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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-03-05 07:08:09 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-03-05 07:08:09 +0000
commit96dfd0b00fe84289b1583efd927dd4fbe422831f (patch)
tree3432eaa1ff80797c030cca8e721f25c89ed681eb /README
parent6aada11343cfef3db5a40f202e3ac96836e0e8d7 (diff)
downloadioquake3-aero-96dfd0b00fe84289b1583efd927dd4fbe422831f.tar.gz
ioquake3-aero-96dfd0b00fe84289b1583efd927dd4fbe422831f.zip
More specification on the requirements for binary installers.
git-svn-id: svn://svn.icculus.org/quake3/trunk@622 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
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diff --git a/README b/README
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@@ -203,16 +203,28 @@ identical, but we have some general guidelines:
* Please don't require pak0.pk3, since not everyone using the engine
plans on playing Quake 3 Arena on it. It's fine to (optionally) assist the
user in copying the file or telling them how.
+
+ * It is fine to just install the binaries, but without the pak0.pk3,
+ or patch pk3s, and then not pester the user for the EULA, since it
+ only applies to the patch pk3s.
+
+ * Please include at least an SDL so/dylib on every platform but
+ Windows (which doesn't use it yet).
+
+ * Please include an OpenAL so/dylib/dll, since every platform
+ should be using it by now.
* We'll bump the version to 1.34 as soon as we get enough people
who can demonstrate a competent build for Windows and Mac.
-
+
* Please contact the mailing list and/or zakk@timedoctor.org after
you've made your installer.
* Please be prepared to alter your installer on the whim of the
maintainers.
-
+
+ * Your installer will be mirrored to an "official" directory, thus
+ making it a done deal.
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