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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/botlib/l_precomp.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/l_precomp.h')
-rwxr-xr-xcode/botlib/l_precomp.h360
1 files changed, 180 insertions, 180 deletions
diff --git a/code/botlib/l_precomp.h b/code/botlib/l_precomp.h
index b2da94f..c789527 100755
--- a/code/botlib/l_precomp.h
+++ b/code/botlib/l_precomp.h
@@ -1,180 +1,180 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-/*****************************************************************************
- * name: l_precomp.h
- *
- * desc: pre compiler
- *
- * $Archive: /source/code/botlib/l_precomp.h $
- *
- *****************************************************************************/
-
-#ifndef MAX_PATH
- #define MAX_PATH MAX_QPATH
-#endif
-
-#ifndef PATH_SEPERATORSTR
- #if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
- #define PATHSEPERATOR_STR "\\"
- #else
- #define PATHSEPERATOR_STR "/"
- #endif
-#endif
-#ifndef PATH_SEPERATORCHAR
- #if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
- #define PATHSEPERATOR_CHAR '\\'
- #else
- #define PATHSEPERATOR_CHAR '/'
- #endif
-#endif
-
-#if defined(BSPC) && !defined(QDECL)
-#define QDECL
-#endif
-
-
-#define DEFINE_FIXED 0x0001
-
-#define BUILTIN_LINE 1
-#define BUILTIN_FILE 2
-#define BUILTIN_DATE 3
-#define BUILTIN_TIME 4
-#define BUILTIN_STDC 5
-
-#define INDENT_IF 0x0001
-#define INDENT_ELSE 0x0002
-#define INDENT_ELIF 0x0004
-#define INDENT_IFDEF 0x0008
-#define INDENT_IFNDEF 0x0010
-
-//macro definitions
-typedef struct define_s
-{
- char *name; //define name
- int flags; //define flags
- int builtin; // > 0 if builtin define
- int numparms; //number of define parameters
- token_t *parms; //define parameters
- token_t *tokens; //macro tokens (possibly containing parm tokens)
- struct define_s *next; //next defined macro in a list
- struct define_s *hashnext; //next define in the hash chain
-} define_t;
-
-//indents
-//used for conditional compilation directives:
-//#if, #else, #elif, #ifdef, #ifndef
-typedef struct indent_s
-{
- int type; //indent type
- int skip; //true if skipping current indent
- script_t *script; //script the indent was in
- struct indent_s *next; //next indent on the indent stack
-} indent_t;
-
-//source file
-typedef struct source_s
-{
- char filename[1024]; //file name of the script
- char includepath[1024]; //path to include files
- punctuation_t *punctuations; //punctuations to use
- script_t *scriptstack; //stack with scripts of the source
- token_t *tokens; //tokens to read first
- define_t *defines; //list with macro definitions
- define_t **definehash; //hash chain with defines
- indent_t *indentstack; //stack with indents
- int skip; // > 0 if skipping conditional code
- token_t token; //last read token
-} source_t;
-
-
-//read a token from the source
-int PC_ReadToken(source_t *source, token_t *token);
-//expect a certain token
-int PC_ExpectTokenString(source_t *source, char *string);
-//expect a certain token type
-int PC_ExpectTokenType(source_t *source, int type, int subtype, token_t *token);
-//expect a token
-int PC_ExpectAnyToken(source_t *source, token_t *token);
-//returns true when the token is available
-int PC_CheckTokenString(source_t *source, char *string);
-//returns true an reads the token when a token with the given type is available
-int PC_CheckTokenType(source_t *source, int type, int subtype, token_t *token);
-//skip tokens until the given token string is read
-int PC_SkipUntilString(source_t *source, char *string);
-//unread the last token read from the script
-void PC_UnreadLastToken(source_t *source);
-//unread the given token
-void PC_UnreadToken(source_t *source, token_t *token);
-//read a token only if on the same line, lines are concatenated with a slash
-int PC_ReadLine(source_t *source, token_t *token);
-//returns true if there was a white space in front of the token
-int PC_WhiteSpaceBeforeToken(token_t *token);
-//add a define to the source
-int PC_AddDefine(source_t *source, char *string);
-//add a globals define that will be added to all opened sources
-int PC_AddGlobalDefine(char *string);
-//remove the given global define
-int PC_RemoveGlobalDefine(char *name);
-//remove all globals defines
-void PC_RemoveAllGlobalDefines(void);
-//add builtin defines
-void PC_AddBuiltinDefines(source_t *source);
-//set the source include path
-void PC_SetIncludePath(source_t *source, char *path);
-//set the punction set
-void PC_SetPunctuations(source_t *source, punctuation_t *p);
-//set the base folder to load files from
-void PC_SetBaseFolder(char *path);
-//load a source file
-source_t *LoadSourceFile(const char *filename);
-//load a source from memory
-source_t *LoadSourceMemory(char *ptr, int length, char *name);
-//free the given source
-void FreeSource(source_t *source);
-//print a source error
-void QDECL SourceError(source_t *source, char *str, ...);
-//print a source warning
-void QDECL SourceWarning(source_t *source, char *str, ...);
-
-#ifdef BSPC
-// some of BSPC source does include game/q_shared.h and some does not
-// we define pc_token_s pc_token_t if needed (yes, it's ugly)
-#ifndef __Q_SHARED_H
-#define MAX_TOKENLENGTH 1024
-typedef struct pc_token_s
-{
- int type;
- int subtype;
- int intvalue;
- float floatvalue;
- char string[MAX_TOKENLENGTH];
-} pc_token_t;
-#endif //!_Q_SHARED_H
