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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-10-20 16:14:05 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-10-20 16:14:05 +0000 |
commit | b909162456a295e3b7c098d53735a231a3ff1069 (patch) | |
tree | c4073c73980e5cbd802d038d7be6d8cb545242e6 | |
parent | b8dbaee591491f9336b57a996374989361651c61 (diff) | |
download | ioquake3-aero-b909162456a295e3b7c098d53735a231a3ff1069.tar.gz ioquake3-aero-b909162456a295e3b7c098d53735a231a3ff1069.zip |
* Fix to buffer overflow in lightmap loading code from misanthropia
git-svn-id: svn://svn.icculus.org/quake3/trunk@169 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | code/renderer/tr_bsp.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/code/renderer/tr_bsp.c b/code/renderer/tr_bsp.c index 217a3d8..f6e9691 100644 --- a/code/renderer/tr_bsp.c +++ b/code/renderer/tr_bsp.c @@ -140,7 +140,7 @@ static void R_LoadLightmaps( lump_t *l ) { float maxIntensity = 0; double sumIntensity = 0; - len = l->filelen; + len = l->filelen; if ( !len ) { return; } @@ -155,6 +155,9 @@ static void R_LoadLightmaps( lump_t *l ) { //FIXME: HACK: maps with only one lightmap turn up fullbright for some reason. //this avoids this, but isn't the correct solution. tr.numLightmaps++; + } else if ( tr.numLightmaps >= MAX_LIGHTMAPS ) { // 20051020 misantropia + ri.Printf( PRINT_WARNING, "WARNING: number of lightmaps > MAX_LIGHTMAPS\n" ); + tr.numLightmaps = MAX_LIGHTMAPS; } // if we are in r_vertexLight mode, we don't need the lightmaps at all |