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use HeadlessRendererBuilder;
use libc;
use std::{mem, ptr};
use super::ffi;
pub struct HeadlessContext {
context: ffi::OSMesaContext,
buffer: Vec<u32>,
width: uint,
height: uint,
}
impl HeadlessContext {
pub fn new(builder: HeadlessRendererBuilder) -> Result<HeadlessContext, String> {
Ok(HeadlessContext {
width: builder.dimensions.0,
height: builder.dimensions.1,
buffer: Vec::from_elem(builder.dimensions.0 * builder.dimensions.1, unsafe { mem::uninitialized() }),
context: unsafe {
// TODO: check errors
ffi::OSMesaCreateContext(0x1908, ptr::null())
}
})
}
pub unsafe fn make_current(&self) {
ffi::OSMesaMakeCurrent(self.context,
self.buffer.as_ptr() as *mut libc::c_void,
0x1401, self.width as libc::c_int, self.height as libc::c_int);
}
pub fn get_proc_address(&self, addr: &str) -> *const () {
use std::c_str::ToCStr;
unsafe {
addr.with_c_str(|s| {
ffi::OSMesaGetProcAddress(mem::transmute(s)) as *const ()
})
}
}
}
impl Drop for HeadlessContext {
fn drop(&mut self) {
unsafe { ffi::OSMesaDestroyContext(self.context) }
}
}
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