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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-10-15 18:36:29 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-10-15 18:36:29 +0000
commit2d10400abbfe10b273b965910deac89c6b99f0a8 (patch)
treef15ee66d2ec186d3c506199e26e1fb0c67800955
parent363a60b9d4c01225deefacb23586f9c51739d434 (diff)
downloadioquake3-aero-2d10400abbfe10b273b965910deac89c6b99f0a8.tar.gz
ioquake3-aero-2d10400abbfe10b273b965910deac89c6b99f0a8.zip
Minor update to point to the patch page
git-svn-id: svn://svn.icculus.org/quake3/trunk@940 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--NOTTODO2
1 files changed, 2 insertions, 0 deletions
diff --git a/NOTTODO b/NOTTODO
index 7572c99..8721780 100644
--- a/NOTTODO
+++ b/NOTTODO
@@ -17,3 +17,5 @@ pk3s from either Team Arena or the original game itself.
Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easier
for non-Linux platforms to compile the game. This isn't changing.
+
+MP3 support. It is already done, see: http://icculus.org/quake3/?page=patches