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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-01 00:24:21 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-12-01 00:24:21 +0000
commit36a7f585604f0e7c852f3bf5282abd85ce85dfee (patch)
tree08dc2b276b15b166ea4b7bf2f7a3ba35fad6a0bc
parent30d30115d3239b05fcc4747a584ac924bd423ccd (diff)
downloadioquake3-aero-36a7f585604f0e7c852f3bf5282abd85ce85dfee.tar.gz
ioquake3-aero-36a7f585604f0e7c852f3bf5282abd85ce85dfee.zip
God damn xml or whatever.
git-svn-id: svn://svn.icculus.org/quake3/trunk@394 edf5b092-35ff-0310-97b2-ce42778d08ea
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@@ -21,6 +21,7 @@ Other platforms are a bonus. Sane new features are also welcome. Modern graphica
As an Open-Source project we expect comments and criticism to go the either the maintainer
<a href="mailto:zakk@timedoctor.org">zakk@timedoctor.org</a>, or more preferrably to the <a href="http://icculus.org/quake3/?page=mailinglists">mailing
list</a>.
+</p>
<h2>Progress</h2>
<p>While a lot is left to be done, quite a few goals have been met already. Quake 3
now works natively on x86-64 and PowerPC architectures, plus the game builds and runs