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path: root/package/rubix/rubix-1.0.5.patch
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diff -Nrup rubix-1.0.5/fillpoly.c rubix-1.0.5-avr32/fillpoly.c
--- rubix-1.0.5/fillpoly.c	2003-10-12 15:41:43.000000000 -0400
+++ rubix-1.0.5-avr32/fillpoly.c	2008-02-29 12:39:51.000000000 -0500
@@ -435,7 +435,7 @@ void fill_lines(device *d, int thecol)
 			);
 #endif
     }
-  } else if (d->depth==16) { /* here 16bpp */
+  } else if ((d->depth==16) | (d->depth==15)) { /* here 16bpp */
     register int i;
 #ifndef PC_ARCHI
     register int j;
diff -Nrup rubix-1.0.5/line.c rubix-1.0.5-avr32/line.c
--- rubix-1.0.5/line.c	2003-10-12 14:15:19.000000000 -0400
+++ rubix-1.0.5-avr32/line.c	2008-02-29 12:39:51.000000000 -0500
@@ -1317,7 +1317,7 @@ void drawline(device *d, line *l)
 #endif
   if (d->depth==8)
     drawline8(d, l);
-  else if (d->depth==16)
+  else if ((d->depth==16) | (d->depth==15))
     drawline16(d, l);
   else if (d->depth==24)
     drawline24(d, l);
diff -Nrup rubix-1.0.5/Makefile rubix-1.0.5-avr32/Makefile
--- rubix-1.0.5/Makefile	2003-12-04 14:27:58.000000000 -0500
+++ rubix-1.0.5-avr32/Makefile	2008-02-29 12:58:30.000000000 -0500
@@ -11,21 +11,17 @@
 # Customize to fit your needs (especially if it does not work for now).
 
 LANGUAGE=ENGLISH
-GAMESDIR=/usr/games
 
 #architecture=-DPC_ARCHI
 
 # For Solaris
 #EXTRALIBS=-lsocket
 
-CC=gcc
 CFLAGS=-Wall -O3 -fomit-frame-pointer -ffast-math \
    -DGAMESDIR="\"$(GAMESDIR)\"" \
    -D$(LANGUAGE) $(architecture)
 
 #CFLAGS=-Wall -g -ffast-math -Iplayer $(architecture)
-XINC=-I/usr/X11R6/include
-XLIB=-L/usr/X11R6/lib -lX11
 
 #the following should not be changed.
 
@@ -37,7 +33,7 @@ rubix : $(OBJ)
 
 install :
 	mkdir -p $(GAMESDIR)
-	install -c -s rubix $(GAMESDIR)
+	install -c rubix $(GAMESDIR)
 
 clean :
 	rm -f *.o *~ core *.bak *.dat gmon.out
diff -Nrup rubix-1.0.5/screen.c rubix-1.0.5-avr32/screen.c
--- rubix-1.0.5/screen.c	2004-04-26 04:26:05.000000000 -0400
+++ rubix-1.0.5-avr32/screen.c	2008-02-29 12:39:51.000000000 -0500
@@ -80,11 +80,17 @@ void error_statement(SCREEN *s)
 
 int reset_data_buffers(SCREEN *s)
 {     
+  int temp;
 
   if (s->im)
     XDestroyImage(s->im);
+  if (s->depth == 15) {
+		temp=16;
+  } else {
+		temp=s->depth;
+  }
 
-  s->buffer=(char *)malloc(((SCREEN_X+7)/8)*SCREEN_Y*s->depth);
+  s->buffer=(char *)malloc(((SCREEN_X+7)/8)*SCREEN_Y*temp);
 
   if (!s->buffer) {
     error_statement(s);
@@ -106,7 +112,7 @@ int reset_data_buffers(SCREEN *s)
    */
   /* Sed - december 2003 - no it has to be 8 */
   s->im=XCreateImage(s->d, DefaultVisual(s->d, DefaultScreen(s->d)), 
-		     s->depth==32?24:s->depth, ZPixmap,
+		     s->depth, ZPixmap,
 		     0, s->buffer, SCREEN_X, SCREEN_Y, 8, 0);
 
   if (!s->im) {
@@ -139,8 +145,8 @@ int init_screen(SCREEN *s)
 
   s->depth=DefaultDepth(s->d, DefaultScreen(s->d));
   
-  if (s->depth!=8 && s->depth!=16 && s->depth!=24) {
-    fprintf(stderr, "screen depth not supported (only 8, 16 and 24bpp (which means 32bpp too) handled\n");
+  if (s->depth!=8 && s->depth!=15 && s->depth!=16 && s->depth!=24) {
+    fprintf(stderr, "screen depth not supported (only 8, 15, 16 and 24bpp (which means 32bpp too) handled\n");
     XCloseDisplay(s->d);
     s->d=(Display *)0;
     return -1;
@@ -182,10 +188,10 @@ int init_screen(SCREEN *s)
    
   /* let's create and map our window */
   s->w=XCreateWindow(s->d, DefaultRootWindow(s->d), 0, 0, 
-		       SCREEN_X, SCREEN_Y, 3, s->depth==32?24:s->depth,
+		       SCREEN_X, SCREEN_Y, 3, s->depth,
 		       CopyFromParent, CopyFromParent, 0, NULL);
   s->h=XCreateWindow(s->d, DefaultRootWindow(s->d), 0, 0, 
-		       HELP_X, HELP_Y, 3, s->depth==32?24:s->depth,
+		       HELP_X, HELP_Y, 3, s->depth,
 		       CopyFromParent, CopyFromParent, 0, NULL);     
    
   xch.res_name = "rubix";
@@ -946,13 +952,18 @@ void close_screen(SCREEN *s)
 void clear_screen(SCREEN *s)
 {
   /* fill s->im with pixel[10], avoid XPutPixel which is rather slow... */
-  int i, w, dw;
+  int i, w, dw, temp;
+  if (s->depth == 15) {
+	temp = 16;
+  } else {
+	temp = s->depth;
+  }
   w = (SCREEN_X+7)/8;
-  dw = s->depth/8;
+  dw = temp/8;
   XPutPixel(s->im, 0, 0, pixel[10]);
   for (i=1; i<8*w; i++)
      memcpy(s->buffer + i*dw, s->buffer, dw);
-  w = w * s->depth;
+  w = w * temp;
   for (i=1; i<SCREEN_Y; i++)
      memcpy(s->buffer + i*w, s->buffer, w);
 }