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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-05 14:50:45 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-05 14:50:45 +0000
commit8305a120fda7c4039d3b8e4f40ceb6cc14015f21 (patch)
treec6ee92856084840379d374af04c3895b7e4442b1 /code/game/g_client.c
parent6f0ade1fc81015a421ee97c38b9896c2f0f60854 (diff)
downloadioquake3-aero-8305a120fda7c4039d3b8e4f40ceb6cc14015f21.tar.gz
ioquake3-aero-8305a120fda7c4039d3b8e4f40ceb6cc14015f21.zip
* Fixed some vm build warnings
git-svn-id: svn://svn.icculus.org/quake3/trunk@140 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/g_client.c')
-rw-r--r--code/game/g_client.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/code/game/g_client.c b/code/game/g_client.c
index 9dcfaa4..84e366f 100644
--- a/code/game/g_client.c
+++ b/code/game/g_client.c
@@ -1004,8 +1004,8 @@ void ClientBegin( int clientNum ) {
trap_UnlinkEntity( ent );
}
G_InitGentity( ent );
- ent->touch = NULL;
- ent->pain = NULL;
+ ent->touch = 0;
+ ent->pain = 0;
ent->client = client;
client->pers.connected = CON_CONNECTED;