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-rw-r--r--src/api/win32/callback.rs22
1 files changed, 17 insertions, 5 deletions
diff --git a/src/api/win32/callback.rs b/src/api/win32/callback.rs
index c6e7763..da8e1a6 100644
--- a/src/api/win32/callback.rs
+++ b/src/api/win32/callback.rs
@@ -102,6 +102,14 @@ pub unsafe extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
0
},
+ // Prevents default windows menu hotkeys playing unwanted
+ // "ding" sounds. Alternatively could check for WM_SYSCOMMAND
+ // with wparam being SC_KEYMENU, but this may prevent some
+ // other unwanted default hotkeys as well.
+ winapi::WM_SYSCHAR => {
+ 0
+ }
+
winapi::WM_MOUSEMOVE => {
use events::Event::MouseMoved;
@@ -126,15 +134,19 @@ pub unsafe extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
0
},
- winapi::WM_KEYDOWN => {
+ winapi::WM_KEYDOWN | winapi::WM_SYSKEYDOWN => {
use events::Event::KeyboardInput;
use events::ElementState::Pressed;
- let (scancode, vkey) = event::vkeycode_to_element(wparam, lparam);
- send_event(window, KeyboardInput(Pressed, scancode, vkey));
- 0
+ if msg == winapi::WM_SYSKEYDOWN && wparam as i32 == winapi::VK_F4 {
+ user32::DefWindowProcW(window, msg, wparam, lparam)
+ } else {
+ let (scancode, vkey) = event::vkeycode_to_element(wparam, lparam);
+ send_event(window, KeyboardInput(Pressed, scancode, vkey));
+ 0
+ }
},
- winapi::WM_KEYUP => {
+ winapi::WM_KEYUP | winapi::WM_SYSKEYUP => {
use events::Event::KeyboardInput;
use events::ElementState::Released;
let (scancode, vkey) = event::vkeycode_to_element(wparam, lparam);