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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-10-11 18:31:00 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-10-11 18:31:00 +0000 |
commit | 2c0063219160e34886e6cec762fa2ab1eee2d16c (patch) | |
tree | 4b8fdc93088ba647dab8a158816d87297f1170d6 /code/client/cl_cgame.c | |
parent | 4217dcf119bd52d41c779c66a87de13cfa704448 (diff) | |
download | ioquake3-aero-2c0063219160e34886e6cec762fa2ab1eee2d16c.tar.gz ioquake3-aero-2c0063219160e34886e6cec762fa2ab1eee2d16c.zip |
Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
git-svn-id: svn://svn.icculus.org/quake3/trunk@1655 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_cgame.c')
-rw-r--r-- | code/client/cl_cgame.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/code/client/cl_cgame.c b/code/client/cl_cgame.c index 42fcdb7..3c351a1 100644 --- a/code/client/cl_cgame.c +++ b/code/client/cl_cgame.c @@ -467,7 +467,7 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) { Cmd_RemoveCommand( VMA(1) ); return 0; case CG_SENDCLIENTCOMMAND: - CL_AddReliableCommand( VMA(1) ); + CL_AddReliableCommand(VMA(1), qfalse); return 0; case CG_UPDATESCREEN: // this is used during lengthy level loading, so pump message loop |