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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-06-03 02:28:03 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-06-03 02:28:03 +0000 |
commit | 74ccff8bf571b8bfeeea42a4c62ea0528393fa37 (patch) | |
tree | 0b03c2ba405d9bb112aab14436c4fe62df9e56c1 | |
parent | d645b026032ad0aba72d01b9183cc12ef7705d49 (diff) | |
download | ioquake3-aero-74ccff8bf571b8bfeeea42a4c62ea0528393fa37.tar.gz ioquake3-aero-74ccff8bf571b8bfeeea42a4c62ea0528393fa37.zip |
Don't allow client to capture audio if playing back a demo.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1360 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | code/client/cl_main.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/code/client/cl_main.c b/code/client/cl_main.c index 34185b9..1017b84 100644 --- a/code/client/cl_main.c +++ b/code/client/cl_main.c @@ -259,6 +259,8 @@ void CL_CaptureVoip(void) dontCapture = qtrue; // server doesn't support VoIP. else if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")) dontCapture = qtrue; // single player game. + else if (clc.demoplaying) + dontCapture = qtrue; // playing back a demo. else if ( voip->integer == 0 ) dontCapture = qtrue; // client has VoIP support disabled. |