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-rw-r--r--code/game/g_cmds.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/code/game/g_cmds.c b/code/game/g_cmds.c
index 2569b3b..06df2db 100644
--- a/code/game/g_cmds.c
+++ b/code/game/g_cmds.c
@@ -523,17 +523,17 @@ void SetTeam( gentity_t *ent, char *s ) {
if ( g_teamForceBalance.integer ) {
int counts[TEAM_NUM_TEAMS];
- counts[TEAM_BLUE] = TeamCount( ent->client->ps.clientNum, TEAM_BLUE );
- counts[TEAM_RED] = TeamCount( ent->client->ps.clientNum, TEAM_RED );
+ counts[TEAM_BLUE] = TeamCount( clientNum, TEAM_BLUE );
+ counts[TEAM_RED] = TeamCount( clientNum, TEAM_RED );
// We allow a spread of two
if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 ) {
- trap_SendServerCommand( ent->client->ps.clientNum,
+ trap_SendServerCommand( clientNum,
"cp \"Red team has too many players.\n\"" );
return; // ignore the request
}
if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 ) {
- trap_SendServerCommand( ent->client->ps.clientNum,
+ trap_SendServerCommand( clientNum,
"cp \"Blue team has too many players.\n\"" );
return; // ignore the request
}