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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-07 06:34:06 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-07 06:34:06 +0000 |
commit | 837ec7c3c624467bb2b8ee19d40c5228cf0e179f (patch) | |
tree | 7925811173c73323deea4a162c7bcd19e7c9fcc2 | |
parent | b7c43a4ea419a3862cd3e01ca72943eb08b26c86 (diff) | |
download | ioquake3-aero-837ec7c3c624467bb2b8ee19d40c5228cf0e179f.tar.gz ioquake3-aero-837ec7c3c624467bb2b8ee19d40c5228cf0e179f.zip |
minimal OS X instructions.
git-svn-id: svn://svn.icculus.org/quake3/trunk@315 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | web/include/help.php | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/web/include/help.php b/web/include/help.php index 6457012..ec273a1 100644 --- a/web/include/help.php +++ b/web/include/help.php @@ -32,6 +32,9 @@ <span class="shell">COPYDIR="/opt/quake3" make copyfiles</span></li> </ol> </li> + <li><h3>OS X</h3> + <p>Open <span class="shell">code/macosx/Quake3.pbproj</span> in XCode, press build. Enjoy! + </p> <li><h3>Windows</h3> <p>Building on Windows is slightly complicated. You can either use Microsoft Visual C++ or MinGW. MinGW works better currently; |