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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-30 19:29:34 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-08-30 19:29:34 +0000 |
commit | 9a4940ab28d892ac0b1e4d5a4a4fbf9ed9ab26e1 (patch) | |
tree | 1df315480ad7422f76e83d4ea56e02d1c189d59c | |
parent | b5282704799c72e7c049891f6921118ef26a48b3 (diff) | |
download | ioquake3-aero-9a4940ab28d892ac0b1e4d5a4a4fbf9ed9ab26e1.tar.gz ioquake3-aero-9a4940ab28d892ac0b1e4d5a4a4fbf9ed9ab26e1.zip |
* Update IN_IsConsoleKey so that specifying ascii values/characters for the
console key always results in the character being used as opposed to the key
git-svn-id: svn://svn.icculus.org/quake3/trunk@1464 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | code/sdl/sdl_input.c | 62 |
1 files changed, 52 insertions, 10 deletions
diff --git a/code/sdl/sdl_input.c b/code/sdl/sdl_input.c index f6c58eb..b2fb981 100644 --- a/code/sdl/sdl_input.c +++ b/code/sdl/sdl_input.c @@ -120,9 +120,24 @@ static void IN_PrintKey( const SDL_keysym *keysym, keyNum_t key, qboolean down ) IN_IsConsoleKey =============== */ -static qboolean IN_IsConsoleKey( keyNum_t key, const char *buf ) +static qboolean IN_IsConsoleKey( keyNum_t key, const char character ) { - static int consoleKeys[ MAX_CONSOLE_KEYS ]; + typedef struct consoleKey_s + { + enum + { + KEY, + CHARACTER + } type; + + union + { + keyNum_t key; + char character; + } u; + } consoleKey_t; + + static consoleKey_t consoleKeys[ MAX_CONSOLE_KEYS ]; static int numConsoleKeys = 0; int i; @@ -137,26 +152,53 @@ static qboolean IN_IsConsoleKey( keyNum_t key, const char *buf ) while( numConsoleKeys < MAX_CONSOLE_KEYS ) { + consoleKey_t *c = &consoleKeys[ numConsoleKeys ]; + char *keyName; + token = COM_Parse( &text_p ); if( !token[ 0 ] ) break; - consoleKeys[ numConsoleKeys++ ] = - Key_StringToKeynum( token ); + c->u.key = Key_StringToKeynum( token ); + + // 0 isn't a key + if( c->u.key == 0 ) + continue; + + keyName = Key_KeynumToString( c->u.key ); + + if( strlen( keyName ) == 1 ) + { + c->type = CHARACTER; + c->u.character = *keyName; + } + else + c->type = KEY; + + numConsoleKeys++; } } // Use the character in preference to the key name - if( *buf ) + if( character != '\0' ) key = 0; for( i = 0; i < numConsoleKeys; i++ ) { - if( !consoleKeys[ i ] ) - continue; + consoleKey_t *c = &consoleKeys[ i ]; - if( consoleKeys[ i ] == key || consoleKeys[ i ] == *buf ) - return qtrue; + switch( c->type ) + { + case KEY: + if( key && c->u.key == key ) + return qtrue; + break; + + case CHARACTER: + if( c->u.character == character ) + return qtrue; + break; + } } return qfalse; @@ -291,7 +333,7 @@ static const char *IN_TranslateSDLToQ3Key( SDL_keysym *keysym, if( in_keyboardDebug->integer ) IN_PrintKey( keysym, *key, down ); - if( IN_IsConsoleKey( *key, buf ) ) + if( IN_IsConsoleKey( *key, *buf ) ) { // Console keys can't be bound or generate characters *key = K_CONSOLE; |