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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-01-14 18:33:03 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-01-14 18:33:03 +0000
commitbc1afda5729654e5b72556039a67fcf3f8e3fcb5 (patch)
tree7aa371244f1140cce1c389c27ae6275b2c81dd37
parentca425b04168499cb74b3a080bed307eba70afb86 (diff)
downloadioquake3-aero-bc1afda5729654e5b72556039a67fcf3f8e3fcb5.tar.gz
ioquake3-aero-bc1afda5729654e5b72556039a67fcf3f8e3fcb5.zip
One more icculus.org/quake3 purge, should be the last...
Also one minor change to the website's get it page. git-svn-id: svn://svn.icculus.org/quake3/trunk@1031 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--NOTTODO2
-rw-r--r--code/unix/setup/pkg/ioquake3/pkginfo.template6
-rw-r--r--code/unix/setup/pkg/ioquake3d/pkginfo.template6
-rw-r--r--code/unix/setup/setup.xml2
4 files changed, 8 insertions, 8 deletions
diff --git a/NOTTODO b/NOTTODO
index df92441..96cb05f 100644
--- a/NOTTODO
+++ b/NOTTODO
@@ -18,7 +18,7 @@ pk3s from either Team Arena or the original game itself.
Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easier
for non-Linux platforms to compile the game. This isn't changing.
-MP3 support. It is already done, see: http://icculus.org/quake3/?page=patches
+MP3 support. It is already done, see: http://ioquake3.org/?page=patches
All development should take place on the trunk. This includes bug
fixes, new features and experimental stuff.
diff --git a/code/unix/setup/pkg/ioquake3/pkginfo.template b/code/unix/setup/pkg/ioquake3/pkginfo.template
index 15aaf8f..34d5b1f 100644
--- a/code/unix/setup/pkg/ioquake3/pkginfo.template
+++ b/code/unix/setup/pkg/ioquake3/pkginfo.template
@@ -3,10 +3,10 @@ BASEDIR=/usr/local/share/games
TZ=PST
PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
PKG=ioquake3
-NAME=Icculus.Org Quake3 1.34 for Solaris 10 (X11,GLX,SDL)
+NAME=ioquake3 1.34 for Solaris 10 (X11,GLX,SDL)
VERSION=
CATEGORY=application,graphics,opengl
-DESC=Icculus.Org Quake3 1.34 for Solaris 10 (http://www.icculus.org/quake3)
-VENDOR=http://www.icculus.org/quake3
+DESC=Icculus.Org Quake3 1.34 for Solaris 10 (http://www.ioquake3.org/)
+VENDOR=http://www.ioquake3.org/
EMAIL=quake@cojot.name
PKGSAV=/var/sadm/pkg/ioquake3/save
diff --git a/code/unix/setup/pkg/ioquake3d/pkginfo.template b/code/unix/setup/pkg/ioquake3d/pkginfo.template
index e651f10..a351c4d 100644
--- a/code/unix/setup/pkg/ioquake3d/pkginfo.template
+++ b/code/unix/setup/pkg/ioquake3d/pkginfo.template
@@ -3,10 +3,10 @@ BASEDIR=/usr/local/share/games
TZ=PST
PATH=/sbin:/usr/sbin:/usr/bin:/usr/sadm/install/bin
PKG=ioquake3d
-NAME=Icculus.Org Quake3 game data files for Solaris 10 (X11,GLX,SDL)
+NAME=ioquake3 game data files for Solaris 10 (X11,GLX,SDL)
VERSION=
CATEGORY=application,graphics,opengl
-DESC=Icculus.Org Quake3 game data files for Solaris 10 (http://www.icculus.org/quake3)
-VENDOR=http://www.icculus.org/quake3
+DESC=ioquake3 game data files for Solaris 10 (http://www.ioquake3.org/)
+VENDOR=http://www.ioquake3.org/
EMAIL=quake@cojot.name
PKGSAV=/var/sadm/pkg/ioquake3d/save
diff --git a/code/unix/setup/setup.xml b/code/unix/setup/setup.xml
index bfa29cf..1450145 100644
--- a/code/unix/setup/setup.xml
+++ b/code/unix/setup/setup.xml
@@ -2,7 +2,7 @@
<install product="ioquake3"
desc="ioquake3"
version="@VERSION@"
- update_url="http://www.icculus.org/quake3/updates.txt"
+ update_url="http://www.ioquake3.org/updates.txt"
promptbinaries="yes"
reinstall="yes"
nopromptoverwrite="yes"