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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-04 15:34:49 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-04 15:34:49 +0000
commit774e6430a3655619d690e4eb47fa04a32c4c6bd3 (patch)
tree13b891b5089117696cac5924b9824abba8ba136b /ChangeLog
parent69d038a1e3d4aea4300bd1d6bc103bdf00f197ba (diff)
downloadioquake3-aero-774e6430a3655619d690e4eb47fa04a32c4c6bd3.tar.gz
ioquake3-aero-774e6430a3655619d690e4eb47fa04a32c4c6bd3.zip
* Update ChangeLog
git-svn-id: svn://svn.icculus.org/quake3/trunk@1289 edf5b092-35ff-0310-97b2-ce42778d08ea
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+2008-04-04 Various contributors
+ + Solaris fixes
+ + Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell
+ + Compile bg_* files separately for each game module, as originally intended
+ + Write q3config_server.cfg for the server, to avoid reseting client variables
+ after running a dedicated server
+ + Split image decoders into their own files
+ + OS X build updates for most compatibility
+ + Slackbuild
+ + Detect available resolutions and offer them in the in game menus
+ + A few botlib fixes
+ + Fix poppy captured audio when recording videos
+ + Extend console logging on crash errors
+ + Merge *BSD platform definitions in q_platform.h
+ + IRIX support
+ + Remove all the old bat/sh QVM building scripts
+ + Make master server used client configurable (cl_master)
+ + Fix to QVM compilation on big endian architectures
+ + OpenBSD support
+ + Autocomplete key names
+ + Don't build client command completion on the dedicated server
+ + Don't apply colour escape chars on input fields
+ + Rewrite of the win32 dedicated console
+ + Improved Makefile startup time
+ + Build dedicated server binary on Windows
+ + Bump Q3_VERSION to 1.35
+ + Replacement of platform specific backends with a generic SDL one
+ + Merge win_net.c and unix_net.c to net_ip.c
+ + Demote input related console information to developer only so that it doesn't
+ spam the console every time input settings are changed
+ + PNG texture support
+ + Cleanup of tabulation in R_LoadImage
+ + Fixes to console scrolling
+ + New x86_64 vm that doesn't use gas
+ + Early out AABB collision optimisation
+ + Generate QVM dependicies in a better way
+ + Build process is quieter
+ + Replace horrendously long list of Makefile build rules with set of inference rules
+ + Allow CC to be overridden externally to the Makefile
+ + Move storage of console history from a cvar to a file in order to alleviate
+ security concerns
+ + Fix bug where transparent surfaces wouldn't draw over skyboxes
+ + Add input sanitising to various sound playing functions called from mods
+ + Explicitly set OpenAL distance attenuation model
+ + Increased the number of registers used for the opStack in the PPC vm from
+ 12 to 16
+ + Fix endian issue in MDR loading
+ + Add cURL support for HTTP/FTP downloading
+ + Disable video command when not playing back a demo
+ + Print the SVN version string in Com_Init()
+ + OpenAL device enumeration support
+ + Fix 100% CPU usage on idle dedicated servers
+ + Windows home directory support
+ + Improve correctness of AVI files created by video command
+ + Better SDL joystick support
+ + sv_minRate
+ + [cl|sv]_packetdelay
+ + Various security fixes
+ + Fix JIT compiler code execution on NX-protected win32 OS
+ + Fix r_overBrightBits variable getting ignored on Linux
+ + cl_guid for semi-reliable server authentication
+ + Anisotropic texture filtering
+ + Video export doesn't crap out with sv_pure 1 anymore
+ + Video export doesn't crap out when writing > 2Gb files anymore
+ + Fix to a bug where servers with long uptimes (~27 days) would consume 100%
+ CPU if the running game did not set the nextmap cvar
+ + Some OSes no longer requires a vid_restart when changing r_fullscreen
+
2006-01-24 Various contributors
+ Persistent console history
+ Added code to sleep a bit when q3 has no focus and sleep a lot when it's