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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-04-21 17:04:21 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-04-21 17:04:21 +0000
commit359864866cdaab7fad5ae6b734f4b011e0e75bb3 (patch)
tree741b147c5a3a00f3b96a154d85cbc931775b1bdb /code/game
parent594cac092924f5ecdf27bab448c28ea8686111db (diff)
downloadioquake3-aero-359864866cdaab7fad5ae6b734f4b011e0e75bb3.tar.gz
ioquake3-aero-359864866cdaab7fad5ae6b734f4b011e0e75bb3.zip
- botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald)
- Added proper error handling when fopening qconsole.log - Fixed bug where r_chat.c gets loaded in botlib even when bot_nochat is 1. git-svn-id: svn://svn.icculus.org/quake3/trunk@715 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game')
-rw-r--r--code/game/ai_main.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/code/game/ai_main.c b/code/game/ai_main.c
index f67af0e..b0cfd70 100644
--- a/code/game/ai_main.c
+++ b/code/game/ai_main.c
@@ -1593,10 +1593,11 @@ int BotInitLibrary(void) {
trap_BotLibVarSet("g_gametype", buf);
//bot developer mode and log file
trap_BotLibVarSet("bot_developer", bot_developer.string);
+ trap_Cvar_VariableStringBuffer("logfile", buf, sizeof(buf));
trap_BotLibVarSet("log", buf);
//no chatting
trap_Cvar_VariableStringBuffer("bot_nochat", buf, sizeof(buf));
- if (strlen(buf)) trap_BotLibVarSet("nochat", "0");
+ if (strlen(buf)) trap_BotLibVarSet("nochat", buf);
//visualize jump pads
trap_Cvar_VariableStringBuffer("bot_visualizejumppads", buf, sizeof(buf));
if (strlen(buf)) trap_BotLibVarSet("bot_visualizejumppads", buf);