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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-30 23:25:02 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-30 23:25:02 +0000
commit7b06ec6c69448ce550a904ae47bafe8299fcbcaa (patch)
tree0f267890329924d48851a2f4d52719f857241e8d
parent2d18192eaf57af256061ffa0080868309fffe950 (diff)
downloadioquake3-aero-7b06ec6c69448ce550a904ae47bafe8299fcbcaa.tar.gz
ioquake3-aero-7b06ec6c69448ce550a904ae47bafe8299fcbcaa.zip
First version of Ryan Gorodon's SDL work:
16:24 < icculus> check that in, someone will fix it. :) git-svn-id: svn://svn.icculus.org/quake3/trunk@38 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--code/unix/Makefile19
-rw-r--r--code/unix/SDL12/include/SDL.h98
-rw-r--r--code/unix/SDL12/include/SDL_active.h61
-rw-r--r--code/unix/SDL12/include/SDL_audio.h260
-rw-r--r--code/unix/SDL12/include/SDL_byteorder.h55
-rw-r--r--code/unix/SDL12/include/SDL_cdrom.h176
-rw-r--r--code/unix/SDL12/include/SDL_copying.h27
-rw-r--r--code/unix/SDL12/include/SDL_endian.h150
-rw-r--r--code/unix/SDL12/include/SDL_error.h63
-rw-r--r--code/unix/SDL12/include/SDL_events.h335
-rw-r--r--code/unix/SDL12/include/SDL_getenv.h31
-rw-r--r--code/unix/SDL12/include/SDL_joystick.h172
-rw-r--r--code/unix/SDL12/include/SDL_keyboard.h125
-rw-r--r--code/unix/SDL12/include/SDL_keysym.h317
-rw-r--r--code/unix/SDL12/include/SDL_main.h102
-rw-r--r--code/unix/SDL12/include/SDL_mouse.h141
-rw-r--r--code/unix/SDL12/include/SDL_mutex.h167
-rw-r--r--code/unix/SDL12/include/SDL_name.h12
-rw-r--r--code/unix/SDL12/include/SDL_opengl.h2975
-rw-r--r--code/unix/SDL12/include/SDL_quit.h53
-rw-r--r--code/unix/SDL12/include/SDL_rwops.h114
-rw-r--r--code/unix/SDL12/include/SDL_syswm.h168
-rw-r--r--code/unix/SDL12/include/SDL_thread.h80
-rw-r--r--code/unix/SDL12/include/SDL_timer.h119
-rw-r--r--code/unix/SDL12/include/SDL_types.h104
-rw-r--r--code/unix/SDL12/include/SDL_version.h91
-rw-r--r--code/unix/SDL12/include/SDL_video.h898
-rw-r--r--code/unix/SDL12/include/begin_code.h137
-rw-r--r--code/unix/SDL12/include/close_code.h41
-rw-r--r--code/unix/linux_glimp.c5
-rw-r--r--code/unix/linux_joystick.c4
31 files changed, 7099 insertions, 1 deletions
diff --git a/code/unix/Makefile b/code/unix/Makefile
index 925cf07..0a1737d 100644
--- a/code/unix/Makefile
+++ b/code/unix/Makefile
@@ -87,6 +87,8 @@ RPM_RELEASE=1
## Defaults
DLL_ONLY=false
+USE_SDL=true
+
# bk010215 - TODO - add all defaults / kill Ryan
@@ -118,6 +120,11 @@ ifeq ($(PLATFORM),linux)
BASE_CFLAGS += -DDLL_ONLY
endif
+ # !!! FIXME: make this a build option? Make it coexist with X11 glimp?
+ ifeq ($(strip $(USE_SDL)),true)
+ BASE_CFLAGS += -DUSE_SDL=1 -ISDL12/include
+ endif
+
GL_CFAGS = -I/usr/X11R6/include
# bk001204 - need -O for -Wall for uninitialized
@@ -164,6 +171,10 @@ ifeq ($(PLATFORM),linux)
LDFLAGS += $(shell pkg-config --libs freetype2)
endif
+ ifeq ($(strip $(USE_SDL)),true)
+ LDFLAGS+=-lSDL
+ endif
+
ifeq ($(ARCH),i386)
# linux32 make ...
BASE_CFLAGS += -m32
@@ -176,7 +187,6 @@ ifeq ($(PLATFORM),linux)
else
TARGETS=\
$(B)/$(PLATFORM)quake3 \
- $(B)/$(PLATFORM)quake3-smp \
$(B)/$(PLATFORM)q3ded \
$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
@@ -190,6 +200,8 @@ ifeq ($(PLATFORM),linux)
# $(B)/missionpack/vm/qagame.qvm \
# $(B)/missionpack/vm/cgame.qvm \
# $(B)/missionpack/vm/ui.qvm
+# $(B)/$(PLATFORM)quake3-smp \
+
endif
## $(B)/$(PLATFORM)q3static \
@@ -540,6 +552,7 @@ ifeq ($(PLATFORM),freebsd)
$(B)/client/linux_signals.o \
$(B)/client/linux_common.o \
$(B)/client/linux_qgl.o \
+ $(B)/client/linux_glimp_sdl.o \
$(B)/client/linux_glimp.o \
$(B)/client/linux_snd.o \
$(B)/client/snd_mixa.o \
@@ -562,6 +575,7 @@ else
$(B)/client/linux_common.o \
$(B)/client/linux_qgl.o \
$(B)/client/linux_glimp.o \
+ $(B)/client/linux_glimp_sdl.o \
$(B)/client/linux_joystick.o \
$(B)/client/linux_snd.o \
$(B)/client/snd_mixa.o \
@@ -739,6 +753,7 @@ $(B)/client/irix_input.o : $(UDIR)/irix_input.c; $(DO_CC)
$(B)/client/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_CC)
$(B)/client/linux_common.o : $(UDIR)/linux_common.c; $(DO_CC)
$(B)/client/linux_glimp.o : $(UDIR)/linux_glimp.c; $(DO_CC) $(GL_CFLAGS)
+$(B)/client/linux_glimp_sdl.o : $(UDIR)/linux_glimp_sdl.c; $(DO_CC) $(GL_CFLAGS)
$(B)/client/linux_glimp_smp.o : $(UDIR)/linux_glimp.c; $(DO_SMP_CC) $(GL_CFLAGS)
$(B)/client/linux_joystick.o : $(UDIR)/linux_joystick.c; $(DO_CC)
$(B)/client/linux_qgl.o : $(UDIR)/linux_qgl.c; $(DO_CC) $(GL_CFLAGS)
@@ -1548,6 +1563,7 @@ Q3SOBJ = \
$(B)/q3static/unix_shared.o \
\
$(B)/q3static/linux_qgl.o \
+ $(B)/q3static/linux_glimp_sdl.o \
$(B)/q3static/linux_glimp.o \
$(B)/q3static/linux_joystick.o \
$(B)/q3static/linux_snd.o \
@@ -1702,6 +1718,7 @@ $(B)/q3static/unix_qgl.o : $(UDIR)/unix_qgl.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/unix_main.o : $(UDIR)/unix_main.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/unix_net.o : $(UDIR)/unix_net.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_CC) -DQ3_STATIC
+$(B)/q3static/linux_glimp_sdl.o : $(UDIR)/linux_glimp_sdl.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/linux_glimp.o : $(UDIR)/linux_glimp.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/linux_joystick.o : $(UDIR)/linux_joystick.c; $(DO_CC) -DQ3_STATIC
$(B)/q3static/linux_qgl.o : $(UDIR)/linux_qgl.c; $(DO_CC) -DQ3_STATIC
diff --git a/code/unix/SDL12/include/SDL.h b/code/unix/SDL12/include/SDL.h
new file mode 100644
index 0000000..f47ca28
--- /dev/null
+++ b/code/unix/SDL12/include/SDL.h
@@ -0,0 +1,98 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL.h,v 1.7 2002/04/11 14:35:13 slouken Exp $";
+#endif
+
+/* Main include header for the SDL library */
+
+#ifndef _SDL_H
+#define _SDL_H
+
+#include "SDL_main.h"
+#include "SDL_types.h"
+#include "SDL_getenv.h"
+#include "SDL_error.h"
+#include "SDL_rwops.h"
+#include "SDL_timer.h"
+#include "SDL_audio.h"
+#include "SDL_cdrom.h"
+#include "SDL_joystick.h"
+#include "SDL_events.h"
+#include "SDL_video.h"
+#include "SDL_byteorder.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* As of version 0.5, SDL is loaded dynamically into the application */
+
+/* These are the flags which may be passed to SDL_Init() -- you should
+ specify the subsystems which you will be using in your application.
+*/
+#define SDL_INIT_TIMER 0x00000001
+#define SDL_INIT_AUDIO 0x00000010
+#define SDL_INIT_VIDEO 0x00000020
+#define SDL_INIT_CDROM 0x00000100
+#define SDL_INIT_JOYSTICK 0x00000200
+#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
+#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
+#define SDL_INIT_EVERYTHING 0x0000FFFF
+
+/* This function loads the SDL dynamically linked library and initializes
+ * the subsystems specified by 'flags' (and those satisfying dependencies)
+ * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
+ */
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+
+/* This function initializes specific SDL subsystems */
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+
+/* This function cleans up specific SDL subsystems */
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+
+/* This function returns mask of the specified subsystems which have
+ been initialized.
+ If 'flags' is 0, it returns a mask of all initialized subsystems.
+*/
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+
+/* This function cleans up all initialized subsystems and unloads the
+ * dynamically linked library. You should call it upon all exit conditions.
+ */
+extern DECLSPEC void SDLCALL SDL_Quit(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_H */
+
diff --git a/code/unix/SDL12/include/SDL_active.h b/code/unix/SDL12/include/SDL_active.h
new file mode 100644
index 0000000..adb8788
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_active.h
@@ -0,0 +1,61 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_active.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
+#endif
+
+/* Include file for SDL application focus event handling */
+
+#ifndef _SDL_active_h
+#define _SDL_active_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The available application states */
+#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */
+#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */
+#define SDL_APPACTIVE 0x04 /* The application is active */
+
+/* Function prototypes */
+/*
+ * This function returns the current state of the application, which is a
+ * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
+ * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to
+ * see your application, otherwise it has been iconified or disabled.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_active_h */
+
diff --git a/code/unix/SDL12/include/SDL_audio.h b/code/unix/SDL12/include/SDL_audio.h
new file mode 100644
index 0000000..81c8a60
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_audio.h
@@ -0,0 +1,260 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_audio.h,v 1.6 2002/04/11 14:35:13 slouken Exp $";
+#endif
+
+/* Access to the raw audio mixing buffer for the SDL library */
+
+#ifndef _SDL_audio_h
+#define _SDL_audio_h
+
+#include <stdio.h>
+
+#include "SDL_main.h"
+#include "SDL_types.h"
+#include "SDL_error.h"
+#include "SDL_rwops.h"
+#include "SDL_byteorder.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The calculated values in this structure are calculated by SDL_OpenAudio() */
+typedef struct {
+ int freq; /* DSP frequency -- samples per second */
+ Uint16 format; /* Audio data format */
+ Uint8 channels; /* Number of channels: 1 mono, 2 stereo */
+ Uint8 silence; /* Audio buffer silence value (calculated) */
+ Uint16 samples; /* Audio buffer size in samples (power of 2) */
+ Uint16 padding; /* Necessary for some compile environments */
+ Uint32 size; /* Audio buffer size in bytes (calculated) */
+ /* This function is called when the audio device needs more data.
+ 'stream' is a pointer to the audio data buffer
+ 'len' is the length of that buffer in bytes.
+ Once the callback returns, the buffer will no longer be valid.
+ Stereo samples are stored in a LRLRLR ordering.
+ */
+ void (*callback)(void *userdata, Uint8 *stream, int len);
+ void *userdata;
+} SDL_AudioSpec;
+
+/* Audio format flags (defaults to LSB byte order) */
+#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */
+#define AUDIO_S8 0x8008 /* Signed 8-bit samples */
+#define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */
+#define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */
+#define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */
+#define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */
+#define AUDIO_U16 AUDIO_U16LSB
+#define AUDIO_S16 AUDIO_S16LSB
+
+/* Native audio byte ordering */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define AUDIO_U16SYS AUDIO_U16LSB
+#define AUDIO_S16SYS AUDIO_S16LSB
+#else
+#define AUDIO_U16SYS AUDIO_U16MSB
+#define AUDIO_S16SYS AUDIO_S16MSB
+#endif
+
+
+/* A structure to hold a set of audio conversion filters and buffers */
+typedef struct SDL_AudioCVT {
+ int needed; /* Set to 1 if conversion possible */
+ Uint16 src_format; /* Source audio format */
+ Uint16 dst_format; /* Target audio format */
+ double rate_incr; /* Rate conversion increment */
+ Uint8 *buf; /* Buffer to hold entire audio data */
+ int len; /* Length of original audio buffer */
+ int len_cvt; /* Length of converted audio buffer */
+ int len_mult; /* buffer must be len*len_mult big */
+ double len_ratio; /* Given len, final size is len*len_ratio */
+ void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
+ int filter_index; /* Current audio conversion function */
+} SDL_AudioCVT;
+
+
+/* Function prototypes */
+
+/* These functions are used internally, and should not be used unless you
+ * have a specific need to specify the audio driver you want to use.
+ * You should normally use SDL_Init() or SDL_InitSubSystem().
+ */
+extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
+extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
+
+/* This function fills the given character buffer with the name of the
+ * current audio driver, and returns a pointer to it if the audio driver has
+ * been initialized. It returns NULL if no driver has been initialized.
+ */
+extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
+
+/*
+ * This function opens the audio device with the desired parameters, and
+ * returns 0 if successful, placing the actual hardware parameters in the
+ * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio
+ * data passed to the callback function will be guaranteed to be in the
+ * requested format, and will be automatically converted to the hardware
+ * audio format if necessary. This function returns -1 if it failed
+ * to open the audio device, or couldn't set up the audio thread.
+ *
+ * When filling in the desired audio spec structure,
+ * 'desired->freq' should be the desired audio frequency in samples-per-second.
+ * 'desired->format' should be the desired audio format.
+ * 'desired->samples' is the desired size of the audio buffer, in samples.
+ * This number should be a power of two, and may be adjusted by the audio
+ * driver to a value more suitable for the hardware. Good values seem to
+ * range between 512 and 8096 inclusive, depending on the application and
+ * CPU speed. Smaller values yield faster response time, but can lead
+ * to underflow if the application is doing heavy processing and cannot
+ * fill the audio buffer in time. A stereo sample consists of both right
+ * and left channels in LR ordering.
+ * Note that the number of samples is directly related to time by the
+ * following formula: ms = (samples*1000)/freq
+ * 'desired->size' is the size in bytes of the audio buffer, and is
+ * calculated by SDL_OpenAudio().
+ * 'desired->silence' is the value used to set the buffer to silence,
+ * and is calculated by SDL_OpenAudio().
+ * 'desired->callback' should be set to a function that will be called
+ * when the audio device is ready for more data. It is passed a pointer
+ * to the audio buffer, and the length in bytes of the audio buffer.
+ * This function usually runs in a separate thread, and so you should
+ * protect data structures that it accesses by calling SDL_LockAudio()
+ * and SDL_UnlockAudio() in your code.
+ * 'desired->userdata' is passed as the first parameter to your callback
+ * function.
+ *
+ * The audio device starts out playing silence when it's opened, and should
+ * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
+ * for your audio callback function to be called. Since the audio driver
+ * may modify the requested size of the audio buffer, you should allocate
+ * any local mixing buffers after you open the audio device.
+ */
+extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
+
+/*
+ * Get the current audio state:
+ */
+typedef enum {
+ SDL_AUDIO_STOPPED = 0,
+ SDL_AUDIO_PLAYING,
+ SDL_AUDIO_PAUSED
+} SDL_audiostatus;
+extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
+
+/*
+ * This function pauses and unpauses the audio callback processing.
+ * It should be called with a parameter of 0 after opening the audio
+ * device to start playing sound. This is so you can safely initialize
+ * data for your callback function after opening the audio device.
+ * Silence will be written to the audio device during the pause.
+ */
+extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
+
+/*
+ * This function loads a WAVE from the data source, automatically freeing
+ * that source if 'freesrc' is non-zero. For example, to load a WAVE file,
+ * you could do:
+ * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
+ *
+ * If this function succeeds, it returns the given SDL_AudioSpec,
+ * filled with the audio data format of the wave data, and sets
+ * 'audio_buf' to a malloc()'d buffer containing the audio data,
+ * and sets 'audio_len' to the length of that audio buffer, in bytes.
