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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-04 12:27:12 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-11-04 12:27:12 +0000
commit657f95c6a5d8a24df0c1a206eb32f54985c7b4fe (patch)
tree5feccee55837b3307cc0916d604c51f06f1b528b
parent9a154d024ae90792967b0212107cce0c61d3aee4 (diff)
downloadioquake3-aero-657f95c6a5d8a24df0c1a206eb32f54985c7b4fe.tar.gz
ioquake3-aero-657f95c6a5d8a24df0c1a206eb32f54985c7b4fe.zip
"upon" not "on".
git-svn-id: svn://svn.icculus.org/quake3/trunk@268 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--web/include/home.php2
1 files changed, 1 insertions, 1 deletions
diff --git a/web/include/home.php b/web/include/home.php
index 3f8e177..78b5919 100644
--- a/web/include/home.php
+++ b/web/include/home.php
@@ -4,7 +4,7 @@
<p>This project aims to build upon id Software's Quake 3 source code release.
The source was released on August 20, 2005 under the GPL license. Since then, we have
been feverishly cleaning up, fixing bugs, and adding features. Our eventual
-goal is to have created <strong>the</strong> Quake 3 source code distribution on which people
+goal is to have created <strong>the</strong> Quake 3 source code distribution upon which people
base their games and mods. Our focus is initially
to get the game working with our updates on Mac OS X, Windows, and Linux. Sane new features are also welcome. Modern graphical upgrades (bloom lighting, etc) would have to be disabled by default.
</p>