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authorbryan newbold <bnewbold@robocracy.org>2010-02-02 12:17:33 -0500
committerbryan newbold <bnewbold@robocracy.org>2010-02-02 12:17:33 -0500
commit8703d4e9325c896c0b489c63f96d42d8d79a31e3 (patch)
treebab3db64461f60bcd8693cd9a15ebae9b416c3f2 /code/game/g_missile.c
parent3a9cccd9785c394466594c857016d55dfdde560f (diff)
downloadioquake3-aero-8703d4e9325c896c0b489c63f96d42d8d79a31e3.tar.gz
ioquake3-aero-8703d4e9325c896c0b489c63f96d42d8d79a31e3.zip
AERO patch applied; this represents our progress at the end of GGJ
Diffstat (limited to 'code/game/g_missile.c')
-rw-r--r--code/game/g_missile.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/game/g_missile.c b/code/game/g_missile.c
index fbf21e4..d54b5bc 100644
--- a/code/game/g_missile.c
+++ b/code/game/g_missile.c
@@ -666,7 +666,7 @@ gentity_t *fire_rocket (gentity_t *self, vec3_t start, vec3_t dir) {
bolt->s.pos.trType = TR_LINEAR;
bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
VectorCopy( start, bolt->s.pos.trBase );
- VectorScale( dir, 900, bolt->s.pos.trDelta );
+ VectorScale( dir, 350, bolt->s.pos.trDelta ); // default: 900 -bnewbold
SnapVector( bolt->s.pos.trDelta ); // save net bandwidth
VectorCopy (start, bolt->r.currentOrigin);