+ * You need to free the audio buffer with SDL_FreeWAV() when you are
+ * done with it.
+ *
+ * This function returns NULL and sets the SDL error message if the
+ * wave file cannot be opened, uses an unknown data format, or is
+ * corrupt. Currently raw and MS-ADPCM WAVE files are supported.
+ */
+extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
+
+/* Compatibility convenience function -- loads a WAV from a file */
+#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
+ SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
+
+/*
+ * This function frees data previously allocated with SDL_LoadWAV_RW()
+ */
+extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf);
+
+/*
+ * This function takes a source format and rate and a destination format
+ * and rate, and initializes the 'cvt' structure with information needed
+ * by SDL_ConvertAudio() to convert a buffer of audio data from one format
+ * to the other.
+ * This function returns 0, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
+ Uint16 src_format, Uint8 src_channels, int src_rate,
+ Uint16 dst_format, Uint8 dst_channels, int dst_rate);
+
+/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
+ * created an audio buffer cvt->buf, and filled it with cvt->len bytes of
+ * audio data in the source format, this function will convert it in-place
+ * to the desired format.
+ * The data conversion may expand the size of the audio data, so the buffer
+ * cvt->buf should be allocated after the cvt structure is initialized by
+ * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
+ */
+extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt);
+
+/*
+ * This takes two audio buffers of the playing audio format and mixes
+ * them, performing addition, volume adjustment, and overflow clipping.
+ * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
+ * for full audio volume. Note this does not change hardware volume.
+ * This is provided for convenience -- you can mix your own audio data.
+ */
+#define SDL_MIX_MAXVOLUME 128
+extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
+
+/*
+ * The lock manipulated by these functions protects the callback function.
+ * During a LockAudio/UnlockAudio pair, you can be guaranteed that the
+ * callback function is not running. Do not call these from the callback
+ * function or you will cause deadlock.
+ */
+extern DECLSPEC void SDLCALL SDL_LockAudio(void);
+extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
+
+/*
+ * This function shuts down audio processing and closes the audio device.
+ */
+extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_audio_h */
+
diff --git a/code/unix/SDL12/include/SDL_byteorder.h b/code/unix/SDL12/include/SDL_byteorder.h
new file mode 100644
index 0000000..841e340
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_byteorder.h
@@ -0,0 +1,55 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_byteorder.h,v 1.6 2002/03/06 11:23:01 slouken Exp $";
+#endif
+
+/* Macros for determining the byte-order of this platform */
+
+#ifndef _SDL_byteorder_h
+#define _SDL_byteorder_h
+
+/* The two types of endianness */
+#define SDL_LIL_ENDIAN 1234
+#define SDL_BIG_ENDIAN 4321
+
+/* Pardon the mess, I'm trying to determine the endianness of this host.
+ I'm doing it by preprocessor defines rather than some sort of configure
+ script so that application code can use this too. The "right" way would
+ be to dynamically generate this file on install, but that's a lot of work.
+ */
+#if defined(__i386__) || defined(__ia64__) || defined(WIN32) || \
+ (defined(__alpha__) || defined(__alpha)) || \
+ defined(__arm__) || \
+ (defined(__mips__) && defined(__MIPSEL__)) || \
+ defined(__SYMBIAN32__) || \
+ defined(__x86_64__) || \
+ defined(__LITTLE_ENDIAN__)
+#define SDL_BYTEORDER SDL_LIL_ENDIAN
+#else
+#define SDL_BYTEORDER SDL_BIG_ENDIAN
+#endif
+
+#endif /* _SDL_byteorder_h */
+
diff --git a/code/unix/SDL12/include/SDL_cdrom.h b/code/unix/SDL12/include/SDL_cdrom.h
new file mode 100644
index 0000000..0db7d14
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_cdrom.h
@@ -0,0 +1,176 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_cdrom.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
+#endif
+
+/* This is the CD-audio control API for Simple DirectMedia Layer */
+
+#ifndef _SDL_cdrom_h
+#define _SDL_cdrom_h
+
+#include "SDL_types.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* In order to use these functions, SDL_Init() must have been called
+ with the SDL_INIT_CDROM flag. This causes SDL to scan the system
+ for CD-ROM drives, and load appropriate drivers.
+*/
+
+/* The maximum number of CD-ROM tracks on a disk */
+#define SDL_MAX_TRACKS 99
+
+/* The types of CD-ROM track possible */
+#define SDL_AUDIO_TRACK 0x00
+#define SDL_DATA_TRACK 0x04
+
+/* The possible states which a CD-ROM drive can be in. */
+typedef enum {
+ CD_TRAYEMPTY,
+ CD_STOPPED,
+ CD_PLAYING,
+ CD_PAUSED,
+ CD_ERROR = -1
+} CDstatus;
+
+/* Given a status, returns true if there's a disk in the drive */
+#define CD_INDRIVE(status) ((int)status > 0)
+
+typedef struct {
+ Uint8 id; /* Track number */
+ Uint8 type; /* Data or audio track */
+ Uint16 unused;
+ Uint32 length; /* Length, in frames, of this track */
+ Uint32 offset; /* Offset, in frames, from start of disk */
+} SDL_CDtrack;
+
+/* This structure is only current as of the last call to SDL_CDStatus() */
+typedef struct SDL_CD {
+ int id; /* Private drive identifier */
+ CDstatus status; /* Current drive status */
+
+ /* The rest of this structure is only valid if there's a CD in drive */
+ int numtracks; /* Number of tracks on disk */
+ int cur_track; /* Current track position */
+ int cur_frame; /* Current frame offset within current track */
+ SDL_CDtrack track[SDL_MAX_TRACKS+1];
+} SDL_CD;
+
+/* Conversion functions from frames to Minute/Second/Frames and vice versa */
+#define CD_FPS 75
+#define FRAMES_TO_MSF(f, M,S,F) { \
+ int value = f; \
+ *(F) = value%CD_FPS; \
+ value /= CD_FPS; \
+ *(S) = value%60; \
+ value /= 60; \
+ *(M) = value; \
+}
+#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F))
+
+/* CD-audio API functions: */
+
+/* Returns the number of CD-ROM drives on the system, or -1 if
+ SDL_Init() has not been called with the SDL_INIT_CDROM flag.
+ */
+extern DECLSPEC int SDLCALL SDL_CDNumDrives(void);
+
+/* Returns a human-readable, system-dependent identifier for the CD-ROM.
+ Example:
+ "/dev/cdrom"
+ "E:"
+ "/dev/disk/ide/1/master"
+*/
+extern DECLSPEC const char * SDLCALL SDL_CDName(int drive);
+
+/* Opens a CD-ROM drive for access. It returns a drive handle on success,
+ or NULL if the drive was invalid or busy. This newly opened CD-ROM
+ becomes the default CD used when other CD functions are passed a NULL
+ CD-ROM handle.
+ Drives are numbered starting with 0. Drive 0 is the system default CD-ROM.
+*/
+extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive);
+
+/* This function returns the current status of the given drive.
+ If the drive has a CD in it, the table of contents of the CD and current
+ play position of the CD will be stored in the SDL_CD structure.
+*/
+extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom);
+
+/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks'
+ tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play
+ until the end of the CD. This function will skip data tracks.
+ This function should only be called after calling SDL_CDStatus() to
+ get track information about the CD.
+ For example:
+ // Play entire CD:
+ if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
+ SDL_CDPlayTracks(cdrom, 0, 0, 0, 0);
+ // Play last track:
+ if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) {
+ SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0);
+ }
+ // Play first and second track and 10 seconds of third track:
+ if ( CD_INDRIVE(SDL_CDStatus(cdrom)) )
+ SDL_CDPlayTracks(cdrom, 0, 0, 2, 10);
+
+ This function returns 0, or -1 if there was an error.
+*/
+extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom,
+ int start_track, int start_frame, int ntracks, int nframes);
+
+/* Play the given CD starting at 'start' frame for 'length' frames.
+ It returns 0, or -1 if there was an error.
+*/
+extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length);
+
+/* Pause play -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom);
+
+/* Resume play -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom);
+
+/* Stop play -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom);
+
+/* Eject CD-ROM -- returns 0, or -1 on error */
+extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom);
+
+/* Closes the handle for the CD-ROM drive */
+extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
+
diff --git a/code/unix/SDL12/include/SDL_copying.h b/code/unix/SDL12/include/SDL_copying.h
new file mode 100644
index 0000000..53da88e
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_copying.h
@@ -0,0 +1,27 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_copying.h,v 1.4 2002/03/06 11:23:01 slouken Exp $";
+#endif
+
diff --git a/code/unix/SDL12/include/SDL_endian.h b/code/unix/SDL12/include/SDL_endian.h
new file mode 100644
index 0000000..b277afd
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_endian.h
@@ -0,0 +1,150 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_endian.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
+#endif
+
+/* Functions for reading and writing endian-specific values */
+
+#ifndef _SDL_endian_h
+#define _SDL_endian_h
+
+/* These functions read and write data of the specified endianness,
+ dynamically translating to the host machine endianness.
+
+ e.g.: If you want to read a 16 bit value on big-endian machine from
+ an open file containing little endian values, you would use:
+ value = SDL_ReadLE16(rp);
+ Note that the read/write functions use SDL_RWops pointers
+ instead of FILE pointers. This allows you to read and write
+ endian values from large chunks of memory as well as files
+ and other data sources.
+*/
+
+#include <stdio.h>
+
+#include "SDL_types.h"
+#include "SDL_rwops.h"
+#include "SDL_byteorder.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The macros used to swap values */
+/* Try to use superfast macros on systems that support them */
+#ifdef linux
+#include <asm/byteorder.h>
+#ifdef __arch__swab16
+#define SDL_Swap16 __arch__swab16
+#endif
+#ifdef __arch__swab32
+#define SDL_Swap32 __arch__swab32
+#endif
+#endif /* linux */
+/* Use inline functions for compilers that support them, and static
+ functions for those that do not. Because these functions become
+ static for compilers that do not support inline functions, this
+ header should only be included in files that actually use them.
+*/
+#ifndef SDL_Swap16
+static __inline__ Uint16 SDL_Swap16(Uint16 D) {
+ return((D<<8)|(D>>8));
+}
+#endif
+#ifndef SDL_Swap32
+static __inline__ Uint32 SDL_Swap32(Uint32 D) {
+ return((D<<24)|((D<<8)&0x00FF0000)|((D>>8)&0x0000FF00)|(D>>24));
+}
+#endif
+#ifdef SDL_HAS_64BIT_TYPE
+#ifndef SDL_Swap64
+static __inline__ Uint64 SDL_Swap64(Uint64 val) {
+ Uint32 hi, lo;
+
+ /* Separate into high and low 32-bit values and swap them */
+ lo = (Uint32)(val&0xFFFFFFFF);
+ val >>= 32;
+ hi = (Uint32)(val&0xFFFFFFFF);
+ val = SDL_Swap32(lo);
+ val <<= 32;
+ val |= SDL_Swap32(hi);
+ return(val);
+}
+#endif
+#else
+#ifndef SDL_Swap64
+/* This is mainly to keep compilers from complaining in SDL code.
+ If there is no real 64-bit datatype, then compilers will complain about
+ the fake 64-bit datatype that SDL provides when it compiles user code.
+*/
+#define SDL_Swap64(X) (X)
+#endif
+#endif /* SDL_HAS_64BIT_TYPE */
+
+
+/* Byteswap item from the specified endianness to the native endianness */
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define SDL_SwapLE16(X) (X)
+#define SDL_SwapLE32(X) (X)
+#define SDL_SwapLE64(X) (X)
+#define SDL_SwapBE16(X) SDL_Swap16(X)
+#define SDL_SwapBE32(X) SDL_Swap32(X)
+#define SDL_SwapBE64(X) SDL_Swap64(X)
+#else
+#define SDL_SwapLE16(X) SDL_Swap16(X)
+#define SDL_SwapLE32(X) SDL_Swap32(X)
+#define SDL_SwapLE64(X) SDL_Swap64(X)
+#define SDL_SwapBE16(X) (X)
+#define SDL_SwapBE32(X) (X)
+#define SDL_SwapBE64(X) (X)
+#endif
+
+/* Read an item of the specified endianness and return in native format */
+extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src);
+extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src);
+extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src);
+extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src);
+
+/* Write an item of native format to the specified endianness */
+extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value);
+extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value);
+extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value);
+extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_endian_h */
+
diff --git a/code/unix/SDL12/include/SDL_error.h b/code/unix/SDL12/include/SDL_error.h
new file mode 100644
index 0000000..41b64d7
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_error.h
@@ -0,0 +1,63 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_error.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
+#endif
+
+/* Simple error message routines for SDL */
+
+#ifndef _SDL_error_h
+#define _SDL_error_h
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Public functions */
+extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
+extern DECLSPEC char * SDLCALL SDL_GetError(void);
+extern DECLSPEC void SDLCALL SDL_ClearError(void);
+
+/* Private error message function - used internally */
+#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
+typedef enum {
+ SDL_ENOMEM,
+ SDL_EFREAD,
+ SDL_EFWRITE,
+ SDL_EFSEEK,
+ SDL_LASTERROR
+} SDL_errorcode;
+extern void SDL_Error(SDL_errorcode code);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_error_h */
+
diff --git a/code/unix/SDL12/include/SDL_events.h b/code/unix/SDL12/include/SDL_events.h
new file mode 100644
index 0000000..7d36db6
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_events.h
@@ -0,0 +1,335 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_events.h,v 1.6 2002/04/11 14:35:13 slouken Exp $";
+#endif
+
+/* Include file for SDL event handling */
+
+#ifndef _SDL_events_h
+#define _SDL_events_h
+
+#include "SDL_types.h"
+#include "SDL_active.h"
+#include "SDL_keyboard.h"
+#include "SDL_mouse.h"
+#include "SDL_joystick.h"
+#include "SDL_quit.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Event enumerations */
+enum { SDL_NOEVENT = 0, /* Unused (do not remove) */
+ SDL_ACTIVEEVENT, /* Application loses/gains visibility */
+ SDL_KEYDOWN, /* Keys pressed */
+ SDL_KEYUP, /* Keys released */
+ SDL_MOUSEMOTION, /* Mouse moved */
+ SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
+ SDL_MOUSEBUTTONUP, /* Mouse button released */
+ SDL_JOYAXISMOTION, /* Joystick axis motion */
+ SDL_JOYBALLMOTION, /* Joystick trackball motion */
+ SDL_JOYHATMOTION, /* Joystick hat position change */
+ SDL_JOYBUTTONDOWN, /* Joystick button pressed */
+ SDL_JOYBUTTONUP, /* Joystick button released */
+ SDL_QUIT, /* User-requested quit */
+ SDL_SYSWMEVENT, /* System specific event */
+ SDL_EVENT_RESERVEDA, /* Reserved for future use.. */
+ SDL_EVENT_RESERVEDB, /* Reserved for future use.. */
+ SDL_VIDEORESIZE, /* User resized video mode */
+ SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */
+ SDL_EVENT_RESERVED2, /* Reserved for future use.. */
+ SDL_EVENT_RESERVED3, /* Reserved for future use.. */
+ SDL_EVENT_RESERVED4, /* Reserved for future use.. */
+ SDL_EVENT_RESERVED5, /* Reserved for future use.. */
+ SDL_EVENT_RESERVED6, /* Reserved for future use.. */
+ SDL_EVENT_RESERVED7, /* Reserved for future use.. */
+ /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
+ SDL_USEREVENT = 24,
+ /* This last event is only for bounding internal arrays
+ It is the number of bits in the event mask datatype -- Uint32
+ */
+ SDL_NUMEVENTS = 32
+};
+
+/* Predefined event masks */
+#define SDL_EVENTMASK(X) (1<<(X))
+enum {
+ SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
+ SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
+ SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
+ SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
+ SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
+ SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
+ SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
+ SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
+ SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
+ SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
+ SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
+ SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
+ SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
+ SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
+ SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
+ SDL_EVENTMASK(SDL_JOYBALLMOTION)|
+ SDL_EVENTMASK(SDL_JOYHATMOTION)|
+ SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
+ SDL_EVENTMASK(SDL_JOYBUTTONUP),
+ SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
+ SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
+ SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
+ SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
+};
+#define SDL_ALLEVENTS 0xFFFFFFFF
+
+/* Application visibility event structure */
+typedef struct {
+ Uint8 type; /* SDL_ACTIVEEVENT */
+ Uint8 gain; /* Whether given states were gained or lost (1/0) */
+ Uint8 state; /* A mask of the focus states */
+} SDL_ActiveEvent;
+
+/* Keyboard event structure */
+typedef struct {
+ Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
+ Uint8 which; /* The keyboard device index */
+ Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
+ SDL_keysym keysym;
+} SDL_KeyboardEvent;
+
+/* Mouse motion event structure */
+typedef struct {
+ Uint8 type; /* SDL_MOUSEMOTION */
+ Uint8 which; /* The mouse device index */
+ Uint8 state; /* The current button state */
+ Uint16 x, y; /* The X/Y coordinates of the mouse */
+ Sint16 xrel; /* The relative motion in the X direction */
+ Sint16 yrel; /* The relative motion in the Y direction */
+} SDL_MouseMotionEvent;
+
+/* Mouse button event structure */
+typedef struct {
+ Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
+ Uint8 which; /* The mouse device index */
+ Uint8 button; /* The mouse button index */
+ Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
+ Uint16 x, y; /* The X/Y coordinates of the mouse at press time */
+} SDL_MouseButtonEvent;
+
+/* Joystick axis motion event structure */
+typedef struct {
+ Uint8 type; /* SDL_JOYAXISMOTION */
+ Uint8 which; /* The joystick device index */
+ Uint8 axis; /* The joystick axis index */
+ Sint16 value; /* The axis value (range: -32768 to 32767) */
+} SDL_JoyAxisEvent;
+
+/* Joystick trackball motion event structure */
+typedef struct {
+ Uint8 type; /* SDL_JOYBALLMOTION */
+ Uint8 which; /* The joystick device index */
+ Uint8 ball; /* The joystick trackball index */
+ Sint16 xrel; /* The relative motion in the X direction */
+ Sint16 yrel; /* The relative motion in the Y direction */
+} SDL_JoyBallEvent;
+
+/* Joystick hat position change event structure */
+typedef struct {
+ Uint8 type; /* SDL_JOYHATMOTION */
+ Uint8 which; /* The joystick device index */
+ Uint8 hat; /* The joystick hat index */
+ Uint8 value; /* The hat position value:
+ 8 1 2
+ 7 0 3
+ 6 5 4
+ Note that zero means the POV is centered.
