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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-04 15:34:49 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-04 15:34:49 +0000 |
commit | 774e6430a3655619d690e4eb47fa04a32c4c6bd3 (patch) | |
tree | 13b891b5089117696cac5924b9824abba8ba136b /ChangeLog | |
parent | 69d038a1e3d4aea4300bd1d6bc103bdf00f197ba (diff) | |
download | ioquake3-aero-774e6430a3655619d690e4eb47fa04a32c4c6bd3.tar.gz ioquake3-aero-774e6430a3655619d690e4eb47fa04a32c4c6bd3.zip |
* Update ChangeLog
git-svn-id: svn://svn.icculus.org/quake3/trunk@1289 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'ChangeLog')
-rw-r--r-- | ChangeLog | 68 |
1 files changed, 68 insertions, 0 deletions
@@ -1,3 +1,71 @@ +2008-04-04 Various contributors + + Solaris fixes + + Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell + + Compile bg_* files separately for each game module, as originally intended + + Write q3config_server.cfg for the server, to avoid reseting client variables + after running a dedicated server + + Split image decoders into their own files + + OS X build updates for most compatibility + + Slackbuild + + Detect available resolutions and offer them in the in game menus + + A few botlib fixes + + Fix poppy captured audio when recording videos + + Extend console logging on crash errors + + Merge *BSD platform definitions in q_platform.h + + IRIX support + + Remove all the old bat/sh QVM building scripts + + Make master server used client configurable (cl_master) + + Fix to QVM compilation on big endian architectures + + OpenBSD support + + Autocomplete key names + + Don't build client command completion on the dedicated server + + Don't apply colour escape chars on input fields + + Rewrite of the win32 dedicated console + + Improved Makefile startup time + + Build dedicated server binary on Windows + + Bump Q3_VERSION to 1.35 + + Replacement of platform specific backends with a generic SDL one + + Merge win_net.c and unix_net.c to net_ip.c + + Demote input related console information to developer only so that it doesn't + spam the console every time input settings are changed + + PNG texture support + + Cleanup of tabulation in R_LoadImage + + Fixes to console scrolling + + New x86_64 vm that doesn't use gas + + Early out AABB collision optimisation + + Generate QVM dependicies in a better way + + Build process is quieter + + Replace horrendously long list of Makefile build rules with set of inference rules + + Allow CC to be overridden externally to the Makefile + + Move storage of console history from a cvar to a file in order to alleviate + security concerns + + Fix bug where transparent surfaces wouldn't draw over skyboxes + + Add input sanitising to various sound playing functions called from mods + + Explicitly set OpenAL distance attenuation model + + Increased the number of registers used for the opStack in the PPC vm from + 12 to 16 + + Fix endian issue in MDR loading + + Add cURL support for HTTP/FTP downloading + + Disable video command when not playing back a demo + + Print the SVN version string in Com_Init() + + OpenAL device enumeration support + + Fix 100% CPU usage on idle dedicated servers + + Windows home directory support + + Improve correctness of AVI files created by video command + + Better SDL joystick support + + sv_minRate + + [cl|sv]_packetdelay + + Various security fixes + + Fix JIT compiler code execution on NX-protected win32 OS + + Fix r_overBrightBits variable getting ignored on Linux + + cl_guid for semi-reliable server authentication + + Anisotropic texture filtering + + Video export doesn't crap out with sv_pure 1 anymore + + Video export doesn't crap out when writing > 2Gb files anymore + + Fix to a bug where servers with long uptimes (~27 days) would consume 100% + CPU if the running game did not set the nextmap cvar + + Some OSes no longer requires a vid_restart when changing r_fullscreen + 2006-01-24 Various contributors + Persistent console history + Added code to sleep a bit when q3 has no focus and sleep a lot when it's |