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#[cfg(target_os = "android")]
#[macro_use]
extern crate android_glue;

extern crate glutin;

use glutin::{Event, ElementState, MouseCursor};

mod support;

#[cfg(target_os = "android")]
android_start!(main);

#[cfg(not(feature = "window"))]
fn main() { println!("This example requires glutin to be compiled with the `window` feature"); }

#[cfg(feature = "window")]
fn main() {
    
    let window = glutin::Window::new().unwrap();
    window.set_title("A fantastic window!");   
    unsafe { window.make_current() };

    let context = support::load(&window);
    let cursors = [MouseCursor::Default, MouseCursor::Crosshair, MouseCursor::Hand, MouseCursor::Arrow, MouseCursor::Move, MouseCursor::Text, MouseCursor::Wait, MouseCursor::Help, MouseCursor::Progress, MouseCursor::NotAllowed, MouseCursor::ContextMenu, MouseCursor::NoneCursor, MouseCursor::Cell, MouseCursor::VerticalText, MouseCursor::Alias, MouseCursor::Copy, MouseCursor::NoDrop, MouseCursor::Grab, MouseCursor::Grabbing, MouseCursor::AllScroll, MouseCursor::ZoomIn, MouseCursor::ZoomOut, MouseCursor::EResize, MouseCursor::NResize, MouseCursor::NeResize, MouseCursor::NwResize, MouseCursor::SResize, MouseCursor::SeResize, MouseCursor::SwResize, MouseCursor::WResize, MouseCursor::EwResize, MouseCursor::NsResize, MouseCursor::NeswResize, MouseCursor::NwseResize, MouseCursor::ColResize, MouseCursor::RowResize];
    let mut cursor_idx = 0;
    
    while !window.is_closed() {
        context.draw_frame((0.0, 1.0, 0.0, 1.0));
        window.swap_buffers();

        for event in window.wait_events() {
            match event {
                Event::KeyboardInput(ElementState::Pressed, _, _) => {
                    println!("Setting cursor to \"{:?}\"", cursors[cursor_idx]);
                    window.set_cursor(cursors[cursor_idx]);
                    if cursor_idx < cursors.len() - 1 {
                        cursor_idx += 1;
                    } else {
                        cursor_idx = 0;
                    }
                },
                _ => (),
            }
            
        }
        
    }
}