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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/game/g_mem.c
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_mem.c')
-rwxr-xr-xcode/game/g_mem.c122
1 files changed, 61 insertions, 61 deletions
diff --git a/code/game/g_mem.c b/code/game/g_mem.c
index 5c768f4..8f88663 100755
--- a/code/game/g_mem.c
+++ b/code/game/g_mem.c
@@ -1,61 +1,61 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-//
-// g_mem.c
-//
-
-
-#include "g_local.h"
-
-
-#define POOLSIZE (256 * 1024)
-
-static char memoryPool[POOLSIZE];
-static int allocPoint;
-
-void *G_Alloc( int size ) {
- char *p;
-
- if ( g_debugAlloc.integer ) {
- G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
- }
-
- if ( allocPoint + size > POOLSIZE ) {
- G_Error( "G_Alloc: failed on allocation of %i bytes\n", size ); // bk010103 - was %u, but is signed
- return NULL;
- }
-
- p = &memoryPool[allocPoint];
-
- allocPoint += ( size + 31 ) & ~31;
-
- return p;
-}
-
-void G_InitMemory( void ) {
- allocPoint = 0;
-}
-
-void Svcmd_GameMem_f( void ) {
- G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
-}
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+//
+// g_mem.c
+//
+
+
+#include "g_local.h"
+
+
+#define POOLSIZE (256 * 1024)
+
+static char memoryPool[POOLSIZE];
+static int allocPoint;
+
+void *G_Alloc( int size ) {
+ char *p;
+
+ if ( g_debugAlloc.integer ) {
+ G_Printf( "G_Alloc of %i bytes (%i left)\n", size, POOLSIZE - allocPoint - ( ( size + 31 ) & ~31 ) );
+ }
+
+ if ( allocPoint + size > POOLSIZE ) {
+ G_Error( "G_Alloc: failed on allocation of %i bytes\n", size ); // bk010103 - was %u, but is signed
+ return NULL;
+ }
+
+ p = &memoryPool[allocPoint];
+
+ allocPoint += ( size + 31 ) & ~31;
+
+ return p;
+}
+
+void G_InitMemory( void ) {
+ allocPoint = 0;
+}
+
+void Svcmd_GameMem_f( void ) {
+ G_Printf( "Game memory status: %i out of %i bytes allocated\n", allocPoint, POOLSIZE );
+}