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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-07 06:34:06 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-07 06:34:06 +0000
commit837ec7c3c624467bb2b8ee19d40c5228cf0e179f (patch)
tree7925811173c73323deea4a162c7bcd19e7c9fcc2
parentb7c43a4ea419a3862cd3e01ca72943eb08b26c86 (diff)
downloadioquake3-aero-837ec7c3c624467bb2b8ee19d40c5228cf0e179f.tar.gz
ioquake3-aero-837ec7c3c624467bb2b8ee19d40c5228cf0e179f.zip
minimal OS X instructions.
git-svn-id: svn://svn.icculus.org/quake3/trunk@315 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--web/include/help.php3
1 files changed, 3 insertions, 0 deletions
diff --git a/web/include/help.php b/web/include/help.php
index 6457012..ec273a1 100644
--- a/web/include/help.php
+++ b/web/include/help.php
@@ -32,6 +32,9 @@
<span class="shell">COPYDIR="/opt/quake3" make copyfiles</span></li>
</ol>
</li>
+ <li><h3>OS X</h3>
+ <p>Open <span class="shell">code/macosx/Quake3.pbproj</span> in XCode, press build. Enjoy!
+ </p>
<li><h3>Windows</h3>
<p>Building on Windows is slightly complicated. You can either
use Microsoft Visual C++ or MinGW. MinGW works better currently;