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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-15 05:55:38 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-15 05:55:38 +0000
commitad9c5f5d74c259f883e5051bb936cc2b8c4d0954 (patch)
treee35b55317a0e51c5f0ea8c2f4687ccbb5f0c7358 /README
parentcc33a20368bd39f76401f849f4edab15a4ae45a6 (diff)
downloadioquake3-aero-ad9c5f5d74c259f883e5051bb936cc2b8c4d0954.tar.gz
ioquake3-aero-ad9c5f5d74c259f883e5051bb936cc2b8c4d0954.zip
More ioquake3ness
git-svn-id: svn://svn.icculus.org/quake3/trunk@840 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r--README43
1 files changed, 27 insertions, 16 deletions
diff --git a/README b/README
index 8fb6c51..16adea5 100644
--- a/README
+++ b/README
@@ -1,12 +1,23 @@
-,------------------------------------------------------------------------------.
-| _ _ __ _ ____ |
-| (_)__ __ _ _| |_ _ ___ ___ _ _ __ _ / /_ _ _ _ __ _| |_____|__ / |
-| | / _/ _| || | | || (_-<_/ _ \ '_/ _` |/ / _` | || / _` | / / -_)|_ \ |
-| |_\__\__|\_,_|_|\_,_/__(_)___/_| \__, /_/\__, |\_,_\__,_|_\_\___|___/ |
-| |___/ |_| |
-| |
-`------------------------------------------ http://icculus.org/quake3 ---------'
+ o8o oooo
+ `"' `888
+ oooo .ooooo. .ooooo oo oooo oooo .oooo. 888 oooo .ooooo.
+ `888 d88' `88b d88' `888 `888 `888 `P )88b 888 .8P' d88' `88b
+ 888 888 888 888 888 888 888 .oP"888 888888. 888ooo888
+ 888 888 888 888 888 888 888 d8( 888 888 `88b. 888 .o
+ o888o `Y8bod8P' `V8bod888 `V88V"V8P' `Y888""8o o888o o888o `Y8bod8P'
+ 888.
+ 8P'
+ "
+ .oooo.
+ .dP""Y88b
+ ]8P'
+ <88b.
+ `88b.
+ o. .88P
+ `8bd88P'
+
+
The intent of this project is to provide a baseline Quake 3 which may be used
for further development. Some of the major features currently implemented are:
@@ -192,18 +203,18 @@ URL to the mailing list. If you're too lazy for either method, then it would be
better if you emailed your patches to zakk@icculus.org directly than not at
all.
-The focus for ioq3 to develop a stable base suitable for further development,
-and provide players with the same Quake 3 experience they've had for years.
-As such ioq3 does not have any significant graphical enhancements and none are
-planned at this time. However, improved graphics and sound patches will be
-accepted as long as they are entirely optional, do not require new media and
-are off by default.
+The focus for ioquake3 to develop a stable base suitable for further
+development, and provide players with the same Quake 3 experience they've
+had for years. As such ioq3 does not have any significant graphical
+enhancements and none are planned at this time. However, improved graphics
+and sound patches will be accepted as long as they are entirely optional,
+do not require new media and are off by default.
--------------------------------------------- Building Official Installers -----
-We need help getting automated installers on all the platforms that icculus.org/
-quake3 supports. We don't neccesarily care about all the installers being
+We need help getting automated installers on all the platforms that ioquake3
+supports. We don't neccesarily care about all the installers being
identical, but we have some general guidelines:
* Please include the id patch pk3s in your installer, which are available