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author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-31 08:49:02 +0000 |
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committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-31 08:49:02 +0000 |
commit | eeae23bb9a0fb0dc61044fe8214807bf0fe9f763 (patch) | |
tree | c027bc704d687d3abea9e5adbadb940d1ef1c042 | |
parent | c69790460efe13fc5e84216e9cfe4b69c05e5bd4 (diff) | |
download | ioquake3-aero-eeae23bb9a0fb0dc61044fe8214807bf0fe9f763.tar.gz ioquake3-aero-eeae23bb9a0fb0dc61044fe8214807bf0fe9f763.zip |
fix cdpath, deuglify dlopen code, load dll also from cdpath
git-svn-id: svn://svn.icculus.org/quake3/trunk@43 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | code/unix/unix_main.c | 82 |
1 files changed, 45 insertions, 37 deletions
diff --git a/code/unix/unix_main.c b/code/unix/unix_main.c index df64f38..107023d 100644 --- a/code/unix/unix_main.c +++ b/code/unix/unix_main.c @@ -37,6 +37,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #include <sys/wait.h> #include <sys/mman.h> #include <errno.h> +#include <libgen.h> // dirname #ifdef __linux__ // rb010123 #include <mntent.h> #endif @@ -707,6 +708,31 @@ changed the load procedure to match VFS logic, and allow developer use */ extern char *FS_BuildOSPath( const char *base, const char *game, const char *qpath ); +static void* try_dlopen(const char* base, const char* gamedir, const char* fname, char* fqpath ) +{ + void* libHandle; + char* fn; + + *fqpath = 0; + +// bk001129 - was RTLD_LAZY +#define Q_RTLD RTLD_NOW + + fn = FS_BuildOSPath( base, gamedir, fname ); + Com_Printf( "Sys_LoadDll(%s)... \n", fn ); + libHandle = dlopen( fn, Q_RTLD ); + + if(!libHandle) { + Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, dlerror() ); + return NULL; + } + + Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn ); + Q_strncpyz ( fqpath , fn , MAX_QPATH ) ; // added 7/20/02 by T.Ray + + return libHandle; +} + void *Sys_LoadDll( const char *name, char *fqpath , long (**entryPoint)(long, ...), long (*systemcalls)(long, ...) ) @@ -718,12 +744,10 @@ void *Sys_LoadDll( const char *name, char *fqpath , char *basepath; char *homepath; char *pwdpath; + char *cdpath; char *gamedir; - char *fn; const char* err = NULL; - *fqpath = 0; - // bk001206 - let's have some paranoia assert( name ); @@ -744,50 +768,33 @@ void *Sys_LoadDll( const char *name, char *fqpath , #error Unknown arch #endif -// bk001129 - was RTLD_LAZY -#define Q_RTLD RTLD_NOW - + // TODO: use fs_searchpaths from files.c pwdpath = Sys_Cwd(); basepath = Cvar_VariableString( "fs_basepath" ); homepath = Cvar_VariableString( "fs_homepath" ); + cdpath = Cvar_VariableString( "fs_cdpath" ); gamedir = Cvar_VariableString( "fs_game" ); - // pwdpath - fn = FS_BuildOSPath( pwdpath, gamedir, fname ); - Com_Printf( "Sys_LoadDll(%s)... \n", fn ); - libHandle = dlopen( fn, Q_RTLD ); + libHandle = try_dlopen(pwdpath, gamedir, fname, fqpath); - if ( !libHandle ) - { - Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, dlerror() ); - // fs_homepath - fn = FS_BuildOSPath( homepath, gamedir, fname ); - Com_Printf( "Sys_LoadDll(%s)... \n", fn ); - libHandle = dlopen( fn, Q_RTLD ); + if(!libHandle && homepath) + libHandle = try_dlopen(homepath, gamedir, fname, fqpath); - if ( !libHandle ) - { - Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, dlerror() ); - // fs_basepath - fn = FS_BuildOSPath( basepath, gamedir, fname ); - Com_Printf( "Sys_LoadDll(%s)... \n", fn ); - libHandle = dlopen( fn, Q_RTLD ); + if(!libHandle && basepath) + libHandle = try_dlopen(basepath, gamedir, fname, fqpath); - if ( !libHandle ) - { + if(!libHandle && cdpath) + libHandle = try_dlopen(cdpath, gamedir, fname, fqpath); + + if(!libHandle) { #if 0 // don't abort -- ln //#ifndef NDEBUG // bk001206 - in debug abort on failure - Com_Error ( ERR_FATAL, "Sys_LoadDll(%s) failed dlopen() completely!\n", name ); + Com_Error ( ERR_FATAL, "Sys_LoadDll(%s) failed dlopen() completely!\n", name ); #else - Com_Printf ( "Sys_LoadDll(%s) failed dlopen() completely!\n", name ); + Com_Printf ( "Sys_LoadDll(%s) failed dlopen() completely!\n", name ); #endif - return NULL; - } else - Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn ); - } else - Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn ); - } else - Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn ); + return NULL; + } dllEntry = dlsym( libHandle, "dllEntry" ); *entryPoint = dlsym( libHandle, "vmMain" ); @@ -808,7 +815,6 @@ void *Sys_LoadDll( const char *name, char *fqpath , Com_Printf ( "Sys_LoadDll(%s) found **vmMain** at %p \n", name, *entryPoint ); // bk001212 dllEntry( systemcalls ); Com_Printf ( "Sys_LoadDll(%s) succeeded!\n", name ); - if ( libHandle ) Q_strncpyz ( fqpath , fn , MAX_QPATH ) ; // added 7/20/02 by T.Ray return libHandle; } @@ -1236,6 +1242,7 @@ int main ( int argc, char* argv[] ) // int oldtime, newtime; // bk001204 - unused int len, i; char *cmdline; + char cdpath[PATH_MAX] = {0}; void Sys_SetDefaultCDPath(const char *path); // go back to real user for config loads @@ -1244,7 +1251,8 @@ int main ( int argc, char* argv[] ) Sys_ParseArgs( argc, argv ); // bk010104 - added this for support - Sys_SetDefaultCDPath(argv[0]); + strncat(cdpath, argv[0], sizeof(cdpath)-1); + Sys_SetDefaultCDPath(dirname(cdpath)); // merge the command line, this is kinda silly for (len = 1, i = 1; i < argc; i++) |