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author | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-04 12:27:12 +0000 |
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committer | icculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-11-04 12:27:12 +0000 |
commit | 657f95c6a5d8a24df0c1a206eb32f54985c7b4fe (patch) | |
tree | 5feccee55837b3307cc0916d604c51f06f1b528b | |
parent | 9a154d024ae90792967b0212107cce0c61d3aee4 (diff) | |
download | ioquake3-aero-657f95c6a5d8a24df0c1a206eb32f54985c7b4fe.tar.gz ioquake3-aero-657f95c6a5d8a24df0c1a206eb32f54985c7b4fe.zip |
"upon" not "on".
git-svn-id: svn://svn.icculus.org/quake3/trunk@268 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | web/include/home.php | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/web/include/home.php b/web/include/home.php index 3f8e177..78b5919 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -4,7 +4,7 @@ <p>This project aims to build upon id Software's Quake 3 source code release. The source was released on August 20, 2005 under the GPL license. Since then, we have been feverishly cleaning up, fixing bugs, and adding features. Our eventual -goal is to have created <strong>the</strong> Quake 3 source code distribution on which people +goal is to have created <strong>the</strong> Quake 3 source code distribution upon which people base their games and mods. Our focus is initially to get the game working with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome. Modern graphical upgrades (bloom lighting, etc) would have to be disabled by default. </p> |