diff options
author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-11-02 23:36:23 +0000 |
---|---|---|
committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-11-02 23:36:23 +0000 |
commit | 56902c5a9b6b59341f71098566f2d84a4af4b572 (patch) | |
tree | 7c07b055412384790e939335a15c1fda78e05461 /misc/msvc/cgame.vcproj | |
parent | c4ac4295935c145c992fdfd27085c3f95559c3a0 (diff) | |
download | ioquake3-aero-56902c5a9b6b59341f71098566f2d84a4af4b572.tar.gz ioquake3-aero-56902c5a9b6b59341f71098566f2d84a4af4b572.zip |
* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
git-svn-id: svn://svn.icculus.org/quake3/trunk@1204 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'misc/msvc/cgame.vcproj')
-rw-r--r-- | misc/msvc/cgame.vcproj | 1513 |
1 files changed, 1513 insertions, 0 deletions
diff --git a/misc/msvc/cgame.vcproj b/misc/msvc/cgame.vcproj new file mode 100644 index 0000000..f5cf756 --- /dev/null +++ b/misc/msvc/cgame.vcproj @@ -0,0 +1,1513 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="8.00" + Name="cgame" + ProjectGUID="{C878E295-CB82-4B40-8ECF-5CE5525466FA}" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Release TA|Win32" + OutputDirectory="..\..\build\cgame_release_ta" + IntermediateDirectory="..\..\build\cgame_release_ta" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\$(IntDir)\cgame.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE" + StringPooling="true" + RuntimeLibrary="0" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\cgame.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + WarningLevel="4" + SuppressStartupBanner="true" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile="$(OutDir)\cgamex86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\cgame.def" + ProgramDatabaseFile="$(IntDir)\cgamex86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\cgamex86.map" + SubSystem="2" + BaseAddress="0x30000000" + ImportLibrary="$(IntDir)\/cgamex86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Debug|Win32" + OutputDirectory="..\..\build\cgame_debug" + IntermediateDirectory="..\..\build\cgame_debug" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Debug/cgame.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE" + RuntimeLibrary="1" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\cgame.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile="$(OutDir)\cgamex86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\cgame.def" + GenerateDebugInformation="true" + ProgramDatabaseFile="$(IntDir)\cgamex86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\cgamex86.map" + SubSystem="2" + BaseAddress="0x30000000" + ImportLibrary="$(IntDir)\cgamex86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="..\..\build\cgame_release" + IntermediateDirectory="..\..\build\cgame_release" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Release/cgame.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + InlineFunctionExpansion="1" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE" + StringPooling="true" + RuntimeLibrary="0" + EnableFunctionLevelLinking="true" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\cgame.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + WarningLevel="4" + SuppressStartupBanner="true" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="NDEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile="$(OutDir)\cgamex86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\cgame.def" + ProgramDatabaseFile="$(IntDir)\cgamex86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\cgamex86.map" + SubSystem="2" + BaseAddress="0x30000000" + ImportLibrary="$(IntDir)\cgamex86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Debug TA|Win32" + OutputDirectory="..\..\build\cgame_debug_ta" + IntermediateDirectory="..\..\build\cgame_debug_ta" + ConfigurationType="2" + UseOfMFC="0" + ATLMinimizesCRunTimeLibraryUsage="false" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="true" + SuppressStartupBanner="true" + TargetEnvironment="1" + TypeLibraryName=".\Debug_TA/cgame.tlb" + HeaderFileName="" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE" + RuntimeLibrary="1" + UsePrecompiledHeader="0" + PrecompiledHeaderFile="$(IntDir)\cgame.pch" + AssemblerListingLocation="$(IntDir)\" + ObjectFile="$(IntDir)\" + ProgramDataBaseFileName="$(IntDir)\" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="true" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_DEBUG" + Culture="1033" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="odbc32.lib odbccp32.lib" + OutputFile="$(OutDir)\cgamex86.dll" + LinkIncremental="1" + SuppressStartupBanner="true" + ModuleDefinitionFile=".\cgame.def" + GenerateDebugInformation="true" + ProgramDatabaseFile="$(IntDir)\cgamex86.pdb" + GenerateMapFile="true" + MapFileName="$(IntDir)\cgamex86.map" + SubSystem="2" + BaseAddress="0x30000000" + ImportLibrary="$(IntDir)\cgamex86.lib" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCWebDeploymentTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Source Files" + Filter="c" + > + <File + RelativePath="..\..\code\game\bg_lib.c" + > + <FileConfiguration + Name="Release TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\bg_misc.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\bg_pmove.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\game\bg_slidemove.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_consolecmds.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_draw.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_drawtools.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_effects.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_ents.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_event.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_info.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_localents.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_main.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_marks.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_newDraw.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_players.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_playerstate.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_predict.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_scoreboard.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_servercmds.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_snapshot.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_syscalls.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_view.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\cgame\cg_weapons.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + <File + RelativePath="..\..\code\qcommon\q_math.c" + > + </File> + <File + RelativePath="..\..\code\qcommon\q_shared.c" + > + </File> + <File + RelativePath="..\..\code\ui\ui_shared.c" + > + <FileConfiguration + Name="Release TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;MISSIONPACK;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;" + BrowseInformation="1" + /> + </FileConfiguration> + <FileConfiguration + Name="Release|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="2" + PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;" + /> + </FileConfiguration> + <FileConfiguration + Name="Debug TA|Win32" + > + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;MISSIONPACK;" + BrowseInformation="1" + /> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="Header Files" + Filter="h" + > + <File + RelativePath="..\..\code\game\bg_public.h" + > + </File> + <File + RelativePath="..\..\code\cgame\cg_local.h" + > + </File> + <File + RelativePath="..\..\code\cgame\cg_public.h" + > + </File> + <File + RelativePath="..\..\code\qcommon\q_shared.h" + > + </File> + <File + RelativePath="..\..\code\qcommon\surfaceflags.h" + > + </File> + </Filter> + <File + RelativePath="..\..\code\cgame\cgame.def" + > + <FileConfiguration + Name="Debug TA|Win32" + ExcludedFromBuild="true" + > + <Tool + Name="VCCustomBuildTool" + /> + </FileConfiguration> + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |