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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-07-09 01:06:18 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-07-09 01:06:18 +0000 |
commit | ee8cb0fc2a1b02759a77d454866fe97cd5af8890 (patch) | |
tree | 8ef75d0c0cb32121abd1f6a6dc94597807993c18 /Makefile | |
parent | 519169bd6f3511f5dbcbddc47a2083c438aeb7d6 (diff) | |
download | ioquake3-aero-ee8cb0fc2a1b02759a77d454866fe97cd5af8890.tar.gz ioquake3-aero-ee8cb0fc2a1b02759a77d454866fe97cd5af8890.zip |
OS X mouse hack, must remove when SDL adds it internally.
Please see bugzilla case:
http://bugzilla.icculus.org/show_bug.cgi?id=3206
and
http://bugzilla.libsdl.org/show_bug.cgi?id=445
git-svn-id: svn://svn.icculus.org/quake3/trunk@1108 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'Makefile')
-rw-r--r-- | Makefile | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -393,7 +393,7 @@ ifeq ($(PLATFORM),darwin) # the file has been modified by each build. LIBSDLMAIN=$(B)/libSDLmain.a LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDLmain.a - CLIENT_LDFLAGS += -framework Cocoa -framework OpenGL \ + CLIENT_LDFLAGS += -framework Cocoa -framework IOKit -framework OpenGL \ $(LIBSDIR)/macosx/libSDL-1.2.0.dylib else # !!! FIXME: frameworks: OpenGL, Carbon, etc... |