-#endif //BSPC
-
-//
-int PC_LoadSourceHandle(const char *filename);
-int PC_FreeSourceHandle(int handle);
-int PC_ReadTokenHandle(int handle, pc_token_t *pc_token);
-int PC_SourceFileAndLine(int handle, char *filename, int *line);
-void PC_CheckOpenSourceHandles(void);
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: l_precomp.h
+ *
+ * desc: pre compiler
+ *
+ * $Archive: /source/code/botlib/l_precomp.h $
+ *
+ *****************************************************************************/
+
+#ifndef MAX_PATH
+ #define MAX_PATH MAX_QPATH
+#endif
+
+#ifndef PATH_SEPERATORSTR
+ #if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
+ #define PATHSEPERATOR_STR "\\"
+ #else
+ #define PATHSEPERATOR_STR "/"
+ #endif
+#endif
+#ifndef PATH_SEPERATORCHAR
+ #if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
+ #define PATHSEPERATOR_CHAR '\\'
+ #else
+ #define PATHSEPERATOR_CHAR '/'
+ #endif
+#endif
+
+#if defined(BSPC) && !defined(QDECL)
+#define QDECL
+#endif
+
+
+#define DEFINE_FIXED 0x0001
+
+#define BUILTIN_LINE 1
+#define BUILTIN_FILE 2
+#define BUILTIN_DATE 3
+#define BUILTIN_TIME 4
+#define BUILTIN_STDC 5
+
+#define INDENT_IF 0x0001
+#define INDENT_ELSE 0x0002
+#define INDENT_ELIF 0x0004
+#define INDENT_IFDEF 0x0008
+#define INDENT_IFNDEF 0x0010
+
+//macro definitions
+typedef struct define_s
+{
+ char *name; //define name
+ int flags; //define flags
+ int builtin; // > 0 if builtin define
+ int numparms; //number of define parameters
+ token_t *parms; //define parameters
+ token_t *tokens; //macro tokens (possibly containing parm tokens)
+ struct define_s *next; //next defined macro in a list
+ struct define_s *hashnext; //next define in the hash chain
+} define_t;
+
+//indents
+//used for conditional compilation directives:
+//#if, #else, #elif, #ifdef, #ifndef
+typedef struct indent_s
+{
+ int type; //indent type
+ int skip; //true if skipping current indent
+ script_t *script; //script the indent was in
+ struct indent_s *next; //next indent on the indent stack
+} indent_t;
+
+//source file
+typedef struct source_s
+{
+ char filename[1024]; //file name of the script
+ char includepath[1024]; //path to include files
+ punctuation_t *punctuations; //punctuations to use
+ script_t *scriptstack; //stack with scripts of the source
+ token_t *tokens; //tokens to read first
+ define_t *defines; //list with macro definitions
+ define_t **definehash; //hash chain with defines
+ indent_t *indentstack; //stack with indents
+ int skip; // > 0 if skipping conditional code
+ token_t token; //last read token
+} source_t;
+
+
+//read a token from the source
+int PC_ReadToken(source_t *source, token_t *token);
+//expect a certain token
+int PC_ExpectTokenString(source_t *source, char *string);
+//expect a certain token type
+int PC_ExpectTokenType(source_t *source, int type, int subtype, token_t *token);
+//expect a token
+int PC_ExpectAnyToken(source_t *source, token_t *token);
+//returns true when the token is available
+int PC_CheckTokenString(source_t *source, char *string);
+//returns true an reads the token when a token with the given type is available
+int PC_CheckTokenType(source_t *source, int type, int subtype, token_t *token);
+//skip tokens until the given token string is read
+int PC_SkipUntilString(source_t *source, char *string);
+//unread the last token read from the script
+void PC_UnreadLastToken(source_t *source);
+//unread the given token
+void PC_UnreadToken(source_t *source, token_t *token);
+//read a token only if on the same line, lines are concatenated with a slash
+int PC_ReadLine(source_t *source, token_t *token);
+//returns true if there was a white space in front of the token
+int PC_WhiteSpaceBeforeToken(token_t *token);
+//add a define to the source
+int PC_AddDefine(source_t *source, char *string);
+//add a globals define that will be added to all opened sources
+int PC_AddGlobalDefine(char *string);
+//remove the given global define
+int PC_RemoveGlobalDefine(char *name);
+//remove all globals defines
+void PC_RemoveAllGlobalDefines(void);
+//add builtin defines
+void PC_AddBuiltinDefines(source_t *source);
+//set the source include path
+void PC_SetIncludePath(source_t *source, char *path);
+//set the punction set
+void PC_SetPunctuations(source_t *source, punctuation_t *p);
+//set the base folder to load files from
+void PC_SetBaseFolder(char *path);
+//load a source file
+source_t *LoadSourceFile(const char *filename);
+//load a source from memory
+source_t *LoadSourceMemory(char *ptr, int length, char *name);
+//free the given source
+void FreeSource(source_t *source);
+//print a source error
+void QDECL SourceError(source_t *source, char *str, ...);
+//print a source warning
+void QDECL SourceWarning(source_t *source, char *str, ...);
+
+#ifdef BSPC
+// some of BSPC source does include game/q_shared.h and some does not
+// we define pc_token_s pc_token_t if needed (yes, it's ugly)
+#ifndef __Q_SHARED_H
+#define MAX_TOKENLENGTH 1024
+typedef struct pc_token_s
+{
+ int type;
+ int subtype;
+ int intvalue;
+ float floatvalue;
+ char string[MAX_TOKENLENGTH];
+} pc_token_t;
+#endif //!_Q_SHARED_H
+#endif //BSPC
+
+//
+int PC_LoadSourceHandle(const char *filename);
+int PC_FreeSourceHandle(int handle);
+int PC_ReadTokenHandle(int handle, pc_token_t *pc_token);
+int PC_SourceFileAndLine(int handle, char *filename, int *line);
+void PC_CheckOpenSourceHandles(void);