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-Things we won't ever be doing!
-Autotools.
-
-Scons
-
-New build system of the week.
-
-Punkbuster (unless even balance wants to work with us)
-
-Modifications to the core Quake 3: Arena/ Team Arena gameplay. Put that into
-your great mod, don't screw with this.
-
-Removing the CD Key/pk3 checksums, yes jerks are going to do this on their own,
-no we aren't going to support them. Obviously that doesn't apply if you're
-making a total conversion. That is, if you're not using any id data from the
-pk3s from either Team Arena or the original game itself.
-
-Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easier
-for non-Linux platforms to compile the game. This isn't changing.
-
-MP3 support. It is already done, see: http://ioquake3.org/?page=patches
-
-All development should take place on the trunk. This includes bug
-fixes, new features and experimental stuff.
-
-Release branches should not receive any commits that aren't also made
-to the trunk. Normally you /shouldn't/ commit to release branches as
-such commits are periodically merged from the trunk. These merges are
-harder to perform if there are sporadic commits made in the interim.
-
-Under NO CIRCUMSTANCES ever commit to a tag. A tag is a static
-snapshot which is intended to be unchanging.
+http://wiki.ioquake3.org/NotToDo