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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-16 20:26:18 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-16 20:26:18 +0000
commit1b0951174be220ffb20b6c2bcc52dcbc1e0072b3 (patch)
treeba21baa4f89e9a3f9aa63f04e56a7dbf83a980dc /code/renderer/tr_local.h
parent8795cd3aa3267a2593efbfca0bce260632a523cb (diff)
downloadioquake3-aero-1b0951174be220ffb20b6c2bcc52dcbc1e0072b3.tar.gz
ioquake3-aero-1b0951174be220ffb20b6c2bcc52dcbc1e0072b3.zip
Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774
git-svn-id: svn://svn.icculus.org/quake3/trunk@1672 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/renderer/tr_local.h')
-rw-r--r--code/renderer/tr_local.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/code/renderer/tr_local.h b/code/renderer/tr_local.h
index 3abcfbe..1a2cdae 100644
--- a/code/renderer/tr_local.h
+++ b/code/renderer/tr_local.h
@@ -1114,6 +1114,8 @@ extern cvar_t *r_debugSort;
extern cvar_t *r_printShaders;
extern cvar_t *r_saveFontData;
+extern cvar_t *r_marksOnTriangleMeshes;
+
extern cvar_t *r_GLlibCoolDownMsec;
//====================================================================