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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-25 01:13:06 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-25 01:13:06 +0000
commitb07085058a2fd07241a9d3035de1442aa2a086ba (patch)
treefdb5989b46ba8569ec4863abb694b7f319c4bb63
parent31b15118a2da9803354ee9b5893c1afc3b360ccc (diff)
downloadioquake3-aero-b07085058a2fd07241a9d3035de1442aa2a086ba.tar.gz
ioquake3-aero-b07085058a2fd07241a9d3035de1442aa2a086ba.zip
* +are
git-svn-id: svn://svn.icculus.org/quake3/trunk@525 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--README3
1 files changed, 1 insertions, 2 deletions
diff --git a/README b/README
index 7872b8c..8a2d6b1 100644
--- a/README
+++ b/README
@@ -178,8 +178,7 @@ and provide players with the same Quake 3 experience they've had for years.
As such ioq3 does not have any significant graphical enhancements and none are
planned at this time. However, improved graphics and sound patches will be
accepted as long as they are entirely optional, do not require new media and
-off by default.
-
+are off by default.
------------------------------------------------------------------ Credits -----