+ */
+} SDL_JoyHatEvent;
+
+/* Joystick button event structure */
+typedef struct {
+ Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
+ Uint8 which; /* The joystick device index */
+ Uint8 button; /* The joystick button index */
+ Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
+} SDL_JoyButtonEvent;
+
+/* The "window resized" event
+ When you get this event, you are responsible for setting a new video
+ mode with the new width and height.
+ */
+typedef struct {
+ Uint8 type; /* SDL_VIDEORESIZE */
+ int w; /* New width */
+ int h; /* New height */
+} SDL_ResizeEvent;
+
+/* The "screen redraw" event */
+typedef struct {
+ Uint8 type; /* SDL_VIDEOEXPOSE */
+} SDL_ExposeEvent;
+
+/* The "quit requested" event */
+typedef struct {
+ Uint8 type; /* SDL_QUIT */
+} SDL_QuitEvent;
+
+/* A user-defined event type */
+typedef struct {
+ Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
+ int code; /* User defined event code */
+ void *data1; /* User defined data pointer */
+ void *data2; /* User defined data pointer */
+} SDL_UserEvent;
+
+/* If you want to use this event, you should include SDL_syswm.h */
+struct SDL_SysWMmsg;
+typedef struct SDL_SysWMmsg SDL_SysWMmsg;
+typedef struct {
+ Uint8 type;
+ SDL_SysWMmsg *msg;
+} SDL_SysWMEvent;
+
+/* General event structure */
+typedef union {
+ Uint8 type;
+ SDL_ActiveEvent active;
+ SDL_KeyboardEvent key;
+ SDL_MouseMotionEvent motion;
+ SDL_MouseButtonEvent button;
+ SDL_JoyAxisEvent jaxis;
+ SDL_JoyBallEvent jball;
+ SDL_JoyHatEvent jhat;
+ SDL_JoyButtonEvent jbutton;
+ SDL_ResizeEvent resize;
+ SDL_ExposeEvent expose;
+ SDL_QuitEvent quit;
+ SDL_UserEvent user;
+ SDL_SysWMEvent syswm;
+} SDL_Event;
+
+
+/* Function prototypes */
+
+/* Pumps the event loop, gathering events from the input devices.
+ This function updates the event queue and internal input device state.
+ This should only be run in the thread that sets the video mode.
+*/
+extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
+
+/* Checks the event queue for messages and optionally returns them.
+ If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
+ the back of the event queue.
+ If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
+ of the event queue, matching 'mask', will be returned and will not
+ be removed from the queue.
+ If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
+ of the event queue, matching 'mask', will be returned and will be
+ removed from the queue.
+ This function returns the number of events actually stored, or -1
+ if there was an error. This function is thread-safe.
+*/
+typedef enum {
+ SDL_ADDEVENT,
+ SDL_PEEKEVENT,
+ SDL_GETEVENT
+} SDL_eventaction;
+/* */
+extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
+ SDL_eventaction action, Uint32 mask);
+
+/* Polls for currently pending events, and returns 1 if there are any pending
+ events, or 0 if there are none available. If 'event' is not NULL, the next
+ event is removed from the queue and stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
+
+/* Waits indefinitely for the next available event, returning 1, or 0 if there
+ was an error while waiting for events. If 'event' is not NULL, the next
+ event is removed from the queue and stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
+
+/* Add an event to the event queue.
+ This function returns 0 if the event queue was full, or -1
+ if there was some other error. Returns 1 on success.
+ */
+extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
+
+/*
+ This function sets up a filter to process all events before they
+ change internal state and are posted to the internal event queue.
+
+ The filter is protypted as:
+*/
+typedef int (*SDL_EventFilter)(const SDL_Event *event);
+/*
+ If the filter returns 1, then the event will be added to the internal queue.
+ If it returns 0, then the event will be dropped from the queue, but the
+ internal state will still be updated. This allows selective filtering of
+ dynamically arriving events.
+
+ WARNING: Be very careful of what you do in the event filter function, as
+ it may run in a different thread!
+
+ There is one caveat when dealing with the SDL_QUITEVENT event type. The
+ event filter is only called when the window manager desires to close the
+ application window. If the event filter returns 1, then the window will
+ be closed, otherwise the window will remain open if possible.
+ If the quit event is generated by an interrupt signal, it will bypass the
+ internal queue and be delivered to the application at the next event poll.
+*/
+extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
+
+/*
+ Return the current event filter - can be used to "chain" filters.
+ If there is no event filter set, this function returns NULL.
+*/
+extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
+
+/*
+ This function allows you to set the state of processing certain events.
+ If 'state' is set to SDL_IGNORE, that event will be automatically dropped
+ from the event queue and will not event be filtered.
+ If 'state' is set to SDL_ENABLE, that event will be processed normally.
+ If 'state' is set to SDL_QUERY, SDL_EventState() will return the
+ current processing state of the specified event.
+*/
+#define SDL_QUERY -1
+#define SDL_IGNORE 0
+#define SDL_DISABLE 0
+#define SDL_ENABLE 1
+extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_events_h */
+
diff --git a/code/unix/SDL12/include/SDL_getenv.h b/code/unix/SDL12/include/SDL_getenv.h
new file mode 100644
index 0000000..8df22b5
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_getenv.h
@@ -0,0 +1,31 @@
+
+/* Not all environments have a working getenv()/putenv() */
+
+#if defined(macintosh) || defined(_WIN32_WCE)
+#define NEED_SDL_GETENV
+#endif
+
+#ifdef NEED_SDL_GETENV
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Put a variable of the form "name=value" into the environment */
+extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
+#define putenv(X) SDL_putenv(X)
+
+/* Retrieve a variable named "name" from the environment */
+extern DECLSPEC char * SDLCALL SDL_getenv(const char *name);
+#define getenv(X) SDL_getenv(X)
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* NEED_GETENV */
+
diff --git a/code/unix/SDL12/include/SDL_joystick.h b/code/unix/SDL12/include/SDL_joystick.h
new file mode 100644
index 0000000..f175b8a
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_joystick.h
@@ -0,0 +1,172 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_joystick.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
+#endif
+
+/* Include file for SDL joystick event handling */
+
+#ifndef _SDL_joystick_h
+#define _SDL_joystick_h
+
+#include "SDL_types.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* In order to use these functions, SDL_Init() must have been called
+ with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
+ for joysticks, and load appropriate drivers.
+*/
+
+/* The joystick structure used to identify an SDL joystick */
+struct _SDL_Joystick;
+typedef struct _SDL_Joystick SDL_Joystick;
+
+
+/* Function prototypes */
+/*
+ * Count the number of joysticks attached to the system
+ */
+extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
+
+/*
+ * Get the implementation dependent name of a joystick.
+ * This can be called before any joysticks are opened.
+ * If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);
+
+/*
+ * Open a joystick for use - the index passed as an argument refers to
+ * the N'th joystick on the system. This index is the value which will
+ * identify this joystick in future joystick events.
+ *
+ * This function returns a joystick identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_Joystick * SDLCALL SDLCALL SDL_JoystickOpen(int device_index);
+
+/*
+ * Returns 1 if the joystick has been opened, or 0 if it has not.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
+
+/*
+ * Get the device index of an opened joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);
+
+/*
+ * Get the number of general axis controls on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
+
+/*
+ * Get the number of trackballs on a joystick
+ * Joystick trackballs have only relative motion events associated
+ * with them and their state cannot be polled.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
+
+/*
+ * Get the number of POV hats on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
+
+/*
+ * Get the number of buttons on a joystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
+
+/*
+ * Update the current state of the open joysticks.
+ * This is called automatically by the event loop if any joystick
+ * events are enabled.
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
+
+/*
+ * Enable/disable joystick event polling.
+ * If joystick events are disabled, you must call SDL_JoystickUpdate()
+ * yourself and check the state of the joystick when you want joystick
+ * information.
+ * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
+
+/*
+ * Get the current state of an axis control on a joystick
+ * The state is a value ranging from -32768 to 32767.
+ * The axis indices start at index 0.
+ */
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);
+
+/*
+ * Get the current state of a POV hat on a joystick
+ * The return value is one of the following positions:
+ */
+#define SDL_HAT_CENTERED 0x00
+#define SDL_HAT_UP 0x01
+#define SDL_HAT_RIGHT 0x02
+#define SDL_HAT_DOWN 0x04
+#define SDL_HAT_LEFT 0x08
+#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP)
+#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
+#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
+#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
+/*
+ * The hat indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);
+
+/*
+ * Get the ball axis change since the last poll
+ * This returns 0, or -1 if you passed it invalid parameters.
+ * The ball indices start at index 0.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);
+
+/*
+ * Get the current state of a button on a joystick
+ * The button indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);
+
+/*
+ * Close a joystick previously opened with SDL_JoystickOpen()
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_joystick_h */
+
diff --git a/code/unix/SDL12/include/SDL_keyboard.h b/code/unix/SDL12/include/SDL_keyboard.h
new file mode 100644
index 0000000..d20655b
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_keyboard.h
@@ -0,0 +1,125 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_keyboard.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
+#endif
+
+/* Include file for SDL keyboard event handling */
+
+#ifndef _SDL_keyboard_h
+#define _SDL_keyboard_h
+
+#include "SDL_types.h"
+#include "SDL_keysym.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Keysym structure
+ - The scancode is hardware dependent, and should not be used by general
+ applications. If no hardware scancode is available, it will be 0.
+
+ - The 'unicode' translated character is only available when character
+ translation is enabled by the SDL_EnableUNICODE() API. If non-zero,
+ this is a UNICODE character corresponding to the keypress. If the
+ high 9 bits of the character are 0, then this maps to the equivalent
+ ASCII character:
+ char ch;
+ if ( (keysym.unicode & 0xFF80) == 0 ) {
+ ch = keysym.unicode & 0x7F;
+ } else {
+ An international character..
+ }
+ */
+typedef struct {
+ Uint8 scancode; /* hardware specific scancode */
+ SDLKey sym; /* SDL virtual keysym */
+ SDLMod mod; /* current key modifiers */
+ Uint16 unicode; /* translated character */
+} SDL_keysym;
+
+/* This is the mask which refers to all hotkey bindings */
+#define SDL_ALL_HOTKEYS 0xFFFFFFFF
+
+/* Function prototypes */
+/*
+ * Enable/Disable UNICODE translation of keyboard input.
+ * This translation has some overhead, so translation defaults off.
+ * If 'enable' is 1, translation is enabled.
+ * If 'enable' is 0, translation is disabled.
+ * If 'enable' is -1, the translation state is not changed.
+ * It returns the previous state of keyboard translation.
+ */
+extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
+
+/*
+ * Enable/Disable keyboard repeat. Keyboard repeat defaults to off.
+ * 'delay' is the initial delay in ms between the time when a key is
+ * pressed, and keyboard repeat begins.
+ * 'interval' is the time in ms between keyboard repeat events.
+ */
+#define SDL_DEFAULT_REPEAT_DELAY 500
+#define SDL_DEFAULT_REPEAT_INTERVAL 30
+/*
+ * If 'delay' is set to 0, keyboard repeat is disabled.
+ */
+extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
+
+/*
+ * Get a snapshot of the current state of the keyboard.
+ * Returns an array of keystates, indexed by the SDLK_* syms.
+ * Used:
+ * Uint8 *keystate = SDL_GetKeyState(NULL);
+ * if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
+ */
+extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
+
+/*
+ * Get the current key modifier state
+ */
+extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
+
+/*
+ * Set the current key modifier state
+ * This does not change the keyboard state, only the key modifier flags.
+ */
+extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
+
+/*
+ * Get the name of an SDL virtual keysym
+ */
+extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_keyboard_h */
+
diff --git a/code/unix/SDL12/include/SDL_keysym.h b/code/unix/SDL12/include/SDL_keysym.h
new file mode 100644
index 0000000..70522a8
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_keysym.h
@@ -0,0 +1,317 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_keysym.h,v 1.5 2002/03/06 11:23:01 slouken Exp $";
+#endif
+
+#ifndef _SDL_keysym_h
+#define _SDL_keysym_h
+
+/* What we really want is a mapping of every raw key on the keyboard.
+ To support international keyboards, we use the range 0xA1 - 0xFF
+ as international virtual keycodes. We'll follow in the footsteps of X11...
