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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-05-22 04:48:09 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-05-22 04:48:09 +0000 |
commit | efed02b574aa43bdd611d99edd782f3e3bee7801 (patch) | |
tree | 145904c98fc38e7bd451149df0c6007f27decded | |
parent | 8fd5d9c7e4fe6e507ef41a4d1334c15f2eacf383 (diff) | |
download | ioquake3-aero-efed02b574aa43bdd611d99edd782f3e3bee7801.tar.gz ioquake3-aero-efed02b574aa43bdd611d99edd782f3e3bee7801.zip |
Since we've hit the second time for this being asked...
git-svn-id: svn://svn.icculus.org/quake3/trunk@788 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | NOTTODO | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -14,3 +14,6 @@ Removing the CD Key/pk3 checksums, yes jerks are going to do this on their own, no we aren't going to support them. Obviously that doesn't apply if you're making a total conversion. That is, if you're not using any id data from the pk3s from either Team Arena or the original game itself. + +Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easier +for non-Linux platforms to compile the game. This isn't changing. |