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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-05-04 23:58:08 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-05-04 23:58:08 +0000 |
commit | 29ce2df227e4c556707ae482d4391c7eb700121d (patch) | |
tree | 603efbdfe59a166743ab60e17d46985e18948987 | |
parent | 407ff50f25602e42165e3469019da14464a40b06 (diff) | |
download | ioquake3-aero-29ce2df227e4c556707ae482d4391c7eb700121d.tar.gz ioquake3-aero-29ce2df227e4c556707ae482d4391c7eb700121d.zip |
Hm, thought I added this earlier.
git-svn-id: svn://svn.icculus.org/quake3/trunk@740 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | NOTTODO | 16 |
1 files changed, 16 insertions, 0 deletions
@@ -0,0 +1,16 @@ +Things we won't ever be doing! +Autotools. + +Scons + +New build system of the week. + +Punkbuster (unless even balance wants to work with us) + +Modifications to the core Quake 3: Arena/ Team Arena gameplay. Put that into +your great mod, don't screw with this. + +Removing the CD Key/pk3 checksums, yes jerks are going to do this on their own, +no we aren't going to support them. Obviously that doesn't apply if you're +making a total conversion. That is, if you're not using any id data from the +pk3s from either Team Arena or the original game itself. |