+ The names of the keys
+ */
+
+typedef enum {
+ /* The keyboard syms have been cleverly chosen to map to ASCII */
+ SDLK_UNKNOWN = 0,
+ SDLK_FIRST = 0,
+ SDLK_BACKSPACE = 8,
+ SDLK_TAB = 9,
+ SDLK_CLEAR = 12,
+ SDLK_RETURN = 13,
+ SDLK_PAUSE = 19,
+ SDLK_ESCAPE = 27,
+ SDLK_SPACE = 32,
+ SDLK_EXCLAIM = 33,
+ SDLK_QUOTEDBL = 34,
+ SDLK_HASH = 35,
+ SDLK_DOLLAR = 36,
+ SDLK_AMPERSAND = 38,
+ SDLK_QUOTE = 39,
+ SDLK_LEFTPAREN = 40,
+ SDLK_RIGHTPAREN = 41,
+ SDLK_ASTERISK = 42,
+ SDLK_PLUS = 43,
+ SDLK_COMMA = 44,
+ SDLK_MINUS = 45,
+ SDLK_PERIOD = 46,
+ SDLK_SLASH = 47,
+ SDLK_0 = 48,
+ SDLK_1 = 49,
+ SDLK_2 = 50,
+ SDLK_3 = 51,
+ SDLK_4 = 52,
+ SDLK_5 = 53,
+ SDLK_6 = 54,
+ SDLK_7 = 55,
+ SDLK_8 = 56,
+ SDLK_9 = 57,
+ SDLK_COLON = 58,
+ SDLK_SEMICOLON = 59,
+ SDLK_LESS = 60,
+ SDLK_EQUALS = 61,
+ SDLK_GREATER = 62,
+ SDLK_QUESTION = 63,
+ SDLK_AT = 64,
+ /*
+ Skip uppercase letters
+ */
+ SDLK_LEFTBRACKET = 91,
+ SDLK_BACKSLASH = 92,
+ SDLK_RIGHTBRACKET = 93,
+ SDLK_CARET = 94,
+ SDLK_UNDERSCORE = 95,
+ SDLK_BACKQUOTE = 96,
+ SDLK_a = 97,
+ SDLK_b = 98,
+ SDLK_c = 99,
+ SDLK_d = 100,
+ SDLK_e = 101,
+ SDLK_f = 102,
+ SDLK_g = 103,
+ SDLK_h = 104,
+ SDLK_i = 105,
+ SDLK_j = 106,
+ SDLK_k = 107,
+ SDLK_l = 108,
+ SDLK_m = 109,
+ SDLK_n = 110,
+ SDLK_o = 111,
+ SDLK_p = 112,
+ SDLK_q = 113,
+ SDLK_r = 114,
+ SDLK_s = 115,
+ SDLK_t = 116,
+ SDLK_u = 117,
+ SDLK_v = 118,
+ SDLK_w = 119,
+ SDLK_x = 120,
+ SDLK_y = 121,
+ SDLK_z = 122,
+ SDLK_DELETE = 127,
+ /* End of ASCII mapped keysyms */
+
+ /* International keyboard syms */
+ SDLK_WORLD_0 = 160, /* 0xA0 */
+ SDLK_WORLD_1 = 161,
+ SDLK_WORLD_2 = 162,
+ SDLK_WORLD_3 = 163,
+ SDLK_WORLD_4 = 164,
+ SDLK_WORLD_5 = 165,
+ SDLK_WORLD_6 = 166,
+ SDLK_WORLD_7 = 167,
+ SDLK_WORLD_8 = 168,
+ SDLK_WORLD_9 = 169,
+ SDLK_WORLD_10 = 170,
+ SDLK_WORLD_11 = 171,
+ SDLK_WORLD_12 = 172,
+ SDLK_WORLD_13 = 173,
+ SDLK_WORLD_14 = 174,
+ SDLK_WORLD_15 = 175,
+ SDLK_WORLD_16 = 176,
+ SDLK_WORLD_17 = 177,
+ SDLK_WORLD_18 = 178,
+ SDLK_WORLD_19 = 179,
+ SDLK_WORLD_20 = 180,
+ SDLK_WORLD_21 = 181,
+ SDLK_WORLD_22 = 182,
+ SDLK_WORLD_23 = 183,
+ SDLK_WORLD_24 = 184,
+ SDLK_WORLD_25 = 185,
+ SDLK_WORLD_26 = 186,
+ SDLK_WORLD_27 = 187,
+ SDLK_WORLD_28 = 188,
+ SDLK_WORLD_29 = 189,
+ SDLK_WORLD_30 = 190,
+ SDLK_WORLD_31 = 191,
+ SDLK_WORLD_32 = 192,
+ SDLK_WORLD_33 = 193,
+ SDLK_WORLD_34 = 194,
+ SDLK_WORLD_35 = 195,
+ SDLK_WORLD_36 = 196,
+ SDLK_WORLD_37 = 197,
+ SDLK_WORLD_38 = 198,
+ SDLK_WORLD_39 = 199,
+ SDLK_WORLD_40 = 200,
+ SDLK_WORLD_41 = 201,
+ SDLK_WORLD_42 = 202,
+ SDLK_WORLD_43 = 203,
+ SDLK_WORLD_44 = 204,
+ SDLK_WORLD_45 = 205,
+ SDLK_WORLD_46 = 206,
+ SDLK_WORLD_47 = 207,
+ SDLK_WORLD_48 = 208,
+ SDLK_WORLD_49 = 209,
+ SDLK_WORLD_50 = 210,
+ SDLK_WORLD_51 = 211,
+ SDLK_WORLD_52 = 212,
+ SDLK_WORLD_53 = 213,
+ SDLK_WORLD_54 = 214,
+ SDLK_WORLD_55 = 215,
+ SDLK_WORLD_56 = 216,
+ SDLK_WORLD_57 = 217,
+ SDLK_WORLD_58 = 218,
+ SDLK_WORLD_59 = 219,
+ SDLK_WORLD_60 = 220,
+ SDLK_WORLD_61 = 221,
+ SDLK_WORLD_62 = 222,
+ SDLK_WORLD_63 = 223,
+ SDLK_WORLD_64 = 224,
+ SDLK_WORLD_65 = 225,
+ SDLK_WORLD_66 = 226,
+ SDLK_WORLD_67 = 227,
+ SDLK_WORLD_68 = 228,
+ SDLK_WORLD_69 = 229,
+ SDLK_WORLD_70 = 230,
+ SDLK_WORLD_71 = 231,
+ SDLK_WORLD_72 = 232,
+ SDLK_WORLD_73 = 233,
+ SDLK_WORLD_74 = 234,
+ SDLK_WORLD_75 = 235,
+ SDLK_WORLD_76 = 236,
+ SDLK_WORLD_77 = 237,
+ SDLK_WORLD_78 = 238,
+ SDLK_WORLD_79 = 239,
+ SDLK_WORLD_80 = 240,
+ SDLK_WORLD_81 = 241,
+ SDLK_WORLD_82 = 242,
+ SDLK_WORLD_83 = 243,
+ SDLK_WORLD_84 = 244,
+ SDLK_WORLD_85 = 245,
+ SDLK_WORLD_86 = 246,
+ SDLK_WORLD_87 = 247,
+ SDLK_WORLD_88 = 248,
+ SDLK_WORLD_89 = 249,
+ SDLK_WORLD_90 = 250,
+ SDLK_WORLD_91 = 251,
+ SDLK_WORLD_92 = 252,
+ SDLK_WORLD_93 = 253,
+ SDLK_WORLD_94 = 254,
+ SDLK_WORLD_95 = 255, /* 0xFF */
+
+ /* Numeric keypad */
+ SDLK_KP0 = 256,
+ SDLK_KP1 = 257,
+ SDLK_KP2 = 258,
+ SDLK_KP3 = 259,
+ SDLK_KP4 = 260,
+ SDLK_KP5 = 261,
+ SDLK_KP6 = 262,
+ SDLK_KP7 = 263,
+ SDLK_KP8 = 264,
+ SDLK_KP9 = 265,
+ SDLK_KP_PERIOD = 266,
+ SDLK_KP_DIVIDE = 267,
+ SDLK_KP_MULTIPLY = 268,
+ SDLK_KP_MINUS = 269,
+ SDLK_KP_PLUS = 270,
+ SDLK_KP_ENTER = 271,
+ SDLK_KP_EQUALS = 272,
+
+ /* Arrows + Home/End pad */
+ SDLK_UP = 273,
+ SDLK_DOWN = 274,
+ SDLK_RIGHT = 275,
+ SDLK_LEFT = 276,
+ SDLK_INSERT = 277,
+ SDLK_HOME = 278,
+ SDLK_END = 279,
+ SDLK_PAGEUP = 280,
+ SDLK_PAGEDOWN = 281,
+
+ /* Function keys */
+ SDLK_F1 = 282,
+ SDLK_F2 = 283,
+ SDLK_F3 = 284,
+ SDLK_F4 = 285,
+ SDLK_F5 = 286,
+ SDLK_F6 = 287,
+ SDLK_F7 = 288,
+ SDLK_F8 = 289,
+ SDLK_F9 = 290,
+ SDLK_F10 = 291,
+ SDLK_F11 = 292,
+ SDLK_F12 = 293,
+ SDLK_F13 = 294,
+ SDLK_F14 = 295,
+ SDLK_F15 = 296,
+
+ /* Key state modifier keys */
+ SDLK_NUMLOCK = 300,
+ SDLK_CAPSLOCK = 301,
+ SDLK_SCROLLOCK = 302,
+ SDLK_RSHIFT = 303,
+ SDLK_LSHIFT = 304,
+ SDLK_RCTRL = 305,
+ SDLK_LCTRL = 306,
+ SDLK_RALT = 307,
+ SDLK_LALT = 308,
+ SDLK_RMETA = 309,
+ SDLK_LMETA = 310,
+ SDLK_LSUPER = 311, /* Left "Windows" key */
+ SDLK_RSUPER = 312, /* Right "Windows" key */
+ SDLK_MODE = 313, /* "Alt Gr" key */
+ SDLK_COMPOSE = 314, /* Multi-key compose key */
+
+ /* Miscellaneous function keys */
+ SDLK_HELP = 315,
+ SDLK_PRINT = 316,
+ SDLK_SYSREQ = 317,
+ SDLK_BREAK = 318,
+ SDLK_MENU = 319,
+ SDLK_POWER = 320, /* Power Macintosh power key */
+ SDLK_EURO = 321, /* Some european keyboards */
+ SDLK_UNDO = 322, /* Atari keyboard has Undo */
+
+ /* Add any other keys here */
+
+ SDLK_LAST
+} SDLKey;
+
+/* Enumeration of valid key mods (possibly OR'd together) */
+typedef enum {
+ KMOD_NONE = 0x0000,
+ KMOD_LSHIFT= 0x0001,
+ KMOD_RSHIFT= 0x0002,
+ KMOD_LCTRL = 0x0040,
+ KMOD_RCTRL = 0x0080,
+ KMOD_LALT = 0x0100,
+ KMOD_RALT = 0x0200,
+ KMOD_LMETA = 0x0400,
+ KMOD_RMETA = 0x0800,
+ KMOD_NUM = 0x1000,
+ KMOD_CAPS = 0x2000,
+ KMOD_MODE = 0x4000,
+ KMOD_RESERVED = 0x8000
+} SDLMod;
+
+#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
+#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
+#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
+#define KMOD_META (KMOD_LMETA|KMOD_RMETA)
+
+#endif /* _SDL_keysym_h */
+
diff --git a/code/unix/SDL12/include/SDL_main.h b/code/unix/SDL12/include/SDL_main.h
new file mode 100644
index 0000000..0bcc7de
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_main.h
@@ -0,0 +1,102 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_main.h,v 1.11 2002/08/20 00:20:06 slouken Exp $";
+#endif
+
+#ifndef _SDL_main_h
+#define _SDL_main_h
+
+/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */
+
+#if defined(WIN32) || defined(_WIN32) || \
+ (defined(__MWERKS__) && !defined(__BEOS__)) || \
+ defined(macintosh) || defined(__APPLE__) || \
+ defined(__SYMBIAN32__) || defined(QWS)
+
+#ifdef __cplusplus
+#define C_LINKAGE "C"
+#else
+#define C_LINKAGE
+#endif /* __cplusplus */
+
+/* The application's main() function must be called with C linkage,
+ and should be declared like this:
+#ifdef __cplusplus
+extern "C"
+#endif
+ int main(int argc, char *argv[])
+ {
+ }
+ */
+#define main SDL_main
+
+/* The prototype for the application's main() function */
+extern C_LINKAGE int SDL_main(int argc, char *argv[]);
+
+
+/* From the SDL library code -- needed for registering the app on Win32 */
+#if defined(WIN32)
+#include "SDL_types.h"
+#include "begin_code.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This should be called from your WinMain() function, if any */
+extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
+/* This can also be called, but is no longer necessary */
+extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+#endif
+
+/* From the SDL library code -- needed for registering QuickDraw on MacOS */
+#if defined(macintosh)
+#include "begin_code.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Forward declaration so we don't need to include QuickDraw.h */
+struct QDGlobals;
+
+/* This should be called from your main() function, if any */
+extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
+
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+#endif
+
+#endif /* Need to redefine main()? */
+
+#endif /* _SDL_main_h */
+
diff --git a/code/unix/SDL12/include/SDL_mouse.h b/code/unix/SDL12/include/SDL_mouse.h
new file mode 100644
index 0000000..afb1d33
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_mouse.h
@@ -0,0 +1,141 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_mouse.h,v 1.6 2002/08/19 18:09:44 slouken Exp $";
+#endif
+
+/* Include file for SDL mouse event handling */
+
+#ifndef _SDL_mouse_h
+#define _SDL_mouse_h
+
+#include "SDL_types.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct WMcursor WMcursor; /* Implementation dependent */
+typedef struct {
+ SDL_Rect area; /* The area of the mouse cursor */
+ Sint16 hot_x, hot_y; /* The "tip" of the cursor */
+ Uint8 *data; /* B/W cursor data */
+ Uint8 *mask; /* B/W cursor mask */
+ Uint8 *save[2]; /* Place to save cursor area */
+ WMcursor *wm_cursor; /* Window-manager cursor */
+} SDL_Cursor;
+
+/* Function prototypes */
+/*
+ * Retrieve the current state of the mouse.
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * current mouse cursor position. You can pass NULL for either x or y.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
+
+/*
+ * Retrieve the current state of the mouse.
+ * The current button state is returned as a button bitmask, which can
+ * be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ * mouse deltas since the last call to SDL_GetRelativeMouseState().
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
+
+/*
+ * Set the position of the mouse cursor (generates a mouse motion event)
+ */
+extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
+
+/*
+ * Create a cursor using the specified data and mask (in MSB format).
+ * The cursor width must be a multiple of 8 bits.
+ *
+ * The cursor is created in black and white according to the following:
+ * data mask resulting pixel on screen
+ * 0 1 White
+ * 1 1 Black
+ * 0 0 Transparent
+ * 1 0 Inverted color if possible, black if not.
+ *
+ * Cursors created with this function must be freed with SDL_FreeCursor().
+ */
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor
+ (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y);
+
+/*
+ * Set the currently active cursor to the specified one.
+ * If the cursor is currently visible, the change will be immediately
+ * represented on the display.
+ */
+extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor);
+
+/*
+ * Returns the currently active cursor.
+ */
+extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void);
+
+/*
+ * Deallocates a cursor created with SDL_CreateCursor().
+ */
+extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor);
+
+/*
+ * Toggle whether or not the cursor is shown on the screen.
+ * The cursor start off displayed, but can be turned off.
+ * SDL_ShowCursor() returns 1 if the cursor was being displayed
+ * before the call, or 0 if it was not. You can query the current
+ * state by passing a 'toggle' value of -1.
+ */
+extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
+
+/* Used as a mask when testing buttons in buttonstate
+ Button 1: Left mouse button
+ Button 2: Middle mouse button
+ Button 3: Right mouse button
+ Button 4: Mouse wheel up (may also be a real button)
+ Button 5: Mouse wheel down (may also be a real button)
+ */
+#define SDL_BUTTON(X) (SDL_PRESSED<<(X-1))
+#define SDL_BUTTON_LEFT 1
+#define SDL_BUTTON_MIDDLE 2
+#define SDL_BUTTON_RIGHT 3
+#define SDL_BUTTON_WHEELUP 4
+#define SDL_BUTTON_WHEELDOWN 5
+#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
+#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
+#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mouse_h */
+
diff --git a/code/unix/SDL12/include/SDL_mutex.h b/code/unix/SDL12/include/SDL_mutex.h
new file mode 100644
index 0000000..b1731d7
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_mutex.h
@@ -0,0 +1,167 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_mutex.h,v 1.6 2002/06/13 23:59:20 slouken Exp $";
+#endif
+
+#ifndef _SDL_mutex_h
+#define _SDL_mutex_h
+
+/* Functions to provide thread synchronization primitives
+
+ These are independent of the other SDL routines.
+*/
+
+#include "SDL_main.h"
+#include "SDL_types.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Synchronization functions which can time out return this value
+ if they time out.
+*/
+#define SDL_MUTEX_TIMEDOUT 1
+
+/* This is the timeout value which corresponds to never time out */
+#define SDL_MUTEX_MAXWAIT (~(Uint32)0)
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* Mutex functions */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* The SDL mutex structure, defined in SDL_mutex.c */
+struct SDL_mutex;
+typedef struct SDL_mutex SDL_mutex;
+
+/* Create a mutex, initialized unlocked */
+extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void);
+
+/* Lock the mutex (Returns 0, or -1 on error) */
+#define SDL_LockMutex(m) SDL_mutexP(m)
+extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex);
+
+/* Unlock the mutex (Returns 0, or -1 on error)
+ It is an error to unlock a mutex that has not been locked by
+ the current thread, and doing so results in undefined behavior.
+ */
+#define SDL_UnlockMutex(m) SDL_mutexV(m)
+extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex);
+
+/* Destroy a mutex */
+extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* Semaphore functions */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* The SDL semaphore structure, defined in SDL_sem.c */
+struct SDL_semaphore;
+typedef struct SDL_semaphore SDL_sem;
+
+/* Create a semaphore, initialized with value, returns NULL on failure. */
+extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
+
+/* Destroy a semaphore */
+extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem);
+
+/* This function suspends the calling thread until the semaphore pointed
+ * to by sem has a positive count. It then atomically decreases the semaphore
+ * count.
