aboutsummaryrefslogtreecommitdiffstats
path: root/code/client/cl_cgame.c
diff options
context:
space:
mode:
authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-11 18:31:00 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-11 18:31:00 +0000
commit2c0063219160e34886e6cec762fa2ab1eee2d16c (patch)
tree4b8fdc93088ba647dab8a158816d87297f1170d6 /code/client/cl_cgame.c
parent4217dcf119bd52d41c779c66a87de13cfa704448 (diff)
downloadioquake3-aero-2c0063219160e34886e6cec762fa2ab1eee2d16c.tar.gz
ioquake3-aero-2c0063219160e34886e6cec762fa2ab1eee2d16c.zip
Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
git-svn-id: svn://svn.icculus.org/quake3/trunk@1655 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_cgame.c')
-rw-r--r--code/client/cl_cgame.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/client/cl_cgame.c b/code/client/cl_cgame.c
index 42fcdb7..3c351a1 100644
--- a/code/client/cl_cgame.c
+++ b/code/client/cl_cgame.c
@@ -467,7 +467,7 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) {
Cmd_RemoveCommand( VMA(1) );
return 0;
case CG_SENDCLIENTCOMMAND:
- CL_AddReliableCommand( VMA(1) );
+ CL_AddReliableCommand(VMA(1), qfalse);
return 0;
case CG_UPDATESCREEN:
// this is used during lengthy level loading, so pump message loop