binds ~ and `
- annoying to use on many non-US keyboards. In response, an additional
- toggleConsole bind has been added on the key combination Shift-Esc.
+ For non-US keyboards, all of the so called "World" keys are now supported
+ as well as F13, F14, F15, and the country-specific mode/meta keys.
+
+ On many international layouts the default console toggle keys are also dead
+ keys, meaning that dropping the console potentially results in
+ unintentionally initiating the keying of a dead key. Futhermore SDL 1.2's
+ dead key support is broken by design and Q3 doesn't support non-ASCII text
+ entry, so the chances are you won't get the correct character anyway.
+
+ If you use such a keyboard layout, you can set the cvar cl_consoleKeys. This
+ is a space delimited list of key names that will toggle the console. The key
+ names are the usual Q3 names e.g. "BACKSPACE", "PAUSE", "WINDOWS" etc. It's
+ also possible to use ASCII characters, either by hexadecimal number e.g.
+ "0x7e" (equivalent to ~) or directly by character. Some example values for
+ cl_consoleKeys:
+
+ "0x7e 0x60" Toggle on ~ or ` (the default)
+ "WINDOWS" Toggle on the Windows key
+ "c" Toggle on the c character
+ "C" Toggle on the C character (Shift-c)
+ "PAUSE F1 PGUP" Toggle on the Pause, F1 or Page Up keys
+
+ Note that when you elect a set of console keys or characters, they cannot
+ then be used for binding, nor will they generate characters when entering
+ text. Also, in addition to the nominated console keys, Shift-ESC is hard
+ coded to always toggle the console.
Mouse Input On Windows
ioq3 uses SDL to abstract away as much as possible from platform specific