+ */
+extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem);
+
+/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds,
+ SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error.
+*/
+extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem);
+
+/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if
+ the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in
+ the allotted time, and -1 on error.
+ On some platforms this function is implemented by looping with a delay
+ of 1 ms, and so should be avoided if possible.
+*/
+extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms);
+
+/* Atomically increases the semaphore's count (not blocking), returns 0,
+ or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem);
+
+/* Returns the current count of the semaphore */
+extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* Condition variable functions */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* The SDL condition variable structure, defined in SDL_cond.c */
+struct SDL_cond;
+typedef struct SDL_cond SDL_cond;
+
+/* Create a condition variable */
+extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void);
+
+/* Destroy a condition variable */
+extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond);
+
+/* Restart one of the threads that are waiting on the condition variable,
+ returns 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond);
+
+/* Restart all threads that are waiting on the condition variable,
+ returns 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond);
+
+/* Wait on the condition variable, unlocking the provided mutex.
+ The mutex must be locked before entering this function!
+ Returns 0 when it is signaled, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut);
+
+/* Waits for at most 'ms' milliseconds, and returns 0 if the condition
+ variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not
+ signaled in the allotted time, and -1 on error.
+ On some platforms this function is implemented by looping with a delay
+ of 1 ms, and so should be avoided if possible.
+*/
+extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mutex_h */
+
diff --git a/code/unix/SDL12/include/SDL_name.h b/code/unix/SDL12/include/SDL_name.h
new file mode 100644
index 0000000..13ebcb4
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_name.h
@@ -0,0 +1,12 @@
+
+#ifndef _SDLname_h_
+#define _SDLname_h_
+
+#if defined(__STDC__) || defined(__cplusplus)
+#define NeedFunctionPrototypes 1
+#endif
+
+#define SDL_NAME(X) SDL_##X
+
+#endif /* _SDLname_h_ */
+
diff --git a/code/unix/SDL12/include/SDL_opengl.h b/code/unix/SDL12/include/SDL_opengl.h
new file mode 100644
index 0000000..bbdd8d8
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_opengl.h
@@ -0,0 +1,2975 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_opengl.h,v 1.5 2002/03/20 02:37:38 slouken Exp $";
+#endif
+
+/* This is a simple file to encapsulate the OpenGL API headers */
+
+#ifdef WIN32
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#endif
+#if defined(__APPLE__) && defined(__MACH__)
+#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
+#include <OpenGL/glu.h> /* Header File For The GLU Library */
+#else
+#ifndef NO_SDL_GLEXT
+#define __glext_h_ /* Don't let gl.h include glext.h */
+#endif
+#include <GL/gl.h> /* Header File For The OpenGL Library */
+#include <GL/glu.h> /* Header File For The GLU Library */
+#ifndef NO_SDL_GLEXT
+#undef __glext_h_
+#endif
+#endif
+
+/* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials.
+ It is included here because glext.h is not available on some systems.
+ If you don't want this version included, simply define "NO_SDL_GLEXT"
+ */
+#ifndef NO_SDL_GLEXT
+#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY)
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
+/*************************************************************/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+#define GL_GLEXT_VERSION 6
+
+#ifndef GL_VERSION_1_2
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT 0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+#ifndef GL_INGR_palette_buffer
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+#ifndef GL_EXT_color_subtable
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#endif
+
+#ifndef GL_EXT_index_texture
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#ifndef GL_INTEL_texture_scissor
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE3_RGB_EXT 0x8583
+#define GL_SOURCE4_RGB_EXT 0x8584
+#define GL_SOURCE5_RGB_EXT 0x8585
+#define GL_SOURCE6_RGB_EXT 0x8586
+#define GL_SOURCE7_RGB_EXT 0x8587
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_SOURCE3_ALPHA_EXT 0x858B
+#define GL_SOURCE4_ALPHA_EXT 0x858C
+#define GL_SOURCE5_ALPHA_EXT 0x858D
+#define GL_SOURCE6_ALPHA_EXT 0x858E
+#define GL_SOURCE7_ALPHA_EXT 0x858F
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND3_RGB_EXT 0x8593
+#define GL_OPERAND4_RGB_EXT 0x8594
+#define GL_OPERAND5_RGB_EXT 0x8595
+#define GL_OPERAND6_RGB_EXT 0x8596
+#define GL_OPERAND7_RGB_EXT 0x8597
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#define GL_OPERAND3_ALPHA_EXT 0x859B
+#define GL_OPERAND4_ALPHA_EXT 0x859C
+#define GL_OPERAND5_ALPHA_EXT 0x859D
+#define GL_OPERAND6_ALPHA_EXT 0x859E
+#define GL_OPERAND7_ALPHA_EXT 0x859F
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#endif
+
+#ifndef GL_SUN_vertex
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW_MATRIX1_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+#ifndef GL_NV_blend_square
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#endif
+
+#ifndef GL_MESA_window_pos
+#endif
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+#ifndef GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#endif
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#endif
+
+
+/*************************************************************/
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+extern void APIENTRY glBlendEquation (GLenum);
+extern void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+extern void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
+extern void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+extern void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+extern void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
+extern void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
+extern void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+extern void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+extern void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+extern void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+extern void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+extern void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+extern void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
+extern void APIENTRY glResetHistogram (GLenum);
+extern void APIENTRY glResetMinmax (GLenum);
+extern void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (APIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (APIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glActiveTextureARB (GLenum);
+extern void APIENTRY glClientActiveTextureARB (GLenum);
+extern void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
+extern void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
+extern void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
+extern void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
+extern void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
+extern void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
+extern void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+extern void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+extern void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
+extern void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
+extern void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+extern void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
+extern void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+extern void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
+extern void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+extern void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
+extern void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+extern void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+extern void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+extern void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
+extern void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+extern void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
+extern void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
+extern void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
+extern void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
+typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
+extern void APIENTRY glSamplePassARB (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRY * PFNGLSAMPLEPASSARBPROC) (GLenum pass);
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, void *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img);
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_subtexture
+/*#define GL_EXT_subtexture 1*/
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
+typedef void (APIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+#endif
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+extern void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+extern void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+extern void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (APIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+extern void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+extern void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
+extern void APIENTRY glResetHistogramEXT (GLenum);
+extern void APIENTRY glResetMinmaxEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (APIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (APIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+extern void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+extern void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+extern void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+extern void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+extern void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+#endif
+
+#ifndef GL_EXT_color_matrix
+#define GL_EXT_color_matrix 1
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+extern void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (APIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPixelTexGenSGIX (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
+extern void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+extern void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+extern void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+extern void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+extern void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+extern void APIENTRY glBindTextureEXT (GLenum, GLuint);
+extern void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
+extern void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
+extern GLboolean APIENTRY glIsTextureEXT (GLuint);
+extern void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLboolean (APIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (APIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (APIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
+typedef void (APIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
+typedef GLboolean (APIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (APIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+extern void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+extern void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
+typedef void (APIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
+extern void APIENTRY glSamplePatternSGIS (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glArrayElementEXT (GLint);
+extern void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
+extern void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
+extern void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
+extern void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
+typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
+typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlendEquationEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+#endif
+
+#ifndef GL_SGIX_texture_select
+#define GL_SGIX_texture_select 1
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
+extern void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+extern void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
+extern void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
+extern void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
+extern void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
+extern void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern GLint APIENTRY glGetInstrumentsSGIX (void);
+extern void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
+extern GLint APIENTRY glPollInstrumentsSGIX (GLint *);
+extern void APIENTRY glReadInstrumentsSGIX (GLint);
+extern void APIENTRY glStartInstrumentsSGIX (void);
+extern void APIENTRY glStopInstrumentsSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef GLint (APIENTRY * PFNGLGETINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRY * PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
+typedef GLint (APIENTRY * PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
+typedef void (APIENTRY * PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
+typedef void (APIENTRY * PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
+typedef void (APIENTRY * PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFrameZoomSGIX (GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTagSampleBufferSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glReferencePlaneSGIX (const GLdouble *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
+#endif
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFlushRasterSGIX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+#endif
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+#endif
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
+extern void APIENTRY glGetFogFuncSGIS (const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
+typedef void (APIENTRY * PFNGLGETFOGFUNCSGISPROC) (const GLfloat *points);
+#endif
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+#endif
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
+extern void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+extern void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+extern void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+#endif
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+#endif
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+#endif
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+#endif
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glHintPGI (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLHINTPGIPROC) (GLenum target, GLint mode);
+#endif
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+extern void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+#endif
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+extern void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+extern void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
+extern void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+extern void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
+extern void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
+#endif
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+#endif
+
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+#endif
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+#endif
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+#endif
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+#endif
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
+#endif
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+#endif
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glLockArraysEXT (GLint, GLsizei);
+extern void APIENTRY glUnlockArraysEXT (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+#endif
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
+extern void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
+typedef void (APIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
+#endif
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+#endif
+
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
+extern void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+extern void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
+extern void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+extern void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
+extern void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+extern void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
+extern void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
+extern void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+extern void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+extern void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+extern void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+extern void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+extern void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+extern void APIENTRY glLightEnviSGIX (GLenum, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
+#endif
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+#endif
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+#endif
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+#endif
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+#endif
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+#endif
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glApplyTextureEXT (GLenum);
+extern void APIENTRY glTextureLightEXT (GLenum);
+extern void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (APIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (APIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+#endif
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+#endif
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+#endif
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+extern void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
+extern void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+extern void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+typedef void (APIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+#endif
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+extern void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+extern void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+extern void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+#endif
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+#endif
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+#endif
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+extern void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
+extern void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
+extern void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
+extern void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
+extern void APIENTRY glSecondaryColor3ivEXT (const GLint *);
+extern void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+extern void APIENTRY glSecondaryColor3svEXT (const GLshort *);
+extern void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+extern void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
+extern void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+extern void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
+extern void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+extern void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
+extern void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTextureNormalEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
+extern void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (APIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+#endif
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFogCoordfEXT (GLfloat);
+extern void APIENTRY glFogCoordfvEXT (const GLfloat *);
+extern void APIENTRY glFogCoorddEXT (GLdouble);
+extern void APIENTRY glFogCoorddvEXT (const GLdouble *);
+extern void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (APIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+typedef void (APIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (APIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (APIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+#endif
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+extern void APIENTRY glTangent3bvEXT (const GLbyte *);
+extern void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glTangent3dvEXT (const GLdouble *);
+extern void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTangent3fvEXT (const GLfloat *);
+extern void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
+extern void APIENTRY glTangent3ivEXT (const GLint *);
+extern void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
+extern void APIENTRY glTangent3svEXT (const GLshort *);
+extern void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+extern void APIENTRY glBinormal3bvEXT (const GLbyte *);
+extern void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glBinormal3dvEXT (const GLdouble *);
+extern void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glBinormal3fvEXT (const GLfloat *);
+extern void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
+extern void APIENTRY glBinormal3ivEXT (const GLint *);
+extern void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
+extern void APIENTRY glBinormal3svEXT (const GLshort *);
+extern void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+extern void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (APIENTRY * PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRY * PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (APIENTRY * PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (APIENTRY * PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
+typedef void (APIENTRY * PFNGLTANGENT3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
+typedef void (APIENTRY * PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (APIENTRY * PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
+typedef void (APIENTRY * PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (APIENTRY * PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (APIENTRY * PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
+typedef void (APIENTRY * PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
+typedef void (APIENTRY * PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (APIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+#endif
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+#endif
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+#endif
+
+#ifndef GL_SGIX_fog_scale
+#define GL_SGIX_fog_scale 1
+#endif
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFinishTextureSUNX (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+#endif
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
+extern void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
+extern void APIENTRY glGlobalAlphaFactoriSUN (GLint);
+extern void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
+extern void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
+extern void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
+extern void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
+extern void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+#endif
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glReplacementCodeuiSUN (GLuint);
+extern void APIENTRY glReplacementCodeusSUN (GLushort);
+extern void APIENTRY glReplacementCodeubSUN (GLubyte);
+extern void APIENTRY glReplacementCodeuivSUN (const GLuint *);
+extern void APIENTRY glReplacementCodeusvSUN (const GLushort *);
+extern void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
+extern void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
+#endif
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+extern void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+extern void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+extern void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+extern void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+extern void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+extern void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+extern void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+extern void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLenum rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLenum rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLenum *rc, const GLubyte *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+#endif
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+#endif
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+#endif
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+#endif
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+#endif
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+#endif
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+#endif
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+#endif
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+#endif
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+#endif
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glVertexWeightfEXT (GLfloat);
+extern void APIENTRY glVertexWeightfvEXT (const GLfloat *);
+extern void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (APIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
+typedef void (APIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+#endif
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glFlushVertexArrayRangeNV (void);
+extern void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (APIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei size, const GLvoid *pointer);
+#endif
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
+extern void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
+extern void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
+extern void APIENTRY glCombinerParameteriNV (GLenum, GLint);
+extern void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+extern void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+extern void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+extern void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+#ifdef VMS
+ #define glGetCombinerOutputParameterfvNV glGetCombinerOutputParameterfvN
+ #define glGetCombinerOutputParameterivNV glGetCombinerOutputParameterivN
+ #define glGetFinalCombinerInputParameterfvNV glGetFinalCombinerInputParafvNV
+ #define glGetFinalCombinerInputParameterivNV glGetFinalCombinerInputParaivNV
+#endif
+extern void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+extern void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+extern void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
+typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
+typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
+typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
+typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
+#endif
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+#endif
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+#endif
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+#endif
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+#endif
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glResizeBuffersMESA (void);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+#endif
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
+extern void APIENTRY glWindowPos2dvMESA (const GLdouble *);
+extern void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
+extern void APIENTRY glWindowPos2fvMESA (const GLfloat *);
+extern void APIENTRY glWindowPos2iMESA (GLint, GLint);
+extern void APIENTRY glWindowPos2ivMESA (const GLint *);
+extern void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
+extern void APIENTRY glWindowPos2svMESA (const GLshort *);
+extern void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glWindowPos3dvMESA (const GLdouble *);
+extern void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glWindowPos3fvMESA (const GLfloat *);
+extern void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
+extern void APIENTRY glWindowPos3ivMESA (const GLint *);
+extern void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
+extern void APIENTRY glWindowPos3svMESA (const GLshort *);
+extern void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
+extern void APIENTRY glWindowPos4dvMESA (const GLdouble *);
+extern void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
+extern void APIENTRY glWindowPos4fvMESA (const GLfloat *);
+extern void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
+extern void APIENTRY glWindowPos4ivMESA (const GLint *);
+extern void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
+extern void APIENTRY glWindowPos4svMESA (const GLshort *);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (APIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (APIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (APIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (APIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (APIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (APIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (APIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (APIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (APIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (APIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (APIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
+typedef void (APIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (APIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
+#endif
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+#endif
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint);
+extern void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (APIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, GLint modestride);
+#endif
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+extern void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+extern void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+extern void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+extern void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+extern void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+extern void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+extern void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+typedef void (APIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
+#endif
+
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+#endif
+
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+#endif
+
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+#endif
+
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+#endif
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+#endif
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+#endif
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTbufferMask3DFX (GLuint);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+#endif
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
+extern void APIENTRY glSamplePatternEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+#endif
+
+#ifndef GL_SGI_vertex_preclip
+#define GL_SGI_vertex_preclip 1
+#endif
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+#endif
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+#endif
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+#endif
+
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+#ifdef GL_GLEXT_PROTOTYPES
+extern void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRY * PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glext_h_ */
+#endif /* NO_SDL_GLEXT */
+
diff --git a/code/unix/SDL12/include/SDL_quit.h b/code/unix/SDL12/include/SDL_quit.h
new file mode 100644
index 0000000..b488af4
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_quit.h
@@ -0,0 +1,53 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_quit.h,v 1.4 2002/03/06 11:23:01 slouken Exp $";
+#endif
+
+/* Include file for SDL quit event handling */
+
+#ifndef _SDL_quit_h
+#define _SDL_quit_h
+
+/*
+ An SDL_QUITEVENT is generated when the user tries to close the application
+ window. If it is ignored or filtered out, the window will remain open.
+ If it is not ignored or filtered, it is queued normally and the window
+ is allowed to close. When the window is closed, screen updates will
+ complete, but have no effect.
+
+ SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
+ and SIGTERM (system termination request), if handlers do not already
+ exist, that generate SDL_QUITEVENT events as well. There is no way
+ to determine the cause of an SDL_QUITEVENT, but setting a signal
+ handler in your application will override the default generation of
+ quit events for that signal.
