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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-06 14:10:45 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-10-06 14:10:45 +0000
commit95ceee2a54ae242af4d55c128e5fa831c5ccb81b (patch)
tree59c49f4f36df00249ab28dd36b978b999293a70d
parentbb45541832c67c488333966bb6de7f4f015c8ff2 (diff)
downloadioquake3-aero-95ceee2a54ae242af4d55c128e5fa831c5ccb81b.tar.gz
ioquake3-aero-95ceee2a54ae242af4d55c128e5fa831c5ccb81b.zip
Don't award assist bonuses to flag capturing player, https://bugzilla.icculus.org/show_bug.cgi?id=3260
git-svn-id: svn://svn.icculus.org/quake3/trunk@1644 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--code/game/g_team.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/code/game/g_team.c b/code/game/g_team.c
index ca5341d..4bcd5bd 100644
--- a/code/game/g_team.c
+++ b/code/game/g_team.c
@@ -770,7 +770,9 @@ int Team_TouchOurFlag( gentity_t *ent, gentity_t *other, int team ) {
// Ok, let's do the player loop, hand out the bonuses
for (i = 0; i < g_maxclients.integer; i++) {
player = &g_entities[i];
- if (!player->inuse)
+
+ // also make sure we don't award assist bonuses to the flag carrier himself.
+ if (!player->inuse || player == other)
continue;
if (player->client->sess.sessionTeam !=