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authorludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-05-08 09:17:06 +0000
committerludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-05-08 09:17:06 +0000
commit76eaae85db8e6ccb93e1e7090e8e9a5677733bc4 (patch)
tree24c1f2dde47aa9f88908b053c830e1e5b75fff42
parent5921795edceaeaa4970e20fdc2d0c6c17a1a5de9 (diff)
downloadioquake3-aero-76eaae85db8e6ccb93e1e7090e8e9a5677733bc4.tar.gz
ioquake3-aero-76eaae85db8e6ccb93e1e7090e8e9a5677733bc4.zip
add missing trap_RealTime prototype (#4015)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1547 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--code/game/g_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/code/game/g_local.h b/code/game/g_local.h
index 2efc4c1..076ad52 100644
--- a/code/game/g_local.h
+++ b/code/game/g_local.h
@@ -768,6 +768,7 @@ extern vmCvar_t g_proxMineTimeout;
void trap_Printf( const char *fmt );
void trap_Error( const char *fmt );
int trap_Milliseconds( void );
+int trap_RealTime( qtime_t *qtime );
int trap_Argc( void );
void trap_Argv( int n, char *buffer, int bufferLength );
void trap_Args( char *buffer, int bufferLength );