+*/
+
+/* There are no functions directly affecting the quit event */
+#define SDL_QuitRequested() \
+ (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
+
+#endif /* _SDL_quit_h */
+
diff --git a/code/unix/SDL12/include/SDL_rwops.h b/code/unix/SDL12/include/SDL_rwops.h
new file mode 100644
index 0000000..6ebf1bd
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_rwops.h
@@ -0,0 +1,114 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_rwops.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
+#endif
+
+/* This file provides a general interface for SDL to read and write
+ data sources. It can easily be extended to files, memory, etc.
+*/
+
+#ifndef _SDL_RWops_h
+#define _SDL_RWops_h
+
+#include <stdio.h>
+
+#include "SDL_types.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This is the read/write operation structure -- very basic */
+
+typedef struct SDL_RWops {
+ /* Seek to 'offset' relative to whence, one of stdio's whence values:
+ SEEK_SET, SEEK_CUR, SEEK_END
+ Returns the final offset in the data source.
+ */
+ int (*seek)(struct SDL_RWops *context, int offset, int whence);
+
+ /* Read up to 'num' objects each of size 'objsize' from the data
+ source to the area pointed at by 'ptr'.
+ Returns the number of objects read, or -1 if the read failed.
+ */
+ int (*read)(struct SDL_RWops *context, void *ptr, int size, int maxnum);
+
+ /* Write exactly 'num' objects each of size 'objsize' from the area
+ pointed at by 'ptr' to data source.
+ Returns 'num', or -1 if the write failed.
+ */
+ int (*write)(struct SDL_RWops *context, const void *ptr, int size, int num);
+
+ /* Close and free an allocated SDL_FSops structure */
+ int (*close)(struct SDL_RWops *context);
+
+ Uint32 type;
+ union {
+ struct {
+ int autoclose;
+ FILE *fp;
+ } stdio;
+ struct {
+ Uint8 *base;
+ Uint8 *here;
+ Uint8 *stop;
+ } mem;
+ struct {
+ void *data1;
+ } unknown;
+ } hidden;
+
+} SDL_RWops;
+
+
+/* Functions to create SDL_RWops structures from various data sources */
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode);
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose);
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size);
+
+extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void);
+extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area);
+
+/* Macros to easily read and write from an SDL_RWops structure */
+#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
+#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, SEEK_CUR)
+#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
+#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
+#define SDL_RWclose(ctx) (ctx)->close(ctx)
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_RWops_h */
+
diff --git a/code/unix/SDL12/include/SDL_syswm.h b/code/unix/SDL12/include/SDL_syswm.h
new file mode 100644
index 0000000..bb44e5b
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_syswm.h
@@ -0,0 +1,168 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_syswm.h,v 1.10 2002/08/25 06:21:49 slouken Exp $";
+#endif
+
+/* Include file for SDL custom system window manager hooks */
+
+#ifndef _SDL_syswm_h
+#define _SDL_syswm_h
+
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Your application has access to a special type of event 'SDL_SYSWMEVENT',
+ which contains window-manager specific information and arrives whenever
+ an unhandled window event occurs. This event is ignored by default, but
+ you can enable it with SDL_EventState()
+*/
+#ifdef SDL_PROTOTYPES_ONLY
+struct SDL_SysWMinfo;
+typedef struct SDL_SysWMinfo SDL_SysWMinfo;
+#else
+
+/* This is the structure for custom window manager events */
+#if (defined(unix) || defined(__unix__) || defined(_AIX) || defined(__OpenBSD__)) && \
+ (!defined(DISABLE_X11) && !defined(__CYGWIN32__) && !defined(ENABLE_NANOX))
+ /* AIX is unix, of course, but the native compiler CSet doesn't define unix */
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+
+/* These are the various supported subsystems under UNIX */
+typedef enum {
+ SDL_SYSWM_X11
+} SDL_SYSWM_TYPE;
+
+/* The UNIX custom event structure */
+struct SDL_SysWMmsg {
+ SDL_version version;
+ SDL_SYSWM_TYPE subsystem;
+ union {
+ XEvent xevent;
+ } event;
+};
+
+/* The UNIX custom window manager information structure.
+ When this structure is returned, it holds information about which
+ low level system it is using, and will be one of SDL_SYSWM_TYPE.
+ */
+typedef struct {
+ SDL_version version;
+ SDL_SYSWM_TYPE subsystem;
+ union {
+ struct {
+ Display *display; /* The X11 display */
+ Window window; /* The X11 display window */
+ /* These locking functions should be called around
+ any X11 functions using the display variable.
+ They lock the event thread, so should not be
+ called around event functions or from event filters.
+ */
+ void (*lock_func)(void);
+ void (*unlock_func)(void);
+
+ /* Introduced in SDL 1.0.2 */
+ Window fswindow; /* The X11 fullscreen window */
+ Window wmwindow; /* The X11 managed input window */
+ } x11;
+ } info;
+} SDL_SysWMinfo;
+
+#elif defined(ENABLE_NANOX)
+#include <microwin/nano-X.h>
+
+/* The generic custom event structure */
+struct SDL_SysWMmsg {
+ SDL_version version;
+ int data;
+};
+
+/* The windows custom window manager information structure */
+typedef struct {
+ SDL_version version ;
+ GR_WINDOW_ID window ; /* The display window */
+} SDL_SysWMinfo;
+
+#elif defined(WIN32)
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+
+/* The windows custom event structure */
+struct SDL_SysWMmsg {
+ SDL_version version;
+ HWND hwnd; /* The window for the message */
+ UINT msg; /* The type of message */
+ WPARAM wParam; /* WORD message parameter */
+ LPARAM lParam; /* LONG message parameter */
+};
+
+/* The windows custom window manager information structure */
+typedef struct {
+ SDL_version version;
+ HWND window; /* The Win32 display window */
+ HGLRC hglrc; /* The OpenGL context, if any */
+} SDL_SysWMinfo;
+
+#else
+
+/* The generic custom event structure */
+struct SDL_SysWMmsg {
+ SDL_version version;
+ int data;
+};
+
+/* The generic custom window manager information structure */
+typedef struct {
+ SDL_version version;
+ int data;
+} SDL_SysWMinfo;
+
+#endif /* OS type */
+
+#endif /* SDL_PROTOTYPES_ONLY */
+
+/* Function prototypes */
+/*
+ * This function gives you custom hooks into the window manager information.
+ * It fills the structure pointed to by 'info' with custom information and
+ * returns 1 if the function is implemented. If it's not implemented, or
+ * the version member of the 'info' structure is invalid, it returns 0.
+ */
+extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_syswm_h */
+
diff --git a/code/unix/SDL12/include/SDL_thread.h b/code/unix/SDL12/include/SDL_thread.h
new file mode 100644
index 0000000..8ca9d93
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_thread.h
@@ -0,0 +1,80 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_thread.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
+#endif
+
+#ifndef _SDL_thread_h
+#define _SDL_thread_h
+
+/* Header for the SDL thread management routines
+
+ These are independent of the other SDL routines.
+*/
+
+#include "SDL_main.h"
+#include "SDL_types.h"
+
+/* Thread synchronization primitives */
+#include "SDL_mutex.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The SDL thread structure, defined in SDL_thread.c */
+struct SDL_Thread;
+typedef struct SDL_Thread SDL_Thread;
+
+/* Create a thread */
+extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data);
+
+/* Get the 32-bit thread identifier for the current thread */
+extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
+
+/* Get the 32-bit thread identifier for the specified thread,
+ equivalent to SDL_ThreadID() if the specified thread is NULL.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
+
+/* Wait for a thread to finish.
+ The return code for the thread function is placed in the area
+ pointed to by 'status', if 'status' is not NULL.
+ */
+extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
+
+/* Forcefully kill a thread without worrying about its state */
+extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_thread_h */
+
diff --git a/code/unix/SDL12/include/SDL_timer.h b/code/unix/SDL12/include/SDL_timer.h
new file mode 100644
index 0000000..b0632d1
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_timer.h
@@ -0,0 +1,119 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_timer.h,v 1.5 2002/04/11 14:35:13 slouken Exp $";
+#endif
+
+#ifndef _SDL_timer_h
+#define _SDL_timer_h
+
+/* Header for the SDL time management routines */
+
+#include "SDL_main.h"
+#include "SDL_types.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* This is the OS scheduler timeslice, in milliseconds */
+#define SDL_TIMESLICE 10
+
+/* This is the maximum resolution of the SDL timer on all platforms */
+#define TIMER_RESOLUTION 10 /* Experimentally determined */
+
+/* Get the number of milliseconds since the SDL library initialization.
+ * Note that this value wraps if the program runs for more than ~49 days.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
+
+/* Wait a specified number of milliseconds before returning */
+extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
+
+/* Function prototype for the timer callback function */
+typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval);
+
+/* Set a callback to run after the specified number of milliseconds has
+ * elapsed. The callback function is passed the current timer interval
+ * and returns the next timer interval. If the returned value is the
+ * same as the one passed in, the periodic alarm continues, otherwise a
+ * new alarm is scheduled. If the callback returns 0, the periodic alarm
+ * is cancelled.
+ *
+ * To cancel a currently running timer, call SDL_SetTimer(0, NULL);
+ *
+ * The timer callback function may run in a different thread than your
+ * main code, and so shouldn't call any functions from within itself.
+ *
+ * The maximum resolution of this timer is 10 ms, which means that if
+ * you request a 16 ms timer, your callback will run approximately 20 ms
+ * later on an unloaded system. If you wanted to set a flag signaling
+ * a frame update at 30 frames per second (every 33 ms), you might set a
+ * timer for 30 ms:
+ * SDL_SetTimer((33/10)*10, flag_update);
+ *
+ * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init().
+ *
+ * Under UNIX, you should not use raise or use SIGALRM and this function
+ * in the same program, as it is implemented using setitimer(). You also
+ * should not use this function in multi-threaded applications as signals
+ * to multi-threaded apps have undefined behavior in some implementations.
+ */
+extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback);
+
+/* New timer API, supports multiple timers
+ * Written by Stephane Peter <megastep@lokigames.com>
+ */
+
+/* Function prototype for the new timer callback function.
+ * The callback function is passed the current timer interval and returns
+ * the next timer interval. If the returned value is the same as the one
+ * passed in, the periodic alarm continues, otherwise a new alarm is
+ * scheduled. If the callback returns 0, the periodic alarm is cancelled.
+ */
+typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param);
+
+/* Definition of the timer ID type */
+typedef struct _SDL_TimerID *SDL_TimerID;
+
+/* Add a new timer to the pool of timers already running.
+ Returns a timer ID, or NULL when an error occurs.
+ */
+extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param);
+
+/* Remove one of the multiple timers knowing its ID.
+ * Returns a boolean value indicating success.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_timer_h */
+
diff --git a/code/unix/SDL12/include/SDL_types.h b/code/unix/SDL12/include/SDL_types.h
new file mode 100644
index 0000000..5f7133f
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_types.h
@@ -0,0 +1,104 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_types.h,v 1.7 2002/08/21 04:16:31 slouken Exp $";
+#endif
+
+/* General data types used by the SDL library */
+
+#ifndef _SDL_types_h
+#define _SDL_types_h
+
+/* The number of elements in a table */
+#define SDL_TABLESIZE(table) (sizeof(table)/sizeof(table[0]))
+
+/* Basic data types */
+typedef enum {
+ SDL_FALSE = 0,
+ SDL_TRUE = 1
+} SDL_bool;
+typedef unsigned char Uint8;
+typedef signed char Sint8;
+typedef unsigned short Uint16;
+typedef signed short Sint16;
+typedef unsigned int Uint32;
+typedef signed int Sint32;
+
+/* Figure out how to support 64-bit datatypes */
+#if !defined(__STRICT_ANSI__)
+#if defined(__GNUC__) || defined(__MWERKS__) || defined(__SUNPRO_C)
+#define SDL_HAS_64BIT_TYPE long long
+#elif defined(_MSC_VER) /* VC++ */
+#define SDL_HAS_64BIT_TYPE __int64
+#endif
+#endif /* !__STRICT_ANSI__ */
+
+/* The 64-bit type isn't available on EPOC/Symbian OS */
+#ifdef __SYMBIAN32__
+#undef SDL_HAS_64BIT_TYPE
+#endif
+
+/* The 64-bit datatype isn't supported on all platforms */
+#ifdef SDL_HAS_64BIT_TYPE
+typedef unsigned SDL_HAS_64BIT_TYPE Uint64;
+typedef SDL_HAS_64BIT_TYPE Sint64;
+#else
+/* This is really just a hack to prevent the compiler from complaining */
+typedef struct {
+ Uint32 hi;
+ Uint32 lo;
+} Uint64, Sint64;
+#endif
+
+/* Make sure the types really have the right sizes */
+#define SDL_COMPILE_TIME_ASSERT(name, x) \
+ typedef int SDL_dummy_ ## name[(x) * 2 - 1]
+
+SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1);
+SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1);
+SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2);
+SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2);
+SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4);
+SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4);
+SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8);
+SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8);
+
+/* Check to make sure enums are the size of ints, for structure packing.
+ For both Watcom C/C++ and Borland C/C++ the compiler option that makes
+ enums having the size of an int must be enabled.
+ This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11).
+*/
+typedef enum {
+ DUMMY_ENUM_VALUE
+} SDL_DUMMY_ENUM;
+
+SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int));
+
+#undef SDL_COMPILE_TIME_ASSERT
+
+/* General keyboard/mouse state definitions */
+enum { SDL_PRESSED = 0x01, SDL_RELEASED = 0x00 };
+
+#endif
+
diff --git a/code/unix/SDL12/include/SDL_version.h b/code/unix/SDL12/include/SDL_version.h
new file mode 100644
index 0000000..6e84f91
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_version.h
@@ -0,0 +1,91 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_version.h,v 1.9 2002/04/14 21:51:25 slouken Exp $";
+#endif
+
+/* This header defines the current SDL version */
+
+#ifndef _SDL_version_h
+#define _SDL_version_h
+
+#include "SDL_types.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
+*/
+#define SDL_MAJOR_VERSION 1
+#define SDL_MINOR_VERSION 2
+#define SDL_PATCHLEVEL 5
+
+typedef struct {
+ Uint8 major;
+ Uint8 minor;
+ Uint8 patch;
+} SDL_version;
+
+/* This macro can be used to fill a version structure with the compile-time
+ * version of the SDL library.
+ */
+#define SDL_VERSION(X) \
+{ \
+ (X)->major = SDL_MAJOR_VERSION; \
+ (X)->minor = SDL_MINOR_VERSION; \
+ (X)->patch = SDL_PATCHLEVEL; \
+}
+
+/* This macro turns the version numbers into a numeric value:
+ (1,2,3) -> (1203)
+ This assumes that there will never be more than 100 patchlevels
+*/
+#define SDL_VERSIONNUM(X, Y, Z) \
+ (X)*1000 + (Y)*100 + (Z)
+
+/* This is the version number macro for the current SDL version */
+#define SDL_COMPILEDVERSION \
+ SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL)
+
+/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */
+#define SDL_VERSION_ATLEAST(X, Y, Z) \
+ (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
+
+/* This function gets the version of the dynamically linked SDL library.
+ it should NOT be used to fill a version structure, instead you should
+ use the SDL_Version() macro.
+ */
+extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_version_h */
+
diff --git a/code/unix/SDL12/include/SDL_video.h b/code/unix/SDL12/include/SDL_video.h
new file mode 100644
index 0000000..860af95
--- /dev/null
+++ b/code/unix/SDL12/include/SDL_video.h
@@ -0,0 +1,898 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#ifdef SAVE_RCSID
+static char rcsid =
+ "@(#) $Id: SDL_video.h,v 1.12 2002/08/19 17:58:08 slouken Exp $";
+#endif
+
+/* Header file for access to the SDL raw framebuffer window */
+
+#ifndef _SDL_video_h
+#define _SDL_video_h
+
+#include <stdio.h>
+
+#include "SDL_types.h"
+#include "SDL_mutex.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* Transparency definitions: These define alpha as the opacity of a surface */
+#define SDL_ALPHA_OPAQUE 255
+#define SDL_ALPHA_TRANSPARENT 0
+
+/* Useful data types */
+typedef struct {
+ Sint16 x, y;
+ Uint16 w, h;
+} SDL_Rect;
+
+typedef struct {
+ Uint8 r;
+ Uint8 g;
+ Uint8 b;
+ Uint8 unused;
+} SDL_Color;
+
+typedef struct {
+ int ncolors;
+ SDL_Color *colors;
+} SDL_Palette;
+
+/* Everything in the pixel format structure is read-only */
+typedef struct SDL_PixelFormat {
+ SDL_Palette *palette;
+ Uint8 BitsPerPixel;
+ Uint8 BytesPerPixel;
+ Uint8 Rloss;
+ Uint8 Gloss;
+ Uint8 Bloss;
+ Uint8 Aloss;
+ Uint8 Rshift;
+ Uint8 Gshift;
+ Uint8 Bshift;
+ Uint8 Ashift;
+ Uint32 Rmask;
+ Uint32 Gmask;
+ Uint32 Bmask;
+ Uint32 Amask;
+
+ /* RGB color key information */
+ Uint32 colorkey;
+ /* Alpha value information (per-surface alpha) */
+ Uint8 alpha;
+} SDL_PixelFormat;
+
+/* typedef for private surface blitting functions */
+struct SDL_Surface;
+typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
+ struct SDL_Surface *dst, SDL_Rect *dstrect);
+
+/* This structure should be treated as read-only, except for 'pixels',
+ which, if not NULL, contains the raw pixel data for the surface.
