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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-01 00:24:21 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-12-01 00:24:21 +0000 |
commit | 36a7f585604f0e7c852f3bf5282abd85ce85dfee (patch) | |
tree | 08dc2b276b15b166ea4b7bf2f7a3ba35fad6a0bc | |
parent | 30d30115d3239b05fcc4747a584ac924bd423ccd (diff) | |
download | ioquake3-aero-36a7f585604f0e7c852f3bf5282abd85ce85dfee.tar.gz ioquake3-aero-36a7f585604f0e7c852f3bf5282abd85ce85dfee.zip |
God damn xml or whatever.
git-svn-id: svn://svn.icculus.org/quake3/trunk@394 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | web/include/home.php | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/web/include/home.php b/web/include/home.php index bf62663..1349e15 100644 --- a/web/include/home.php +++ b/web/include/home.php @@ -21,6 +21,7 @@ Other platforms are a bonus. Sane new features are also welcome. Modern graphica As an Open-Source project we expect comments and criticism to go the either the maintainer <a href="mailto:zakk@timedoctor.org">zakk@timedoctor.org</a>, or more preferrably to the <a href="http://icculus.org/quake3/?page=mailinglists">mailing list</a>. +</p> <h2>Progress</h2> <p>While a lot is left to be done, quite a few goals have been met already. Quake 3 now works natively on x86-64 and PowerPC architectures, plus the game builds and runs |