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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-25 00:53:22 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-25 00:53:22 +0000
commit31b15118a2da9803354ee9b5893c1afc3b360ccc (patch)
tree1de7ce17a22b7ae5572739011e79e84c4ee15807 /README
parent147db6f24a38f039ccafd8e1879343058544c745 (diff)
downloadioquake3-aero-31b15118a2da9803354ee9b5893c1afc3b360ccc.tar.gz
ioquake3-aero-31b15118a2da9803354ee9b5893c1afc3b360ccc.zip
Minor change to the README.
git-svn-id: svn://svn.icculus.org/quake3/trunk@524 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r--README4
1 files changed, 3 insertions, 1 deletions
diff --git a/README b/README
index 208a70e..7872b8c 100644
--- a/README
+++ b/README
@@ -173,13 +173,15 @@ URL to the mailing list. If you're too lazy for either method, then it would be
better if you emailed your patches to zakk@icculus.org directly than not at
all.
-The focus for ioq3 to develop a stable base suitable for further development.
+The focus for ioq3 to develop a stable base suitable for further development,
+and provide players with the same Quake 3 experience they've had for years.
As such ioq3 does not have any significant graphical enhancements and none are
planned at this time. However, improved graphics and sound patches will be
accepted as long as they are entirely optional, do not require new media and
off by default.
+
------------------------------------------------------------------ Credits -----
Maintainers