+*/
+typedef struct SDL_Surface {
+ Uint32 flags; /* Read-only */
+ SDL_PixelFormat *format; /* Read-only */
+ int w, h; /* Read-only */
+ Uint16 pitch; /* Read-only */
+ void *pixels; /* Read-write */
+ int offset; /* Private */
+
+ /* Hardware-specific surface info */
+ struct private_hwdata *hwdata;
+
+ /* clipping information */
+ SDL_Rect clip_rect; /* Read-only */
+ Uint32 unused1; /* for binary compatibility */
+
+ /* Allow recursive locks */
+ Uint32 locked; /* Private */
+
+ /* info for fast blit mapping to other surfaces */
+ struct SDL_BlitMap *map; /* Private */
+
+ /* format version, bumped at every change to invalidate blit maps */
+ unsigned int format_version; /* Private */
+
+ /* Reference count -- used when freeing surface */
+ int refcount; /* Read-mostly */
+} SDL_Surface;
+
+/* These are the currently supported flags for the SDL_surface */
+/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
+#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */
+#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */
+#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */
+/* Available for SDL_SetVideoMode() */
+#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */
+#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */
+#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */
+#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */
+#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */
+#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */
+#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */
+#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */
+/* Used internally (read-only) */
+#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */
+#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */
+#define SDL_RLEACCELOK 0x00002000 /* Private flag */
+#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */
+#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */
+#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */
+
+/* Evaluates to true if the surface needs to be locked before access */
+#define SDL_MUSTLOCK(surface) \
+ (surface->offset || \
+ ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
+
+
+/* Useful for determining the video hardware capabilities */
+typedef struct {
+ Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */
+ Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */
+ Uint32 UnusedBits1 :6;
+ Uint32 UnusedBits2 :1;
+ Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */
+ Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */
+ Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */
+ Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */
+ Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */
+ Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */
+ Uint32 blit_fill :1; /* Flag: Accelerated color fill */
+ Uint32 UnusedBits3 :16;
+ Uint32 video_mem; /* The total amount of video memory (in K) */
+ SDL_PixelFormat *vfmt; /* Value: The format of the video surface */
+} SDL_VideoInfo;
+
+
+/* The most common video overlay formats.
+ For an explanation of these pixel formats, see:
+ http://www.webartz.com/fourcc/indexyuv.htm
+
+ For information on the relationship between color spaces, see:
+ http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
+ */
+#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */
+#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */
+#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
+#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
+#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
+
+/* The YUV hardware video overlay */
+typedef struct SDL_Overlay {
+ Uint32 format; /* Read-only */
+ int w, h; /* Read-only */
+ int planes; /* Read-only */
+ Uint16 *pitches; /* Read-only */
+ Uint8 **pixels; /* Read-write */
+
+ /* Hardware-specific surface info */
+ struct private_yuvhwfuncs *hwfuncs;
+ struct private_yuvhwdata *hwdata;
+
+ /* Special flags */
+ Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */
+ Uint32 UnusedBits :31;
+} SDL_Overlay;
+
+
+/* Public enumeration for setting the OpenGL window attributes. */
+typedef enum {
+ SDL_GL_RED_SIZE,
+ SDL_GL_GREEN_SIZE,
+ SDL_GL_BLUE_SIZE,
+ SDL_GL_ALPHA_SIZE,
+ SDL_GL_BUFFER_SIZE,
+ SDL_GL_DOUBLEBUFFER,
+ SDL_GL_DEPTH_SIZE,
+ SDL_GL_STENCIL_SIZE,
+ SDL_GL_ACCUM_RED_SIZE,
+ SDL_GL_ACCUM_GREEN_SIZE,
+ SDL_GL_ACCUM_BLUE_SIZE,
+ SDL_GL_ACCUM_ALPHA_SIZE,
+ SDL_GL_STEREO,
+ SDL_GL_MULTISAMPLEBUFFERS,
+ SDL_GL_MULTISAMPLESAMPLES
+} SDL_GLattr;
+
+
+/* flags for SDL_SetPalette() */
+#define SDL_LOGPAL 0x01
+#define SDL_PHYSPAL 0x02
+
+/* Function prototypes */
+
+/* These functions are used internally, and should not be used unless you
+ * have a specific need to specify the video driver you want to use.
+ * You should normally use SDL_Init() or SDL_InitSubSystem().
+ *
+ * SDL_VideoInit() initializes the video subsystem -- sets up a connection
+ * to the window manager, etc, and determines the current video mode and
+ * pixel format, but does not initialize a window or graphics mode.
+ * Note that event handling is activated by this routine.
+ *
+ * If you use both sound and video in your application, you need to call
+ * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
+ * you won't be able to set full-screen display modes.
+ */
+extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
+extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
+
+/* This function fills the given character buffer with the name of the
+ * video driver, and returns a pointer to it if the video driver has
+ * been initialized. It returns NULL if no driver has been initialized.
+ */
+extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
+
+/*
+ * This function returns a pointer to the current display surface.
+ * If SDL is doing format conversion on the display surface, this
+ * function returns the publicly visible surface, not the real video
+ * surface.
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
+
+/*
+ * This function returns a read-only pointer to information about the
+ * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt'
+ * member of the returned structure will contain the pixel format of the
+ * "best" video mode.
+ */
+extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
+
+/*
+ * Check to see if a particular video mode is supported.
+ * It returns 0 if the requested mode is not supported under any bit depth,
+ * or returns the bits-per-pixel of the closest available mode with the
+ * given width and height. If this bits-per-pixel is different from the
+ * one used when setting the video mode, SDL_SetVideoMode() will succeed,
+ * but will emulate the requested bits-per-pixel with a shadow surface.
+ *
+ * The arguments to SDL_VideoModeOK() are the same ones you would pass to
+ * SDL_SetVideoMode()
+ */
+extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
+
+/*
+ * Return a pointer to an array of available screen dimensions for the
+ * given format and video flags, sorted largest to smallest. Returns
+ * NULL if there are no dimensions available for a particular format,
+ * or (SDL_Rect **)-1 if any dimension is okay for the given format.
+ *
+ * If 'format' is NULL, the mode list will be for the format given
+ * by SDL_GetVideoInfo()->vfmt
+ */
+extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
+
+/*
+ * Set up a video mode with the specified width, height and bits-per-pixel.
+ *
+ * If 'bpp' is 0, it is treated as the current display bits per pixel.
+ *
+ * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
+ * requested bits-per-pixel, but will return whatever video pixel format is
+ * available. The default is to emulate the requested pixel format if it
+ * is not natively available.
+ *
+ * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
+ * video memory, if possible, and you may have to call SDL_LockSurface()
+ * in order to access the raw framebuffer. Otherwise, the video surface
+ * will be created in system memory.
+ *
+ * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
+ * updates asynchronously, but you must always lock before accessing pixels.
+ * SDL will wait for updates to complete before returning from the lock.
+ *
+ * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
+ * that the colors set by SDL_SetColors() will be the colors you get.
+ * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
+ * of the colors exactly the way they are requested, and you should look
+ * at the video surface structure to determine the actual palette.
+ * If SDL cannot guarantee that the colors you request can be set,
+ * i.e. if the colormap is shared, then the video surface may be created
+ * under emulation in system memory, overriding the SDL_HWSURFACE flag.
+ *
+ * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
+ * a fullscreen video mode. The default is to create a windowed mode
+ * if the current graphics system has a window manager.
+ * If the SDL library is able to set a fullscreen video mode, this flag
+ * will be set in the surface that is returned.
+ *
+ * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
+ * two surfaces in video memory and swap between them when you call
+ * SDL_Flip(). This is usually slower than the normal single-buffering
+ * scheme, but prevents "tearing" artifacts caused by modifying video
+ * memory while the monitor is refreshing. It should only be used by
+ * applications that redraw the entire screen on every update.
+ *
+ * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
+ * window manager, if any, to resize the window at runtime. When this
+ * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
+ * and you must respond to the event by re-calling SDL_SetVideoMode()
+ * with the requested size (or another size that suits the application).
+ *
+ * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
+ * without any title bar or frame decoration. Fullscreen video modes have
+ * this flag set automatically.
+ *
+ * This function returns the video framebuffer surface, or NULL if it fails.
+ *
+ * If you rely on functionality provided by certain video flags, check the
+ * flags of the returned surface to make sure that functionality is available.
+ * SDL will fall back to reduced functionality if the exact flags you wanted
+ * are not available.
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
+ (int width, int height, int bpp, Uint32 flags);
+
+/*
+ * Makes sure the given list of rectangles is updated on the given screen.
+ * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
+ * screen.
+ * These functions should not be called while 'screen' is locked.
+ */
+extern DECLSPEC void SDLCALL SDL_UpdateRects
+ (SDL_Surface *screen, int numrects, SDL_Rect *rects);
+extern DECLSPEC void SDLCALL SDL_UpdateRect
+ (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
+
+/*
+ * On hardware that supports double-buffering, this function sets up a flip
+ * and returns. The hardware will wait for vertical retrace, and then swap
+ * video buffers before the next video surface blit or lock will return.
+ * On hardware that doesn not support double-buffering, this is equivalent
+ * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
+ * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
+ * setting the video mode for this function to perform hardware flipping.
+ * This function returns 0 if successful, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
+
+/*
+ * Set the gamma correction for each of the color channels.
+ * The gamma values range (approximately) between 0.1 and 10.0
+ *
+ * If this function isn't supported directly by the hardware, it will
+ * be emulated using gamma ramps, if available. If successful, this
+ * function returns 0, otherwise it returns -1.
+ */
+extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
+
+/*
+ * Set the gamma translation table for the red, green, and blue channels
+ * of the video hardware. Each table is an array of 256 16-bit quantities,
+ * representing a mapping between the input and output for that channel.
+ * The input is the index into the array, and the output is the 16-bit
+ * gamma value at that index, scaled to the output color precision.
+ *
+ * You may pass NULL for any of the channels to leave it unchanged.
+ * If the call succeeds, it will return 0. If the display driver or
+ * hardware does not support gamma translation, or otherwise fails,
+ * this function will return -1.
+ */
+extern DECLSPEC int SDLCALL SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
+
+/*
+ * Retrieve the current values of the gamma translation tables.
+ *
+ * You must pass in valid pointers to arrays of 256 16-bit quantities.
+ * Any of the pointers may be NULL to ignore that channel.
+ * If the call succeeds, it will return 0. If the display driver or
+ * hardware does not support gamma translation, or otherwise fails,
+ * this function will return -1.
+ */
+extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
+
+/*
+ * Sets a portion of the colormap for the given 8-bit surface. If 'surface'
+ * is not a palettized surface, this function does nothing, returning 0.
+ * If all of the colors were set as passed to SDL_SetColors(), it will
+ * return 1. If not all the color entries were set exactly as given,
+ * it will return 0, and you should look at the surface palette to
+ * determine the actual color palette.
+ *
+ * When 'surface' is the surface associated with the current display, the
+ * display colormap will be updated with the requested colors. If
+ * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
+ * will always return 1, and the palette is guaranteed to be set the way
+ * you desire, even if the window colormap has to be warped or run under
+ * emulation.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
+ SDL_Color *colors, int firstcolor, int ncolors);
+
+/*
+ * Sets a portion of the colormap for a given 8-bit surface.
+ * 'flags' is one or both of:
+ * SDL_LOGPAL -- set logical palette, which controls how blits are mapped
+ * to/from the surface,
+ * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
+ * the screen
+ * Only screens have physical palettes. Separate change of physical/logical
+ * palettes is only possible if the screen has SDL_HWPALETTE set.
+ *
+ * The return value is 1 if all colours could be set as requested, and 0
+ * otherwise.
+ *
+ * SDL_SetColors() is equivalent to calling this function with
+ * flags = (SDL_LOGPAL|SDL_PHYSPAL).
+ */
+extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
+ SDL_Color *colors, int firstcolor,
+ int ncolors);
+
+/*
+ * Maps an RGB triple to an opaque pixel value for a given pixel format
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
+ (SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
+
+/*
+ * Maps an RGBA quadruple to a pixel value for a given pixel format
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format,
+ Uint8 r, Uint8 g, Uint8 b, Uint8 a);
+
+/*
+ * Maps a pixel value into the RGB components for a given pixel format
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt,
+ Uint8 *r, Uint8 *g, Uint8 *b);
+
+/*
+ * Maps a pixel value into the RGBA components for a given pixel format
+ */
+extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt,
+ Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
+
+/*
+ * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
+ * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
+ * If the depth is greater than 8 bits, the pixel format is set using the
+ * flags '[RGB]mask'.
+ * If the function runs out of memory, it will return NULL.
+ *
+ * The 'flags' tell what kind of surface to create.
+ * SDL_SWSURFACE means that the surface should be created in system memory.
+ * SDL_HWSURFACE means that the surface should be created in video memory,
+ * with the same format as the display surface. This is useful for surfaces
+ * that will not change much, to take advantage of hardware acceleration
+ * when being blitted to the display surface.
+ * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
+ * this surface, but you must always lock it before accessing the pixels.
+ * SDL will wait for current blits to finish before returning from the lock.
+ * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
+ * If the hardware supports acceleration of colorkey blits between
+ * two surfaces in video memory, SDL will try to place the surface in
+ * video memory. If this isn't possible or if there is no hardware
+ * acceleration available, the surface will be placed in system memory.
+ * SDL_SRCALPHA means that the surface will be used for alpha blits and
+ * if the hardware supports hardware acceleration of alpha blits between
+ * two surfaces in video memory, to place the surface in video memory
+ * if possible, otherwise it will be placed in system memory.
+ * If the surface is created in video memory, blits will be _much_ faster,
+ * but the surface format must be identical to the video surface format,
+ * and the only way to access the pixels member of the surface is to use
+ * the SDL_LockSurface() and SDL_UnlockSurface() calls.
+ * If the requested surface actually resides in video memory, SDL_HWSURFACE
+ * will be set in the flags member of the returned surface. If for some
+ * reason the surface could not be placed in video memory, it will not have
+ * the SDL_HWSURFACE flag set, and will be created in system memory instead.
+ */
+#define SDL_AllocSurface SDL_CreateRGBSurface
+extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
+ (Uint32 flags, int width, int height, int depth,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
+ int width, int height, int depth, int pitch,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
+
+/*
+ * SDL_LockSurface() sets up a surface for directly accessing the pixels.
+ * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
+ * to and read from 'surface->pixels', using the pixel format stored in
+ * 'surface->format'. Once you are done accessing the surface, you should
+ * use SDL_UnlockSurface() to release it.
+ *
+ * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
+ * to 0, then you can read and write to the surface at any time, and the
+ * pixel format of the surface will not change. In particular, if the
+ * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
+ * will not need to lock the display surface before accessing it.
+ *
+ * No operating system or library calls should be made between lock/unlock
+ * pairs, as critical system locks may be held during this time.
+ *
+ * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
+ */
+extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
+extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
+
+/*
+ * Load a surface from a seekable SDL data source (memory or file.)
+ * If 'freesrc' is non-zero, the source will be closed after being read.
+ * Returns the new surface, or NULL if there was an error.
+ * The new surface should be freed with SDL_FreeSurface().
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
+
+/* Convenience macro -- load a surface from a file */
+#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
+
+/*
+ * Save a surface to a seekable SDL data source (memory or file.)
+ * If 'freedst' is non-zero, the source will be closed after being written.
