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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-09-14 23:01:49 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-09-14 23:01:49 +0000 |
commit | fe9edcfad4560857fad76f69ce17f9f7c1c87958 (patch) | |
tree | 6acf0900fa676689d160ced538852ce722b9bb14 | |
parent | 83165ea05edee6ed7ee33f951e90bfbdadb977f8 (diff) | |
download | ioquake3-aero-fe9edcfad4560857fad76f69ce17f9f7c1c87958.tar.gz ioquake3-aero-fe9edcfad4560857fad76f69ce17f9f7c1c87958.zip |
Try to catch some NaNs that are almost certainly a compiler optimization bug.
Fixes Bugzilla #2998.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1595 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | code/renderer/tr_scene.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/code/renderer/tr_scene.c b/code/renderer/tr_scene.c index 4802bcb..dc76e0e 100644 --- a/code/renderer/tr_scene.c +++ b/code/renderer/tr_scene.c @@ -211,6 +211,14 @@ void RE_AddRefEntityToScene( const refEntity_t *ent ) { if ( r_numentities >= MAX_ENTITIES ) { return; } + if ( Q_isnan(ent->origin[0]) || Q_isnan(ent->origin[1]) || Q_isnan(ent->origin[2]) ) { + static qboolean first_time = qtrue; + if (first_time) { + first_time = qfalse; + Com_Printf(S_COLOR_YELLOW "WARNING: You might have built ioquake3 with a buggy compiler!\n"); + } + return; + } if ( ent->reType < 0 || ent->reType >= RT_MAX_REF_ENTITY_TYPE ) { ri.Error( ERR_DROP, "RE_AddRefEntityToScene: bad reType %i", ent->reType ); } |