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authorbryan newbold <bnewbold@robocracy.org>2010-02-02 20:46:37 -0500
committerbryan newbold <bnewbold@robocracy.org>2010-02-02 20:46:37 -0500
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tree611c0d60ad175f4d81d331e0fdfc252384ffd102 /README.rst
parentafa43ea411a5b0128c4a8d9a315440df510e23fe (diff)
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-Advanced Enterprise Research Office
-===================================
-
-Advanced Enterprise Research Office is still in a somewhat hacked-together
-state, so installing and running it require a bit of work.
-
-It currently only runs on Mac OS X, due to a dependency on Quartz Composer. It
-has been tested in Leopard (10.5.8).
-
-
-Requirements
-============
-
-ioquake3
- http://ioquake3.org/get-it/
- Install it
-
-the Quake 3: Arena CD-ROM
- Place the pak0.pk3 in your ioquake3/baseq3 folder
-
-Quartz Composer
- Install instructions:
- http://quartzcomposer.com/quartz-composer-installation-tutorial-how-to-install
-
-CamTwist
- http://allocinit.com/index.php?title=CamTwist
- Install it
-
-Datamosh.plugin
- http://kriss.cx/tom/datamosh/
- Put it in:
- /Library/Graphics/Quartz Composer Plug-Ins/
-
-aero.zip
- http://aero.electronicwhisper.com/
- Place the entire contents of this zip file in your ioquake3/baseq3 folder
- This includes RUN_AERO, the aero folder, and aeroquartz.qtz
-
-
-Running
-=======
-
-Run RUN_AERO
- This will launch ioquake3 with the AERO mods
-
-Press the ~ key
- This will give you back your mouse control
-
-Move the ioquake3 window mostly off screen
-
-Open CamTwist
- in "Video Sources" select "Desktop+", click "Select"
- in "Settings",
- uncheck "Full Screen"
- check "Confine to Application Window"
- select "ioquake3" from the list of windows
-
-Run aero-quartz.qtz
- Make the viewer window big, ideally full-screening on your second monitor
-
-Click on the ioquake3 window to focus it
-
-Press the ~ key and you're off! Use the arrow keys to move around.
-
-Hacking
-=======
-
-NOTE: Our working title for this mod was 'q3mosh' and despite some replace all
-action you might still find that title floating around in path names etc.
-
-All of our assets (including .map files, textures, music, etc) are in the
-aero/pak*.pk3 file; these are simply zip files with a different file extension,
-you can unzip them to get the original files.
-
-Some game logic changes (eg new console commands) are bundled as compiled QVM
-files. The actual source code changes relative to the ioquake3 source code
-(relative to the 1772 subversion commit) are encapsulated in the
-aero/ioquake3_aero.diff patch file. We also have a git repository of the
-source code changes at:
-
- http://github.com/bnewbold/ioquake3-aero
-
-A few other changes (eg timescale) are implemented as simple command line
-options (see RUN_AERO) or configuration flags (see autoexec.cfg in
-aero/pak0.pk3)