+ * Returns 0 if successful or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
+ (SDL_Surface *surface, SDL_RWops *dst, int freedst);
+
+/* Convenience macro -- save a surface to a file */
+#define SDL_SaveBMP(surface, file) \
+ SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
+
+/*
+ * Sets the color key (transparent pixel) in a blittable surface.
+ * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
+ * 'key' will be the transparent pixel in the source image of a blit.
+ * SDL_RLEACCEL requests RLE acceleration for the surface if present,
+ * and removes RLE acceleration if absent.
+ * If 'flag' is 0, this function clears any current color key.
+ * This function returns 0, or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColorKey
+ (SDL_Surface *surface, Uint32 flag, Uint32 key);
+
+/*
+ * This function sets the alpha value for the entire surface, as opposed to
+ * using the alpha component of each pixel. This value measures the range
+ * of transparency of the surface, 0 being completely transparent to 255
+ * being completely opaque. An 'alpha' value of 255 causes blits to be
+ * opaque, the source pixels copied to the destination (the default). Note
+ * that per-surface alpha can be combined with colorkey transparency.
+ *
+ * If 'flag' is 0, alpha blending is disabled for the surface.
+ * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
+ * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
+ * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
+ *
+ * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
+ */
+extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
+
+/*
+ * Sets the clipping rectangle for the destination surface in a blit.
+ *
+ * If the clip rectangle is NULL, clipping will be disabled.
+ * If the clip rectangle doesn't intersect the surface, the function will
+ * return SDL_FALSE and blits will be completely clipped. Otherwise the
+ * function returns SDL_TRUE and blits to the surface will be clipped to
+ * the intersection of the surface area and the clipping rectangle.
+ *
+ * Note that blits are automatically clipped to the edges of the source
+ * and destination surfaces.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
+
+/*
+ * Gets the clipping rectangle for the destination surface in a blit.
+ * 'rect' must be a pointer to a valid rectangle which will be filled
+ * with the correct values.
+ */
+extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
+
+/*
+ * Creates a new surface of the specified format, and then copies and maps
+ * the given surface to it so the blit of the converted surface will be as
+ * fast as possible. If this function fails, it returns NULL.
+ *
+ * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
+ * semantics. You can also pass SDL_RLEACCEL in the flags parameter and
+ * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
+ * surface.
+ *
+ * This function is used internally by SDL_DisplayFormat().
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
+ (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
+
+/*
+ * This performs a fast blit from the source surface to the destination
+ * surface. It assumes that the source and destination rectangles are
+ * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire
+ * surface (src or dst) is copied. The final blit rectangles are saved
+ * in 'srcrect' and 'dstrect' after all clipping is performed.
+ * If the blit is successful, it returns 0, otherwise it returns -1.
+ *
+ * The blit function should not be called on a locked surface.
+ *
+ * The blit semantics for surfaces with and without alpha and colorkey
+ * are defined as follows:
+ *
+ * RGBA->RGB:
+ * SDL_SRCALPHA set:
+ * alpha-blend (using alpha-channel).
+ * SDL_SRCCOLORKEY ignored.
+ * SDL_SRCALPHA not set:
+ * copy RGB.
+ * if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ * RGB values of the source colour key, ignoring alpha in the
+ * comparison.
+ *
+ * RGB->RGBA:
+ * SDL_SRCALPHA set:
+ * alpha-blend (using the source per-surface alpha value);
+ * set destination alpha to opaque.
+ * SDL_SRCALPHA not set:
+ * copy RGB, set destination alpha to source per-surface alpha value.
+ * both:
+ * if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ * source colour key.
+ *
+ * RGBA->RGBA:
+ * SDL_SRCALPHA set:
+ * alpha-blend (using the source alpha channel) the RGB values;
+ * leave destination alpha untouched. [Note: is this correct?]
+ * SDL_SRCCOLORKEY ignored.
+ * SDL_SRCALPHA not set:
+ * copy all of RGBA to the destination.
+ * if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ * RGB values of the source colour key, ignoring alpha in the
+ * comparison.
+ *
+ * RGB->RGB:
+ * SDL_SRCALPHA set:
+ * alpha-blend (using the source per-surface alpha value).
+ * SDL_SRCALPHA not set:
+ * copy RGB.
+ * both:
+ * if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ * source colour key.
+ *
+ * If either of the surfaces were in video memory, and the blit returns -2,
+ * the video memory was lost, so it should be reloaded with artwork and
+ * re-blitted:
+ while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
+ while ( SDL_LockSurface(image) < 0 )
+ Sleep(10);
+ -- Write image pixels to image->pixels --
+ SDL_UnlockSurface(image);
+ }
+ * This happens under DirectX 5.0 when the system switches away from your
+ * fullscreen application. The lock will also fail until you have access
+ * to the video memory again.
+ */
+/* You should call SDL_BlitSurface() unless you know exactly how SDL
+ blitting works internally and how to use the other blit functions.
+*/
+#define SDL_BlitSurface SDL_UpperBlit
+
+/* This is the public blit function, SDL_BlitSurface(), and it performs
+ rectangle validation and clipping before passing it to SDL_LowerBlit()
+*/
+extern DECLSPEC int SDLCALL SDL_UpperBlit
+ (SDL_Surface *src, SDL_Rect *srcrect,
+ SDL_Surface *dst, SDL_Rect *dstrect);
+/* This is a semi-private blit function and it performs low-level surface
+ blitting only.
+*/
+extern DECLSPEC int SDLCALL SDL_LowerBlit
+ (SDL_Surface *src, SDL_Rect *srcrect,
+ SDL_Surface *dst, SDL_Rect *dstrect);
+
+/*
+ * This function performs a fast fill of the given rectangle with 'color'
+ * The given rectangle is clipped to the destination surface clip area
+ * and the final fill rectangle is saved in the passed in pointer.
+ * If 'dstrect' is NULL, the whole surface will be filled with 'color'
+ * The color should be a pixel of the format used by the surface, and
+ * can be generated by the SDL_MapRGB() function.
+ * This function returns 0 on success, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_FillRect
+ (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
+
+/*
+ * This function takes a surface and copies it to a new surface of the
+ * pixel format and colors of the video framebuffer, suitable for fast
+ * blitting onto the display surface. It calls SDL_ConvertSurface()
+ *
+ * If you want to take advantage of hardware colorkey or alpha blit
+ * acceleration, you should set the colorkey and alpha value before
+ * calling this function.
+ *
+ * If the conversion fails or runs out of memory, it returns NULL
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
+
+/*
+ * This function takes a surface and copies it to a new surface of the
+ * pixel format and colors of the video framebuffer (if possible),
+ * suitable for fast alpha blitting onto the display surface.
+ * The new surface will always have an alpha channel.
+ *
+ * If you want to take advantage of hardware colorkey or alpha blit
+ * acceleration, you should set the colorkey and alpha value before
+ * calling this function.
+ *
+ * If the conversion fails or runs out of memory, it returns NULL
+ */
+extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* YUV video surface overlay functions */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/* This function creates a video output overlay
+ Calling the returned surface an overlay is something of a misnomer because
+ the contents of the display surface underneath the area where the overlay
+ is shown is undefined - it may be overwritten with the converted YUV data.
+*/
+extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
+ Uint32 format, SDL_Surface *display);
+
+/* Lock an overlay for direct access, and unlock it when you are done */
+extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
+extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
+
+/* Blit a video overlay to the display surface.
+ The contents of the video surface underneath the blit destination are
+ not defined.
+ The width and height of the destination rectangle may be different from
+ that of the overlay, but currently only 2x scaling is supported.
+*/
+extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
+
+/* Free a video overlay */
+extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
+
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* OpenGL support functions. */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/*
+ * Dynamically load a GL driver, if SDL is built with dynamic GL.
+ *
+ * SDL links normally with the OpenGL library on your system by default,
+ * but you can compile it to dynamically load the GL driver at runtime.
+ * If you do this, you need to retrieve all of the GL functions used in
+ * your program from the dynamic library using SDL_GL_GetProcAddress().
+ *
+ * This is disabled in default builds of SDL.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
+
+/*
+ * Get the address of a GL function (for extension functions)
+ */
+extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
+
+/*
+ * Set an attribute of the OpenGL subsystem before intialization.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
+
+/*
+ * Get an attribute of the OpenGL subsystem from the windowing
+ * interface, such as glX. This is of course different from getting
+ * the values from SDL's internal OpenGL subsystem, which only
+ * stores the values you request before initialization.
+ *
+ * Developers should track the values they pass into SDL_GL_SetAttribute
+ * themselves if they want to retrieve these values.
+ */
+extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
+
+/*
+ * Swap the OpenGL buffers, if double-buffering is supported.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
+
+/*
+ * Internal functions that should not be called unless you have read
+ * and understood the source code for these functions.
+ */
+extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
+extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
+extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
+
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+/* These functions allow interaction with the window manager, if any. */
+/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
+
+/*
+ * Sets/Gets the title and icon text of the display window
+ */
+extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
+extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
+
+/*
+ * Sets the icon for the display window.
+ * This function must be called before the first call to SDL_SetVideoMode().
+ * It takes an icon surface, and a mask in MSB format.
+ * If 'mask' is NULL, the entire icon surface will be used as the icon.
+ */
+extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
+
+/*
+ * This function iconifies the window, and returns 1 if it succeeded.
+ * If the function succeeds, it generates an SDL_APPACTIVE loss event.
+ * This function is a noop and returns 0 in non-windowed environments.
+ */
+extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
+
+/*
+ * Toggle fullscreen mode without changing the contents of the screen.
+ * If the display surface does not require locking before accessing
+ * the pixel information, then the memory pointers will not change.
+ *
+ * If this function was able to toggle fullscreen mode (change from
+ * running in a window to fullscreen, or vice-versa), it will return 1.
+ * If it is not implemented, or fails, it returns 0.
+ *
+ * The next call to SDL_SetVideoMode() will set the mode fullscreen
+ * attribute based on the flags parameter - if SDL_FULLSCREEN is not
+ * set, then the display will be windowed by default where supported.
+ *
+ * This is currently only implemented in the X11 video driver.
+ */
+extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
+
+/*
+ * This function allows you to set and query the input grab state of
+ * the application. It returns the new input grab state.
+ */
+typedef enum {
+ SDL_GRAB_QUERY = -1,
+ SDL_GRAB_OFF = 0,
+ SDL_GRAB_ON = 1,
+ SDL_GRAB_FULLSCREEN /* Used internally */
+} SDL_GrabMode;
+/*
+ * Grabbing means that the mouse is confined to the application window,
+ * and nearly all keyboard input is passed directly to the application,
+ * and not interpreted by a window manager, if any.
+ */
+extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
+
+/* Not in public API at the moment - do not use! */
+extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
+ SDL_Surface *dst, SDL_Rect *dstrect);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_video_h */
+
diff --git a/code/unix/SDL12/include/begin_code.h b/code/unix/SDL12/include/begin_code.h
new file mode 100644
index 0000000..01d68d2
--- /dev/null
+++ b/code/unix/SDL12/include/begin_code.h
@@ -0,0 +1,137 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/* This file sets things up for C dynamic library function definitions,
+ static inlined functions, and structures aligned at 4-byte alignment.
+ If you don't like ugly C preprocessor code, don't look at this file. :)
+*/
+
+/* This shouldn't be nested -- included it around code only. */
+#ifdef _begin_code_h
+#error Nested inclusion of begin_code.h
+#endif
+#define _begin_code_h
+
+/* Make sure the correct platform symbols are defined */
+#if !defined(WIN32) && defined(_WIN32)
+#define WIN32
+#endif /* Windows */
+
+/* Some compilers use a special export keyword */
+#ifndef DECLSPEC
+# ifdef __BEOS__
+# if defined(__GNUC__)
+# define DECLSPEC __declspec(dllexport)
+# else
+# define DECLSPEC __declspec(export)
+# endif
+# else
+# ifdef WIN32
+# ifdef __BORLANDC__
+# ifdef BUILD_SDL
+# define DECLSPEC __declspec(dllexport)
+# else
+# define DECLSPEC __declspec(dllimport)
+# endif
+# else
+# define DECLSPEC __declspec(dllexport)
+# endif
+# else
+# define DECLSPEC
+# endif
+# endif
+#endif
+
+/* By default SDL uses the C calling convention */
+#ifndef SDLCALL
+#ifdef WIN32
+#define SDLCALL __cdecl
+#else
+#define SDLCALL
+#endif
+#endif /* SDLCALL */
+
+/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */
+#ifdef __SYMBIAN32__
+#undef DECLSPEC
+#define DECLSPEC
+#endif /* __SYMBIAN32__ */
+
+/* Force structure packing at 4 byte alignment.
+ This is necessary if the header is included in code which has structure
+ packing set to an alternate value, say for loading structures from disk.
+ The packing is reset to the previous value in close_code.h
+ */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__)
+#ifdef _MSC_VER
+#pragma warning(disable: 4103)
+#endif
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#pragma pack(push,4)
+#elif (defined(__MWERKS__) && defined(macintosh))
+#pragma options align=mac68k4byte
+#pragma enumsalwaysint on
+#endif /* Compiler needs structure packing set */
+
+/* Set up compiler-specific options for inlining functions */
+#ifndef SDL_INLINE_OKAY
+#ifdef __GNUC__
+#define SDL_INLINE_OKAY
+#else
+/* Add any special compiler-specific cases here */
+#if defined(_MSC_VER) || defined(__BORLANDC__) || \
+ defined(__DMC__) || defined(__SC__) || \
+ defined(__WATCOMC__) || defined(__LCC__)
+#ifndef __inline__
+#define __inline__ __inline
+#endif
+#define SDL_INLINE_OKAY
+#else
+#if !defined(__MRC__) && !defined(_SGI_SOURCE)
+#define __inline__ inline
+#define SDL_INLINE_OKAY
+#endif /* Not a funky compiler */
+#endif /* Visual C++ */
+#endif /* GNU C */
+#endif /* SDL_INLINE_OKAY */
+
+/* If inlining isn't supported, remove "__inline__", turning static
+ inlined functions into static functions (resulting in code bloat
+ in all files which include the offending header files)
+*/
+#ifndef SDL_INLINE_OKAY
+#define __inline__
+#endif
+
+/* Apparently this is needed by several Windows compilers */
+#if !defined(__MACH__)
+#ifndef NULL
+#ifdef __cplusplus
+#define NULL 0
+#else
+#define NULL ((void *)0)
+#endif
+#endif /* NULL */
+#endif /* ! MacOS X - breaks precompiled headers */
+
diff --git a/code/unix/SDL12/include/close_code.h b/code/unix/SDL12/include/close_code.h
new file mode 100644
index 0000000..732416e
--- /dev/null
+++ b/code/unix/SDL12/include/close_code.h
@@ -0,0 +1,41 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public
+ License along with this library; if not, write to the Free
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+/* This file reverses the effects of begin_code.h and should be included
+ after you finish any function and structure declarations in your headers
+*/
+
+#undef _begin_code_h
+
+/* Reset structure packing at previous byte alignment */
+#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__)
+#ifdef __BORLANDC__
+#pragma nopackwarning
+#endif
+#if (defined(__MWERKS__) && defined(macintosh))
+#pragma options align=reset
+#pragma enumsalwaysint reset
+#else
+#pragma pack(pop)
+#endif
+#endif /* Compiler needs structure packing set */
+
diff --git a/code/unix/linux_glimp.c b/code/unix/linux_glimp.c
index 7ecfb3f..0fd5440 100644
--- a/code/unix/linux_glimp.c
+++ b/code/unix/linux_glimp.c
@@ -34,6 +34,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
**
*/
+#if !USE_SDL
+
#include <termios.h>
#include <sys/ioctl.h>
#ifdef __linux__
@@ -1778,3 +1780,6 @@ void Sys_SendKeyEvents (void) {
void IN_StartupJoystick( void ) {}
void IN_JoyMove( void ) {}
#endif
+
+#endif // !USE_SDL
+
diff --git a/code/unix/linux_joystick.c b/code/unix/linux_joystick.c
index 1debede..8236fff 100644
--- a/code/unix/linux_joystick.c
+++ b/code/unix/linux_joystick.c
@@ -30,6 +30,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
**
*/
+#if !USE_SDL
+
#include <linux/joystick.h>
#include <sys/types.h>
#include <fcntl.h>
@@ -204,4 +206,6 @@ void IN_JoyMove( void )
old_axes = axes;
}
+#endif // !USE_SDL
+